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norby89

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Everything posted by norby89

  1. http://rapidshare.com/files/125018971/races.rar.html in the meantime update the first post or something
  2. well wen is some one going to post going down maps on diffrent website you shouldn't of spammed the forum with useless comments, 1 topic would of been enough viewtopic.php?f=54&t=22671&p=277527
  3. even the first one is possible, you just need to create a custom object (a rectangle or whatever shape you want) apply the texture with the text/picture on it and place it ingame so it covers the wall
  4. he said it's relative to the original position, so if you wanted to move your map 100 units to the south you'd have to type 0 100 0
  5. I've made a mass object mover a long time ago, but it was for Race maps.. syntax has been changed since then so I doubt it will work 100% well
  6. norby89

    Lagoon

    great stuff, as always
  7. you can take screens using F12 and upload them to http://imageshack.us or any other image hosting site and copy the link here
  8. because MTA doesn't support mods, it's that simple, however you can create your own city using scripting and have players download the clientside files from a site before they play on your server
  9. norby89

    Reading XML

    I think it should be: while node ~= false do
  10. norby89

    Reading XML

    you keep reading the subnodes until you get to the end ( 0, 1, 2, 3, ... ) PS) there are functions that will make this easier in dp3
  11. yea lol I've seen some of your maps
  12. yea I'm surprised too, it's probably the easiest gamemode to make
  13. you'd also need to use the onPickupHit event to give the player a jetpack
  14. as I said, you can start the map simply by using the '/start resource_name_goes_here' command, and place the resource your map is located in there, this is the fastest and easiest way of course you can also make a DM gamemode if you want (but for that read wiki )
  15. well all you need is a couple of spawnpoints like x="450" y="365" z="15" (not sure if the syntax is correct, you should check a .map in a resource that uses spawnmanager) after that simply load the resource using /start
  16. wait, haven't you said you don't want teams?
  17. all you need is the spawnmanager, a scoreboard, maybe a skin selector and you're good to go
  18. well you can use getVehicleID for that, you only need to check if the ID corresponds to one of the heli IDs
  19. what do you need that for though?
  20. setVehicleFrozen can be used to freeze the heli in mid air
  21. that's why setGameSpeed exists clientside as well
  22. you can try to speed up the game up until the point the heli is ready to take off
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