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Eweest

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About Eweest

  • Birthday 24/10/1998

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    Belarus

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  1. В начале этого года обновление вышло вроде. Но случаи с использованием данного чита, были недели 2-3 назад. Вот вам ссылка на группу распространителя: https://vk.com/galaretka_hack
  2. Когда будет уже фикс данного чита?
  3. Eweest

    [HELP] Skin

    Hi guys! What's wrong here? Client: local skin = { {" Skin1" , 280 }, {" Skin2" , 281 } GUIEditor_GridList[30] = guiCreateGridList ( 0.01, 0.09, 0.5, 0.9, true, GUIEditor_Window[3] ) guiGridListSetSortingEnabled ( list, false ) GUIEditor_GridListAddColumn[30] = guiGridListAddColumn ( GUIEditor_GridList[30], "Название скина", 0.8 ) GUIEditor_GridListAddColumn[31] = guiGridListAddColumn ( GUIEditor_GridList[30], "ID", 0 ) for i, skin in ipairs (skin) do GUIEditor_teleRows[30] = guiGridListAddRow(GUIEditor_GridList[30]) GUIEditor_GridListSetItemText[30] = guiGridListSetItemText ( GUIEditor_GridList[30], GUIEditor_teleRows[30], 1, skin[1], false, false ) GUIEditor_GridListSetItemText[31] = guiGridListSetItemText ( GUIEditor_GridList[30], GUIEditor_teleRows[30], 2, skin[2], false, false ) end GUIEditor_Button[112] = guiCreateButton (350, 80, 140, 20, "set", false, GUIEditor_Window[3]) function spawnFreeSkin () if ( source == GUIEditor_Button[112] ) then local row,col = guiGridListGetSelectedItem(GUIEditor_GridList[30]) local mid = guiGridListGetItemText(GUIEditor_GridList[30],row,2) if ( row and col ) then triggerServerEvent("spawnskin",localPlayer,mid) end end end addEventHandler("onClientGUIClick",root,spawnFreeSkin) Server: Skin = {} function spawnskins(mid) if ( Skin[source] ) then setElementModel(Skin[source],mid) end end addEvent("spawnskin",true) addEventHandler("spawnskin",root,spawnskins)
  4. Нет, нельзя. Удалишь дамми кузова, модель работать не будет.
  5. Eweest

    [HELP] Car

    thx, for helping me)
  6. Eweest

    [HELP] Car

    Well look. When the spawn so Vehicle = {} function spawnCars(modelid) if isPedInVehicle(source) then return end if ( Vehicle[source] ) then destroyElement( Vehicle[source] ) end local playerX,playerY,playerZ = getElementPosition(source) Vehicle[source] = createVehicle(modelid,playerX + 2,playerY, playerZ + 1) warpPedIntoVehicle(source, Vehicle[source]) end addEvent("spawn",true) addEventHandler("spawn",root,spawnCars) then when the player is in the car, he could not spawn a new car until you leave. Here's how to make sure that I could.
  7. Eweest

    [HELP] Car

    Server: Vehicle = {} function spawnCars(modelid) if isPedInVehicle(source) then return end if ( Vehicle[source] ) then destroyElement( Vehicle[source] ) end local playerX,playerY,playerZ = getElementPosition(source) Vehicle[source] = createVehicle(modelid,playerX + 2,playerY, playerZ + 1) warpPedIntoVehicle(source, Vehicle[source]) end addEvent("spawn",true) addEventHandler("spawn",root,spawnCars) How to make sure, so you spawn a car sitting in the car? Thanks in advance.
  8. When the car flipped onto the roof, it burns. How to undo this action?
  9. hi guys! How to make, a car didn't fire during the coup?
  10. Eweest

    [HELP] Car

    But, He wants to destroy the car if not modelid. Therefore Vehicle = {} function spawnCars(modelid) if isPedInVehicle(source) then return end if ( modelid ) then local playerX,playerY,playerZ = getElementPosition(source) Vehicle[source] = createVehicle(modelid,playerX,playerY, playerZ) warpPedIntoVehicle(source,Vehicle[source]) else destroyElement(Vehicle[source]) end end addEvent("spawn",true) addEventHandler("spawn",root,spawnCars) Sory... The problem with working capability.
  11. Eweest

    [HELP] Car

    Thanks! Work)
  12. Hi guys! What's wrong here? Server: Vehicle = {} function spawnCars(modelid , carN) if (isElement(Vehicle[source])) then return end if ( modelid and carN) then local playerX,playerY,playerZ = getElementPosition(source) Vehicle[source] = createVehicle(modelid,playerX,playerY, playerZ) setElementData(source,"veh",Vehicle[source]) warpPedIntoVehicle(source,Vehicle[source]) outputChatBox("You have spawned "..tostring(carN).. " !" ,player,255,255,0) setElementData(source , "vehN" , carN) g_VehicleData[vehicle] = { creator = source, timers = {} } if not g_Trailers[modelid] then if getOption('vehicles.idleexplode') then g_VehicleData[vehicle].timers.fire = setTimer(commitArsonOnVehicle, getOption('vehicles.maxidletime'), 1, vehicle) end g_VehicleData[vehicle].timers.destroy = setTimer(unloadVehicle, getOption('vehicles.maxidletime') + (getOption('vehicles.idleexplode') and 10000 or 0), 1, vehicle) end destroyElement(vehN) outputChatBox("Your Spawner :[ " ..tostring(carN).." ] is destroyed",player,255,255,0) end end addEvent("spawn",true) addEventHandler("spawn",root,spawnCars)
  13. Eweest

    [HELP] Car

    Hi guys! How to make so that when spawn auto, last destroyed. Server: Vehicle = {} function spawnCars(modelid) if isPedInVehicle(source) then return end if ( modelid ) then local playerX,playerY,playerZ = getElementPosition(source) Vehicle[source] = createVehicle(modelid,playerX,playerY, playerZ) warpPedIntoVehicle(source,Vehicle[source]) else destroyElement(getPedOccupiedVehicle(source)) end end addEvent("spawn",true) addEventHandler("spawn",root,spawnCars)
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