eAi Posted February 4, 2005 Share Posted February 4, 2005 (edited) We've just released a patch for the MultiTheftAuto 0.5 server. You can download this from the MultiTheftAuto 0.5 download page by clicking here. This patch fixes a number of issues that have come to light since the release. These include: - Crash when a pm is sent to a non-existent user ID - Large memory leak causing the server to increase to several hundred megabytes over an hour of use - Server names being too long and causing some issue for connecting and in-client information. - Prevented triggering bug in mIRC that was preventing MTAMA from connecting in some instances. We will also be releasing a patch for the MultiTheftAuto 0.5 client at some point, the contents and release date have not been finalised. We hope you're enjoying MultiTheftAuto 0.5! Edited November 30, 2010 by Guest Link to comment
:) Posted February 4, 2005 Share Posted February 4, 2005 Nice work team hopefully the patch for 0.5 will be soon Link to comment
Scorp Posted February 4, 2005 Share Posted February 4, 2005 Good work. It's great that the MTA team got it done on a such a short notice, hopefully the servers will run smoothly now. Link to comment
Oli Posted February 4, 2005 Share Posted February 4, 2005 glad i could help out with this works fine now Link to comment
:OutLaW: Posted February 4, 2005 Share Posted February 4, 2005 gj..now the party server wont have to restart every hour Link to comment
Jani Posted February 4, 2005 Share Posted February 4, 2005 wewf we can get our uberownage stunt serv0r0r back up Link to comment
Guest Posted February 4, 2005 Share Posted February 4, 2005 What patch for MTAserver 0.5 for Freebsd? Link to comment
XxX Posted February 4, 2005 Share Posted February 4, 2005 wewf we can get our uberownage stunt serv0r0r back up Our stunt server pwns yours gj mta team Link to comment
alexs- Posted February 4, 2005 Share Posted February 4, 2005 we (Majestic Twelve public) have installed the patch, and it seems to be working very good now.. Link to comment
KlaSh Posted February 4, 2005 Share Posted February 4, 2005 thanks, i can now get mtama working on my server Link to comment
dhG.Sapo Posted February 4, 2005 Share Posted February 4, 2005 Now we only need to wait for client, can`t wait Link to comment
Kent747 Posted February 4, 2005 Share Posted February 4, 2005 this was a server only patch, you do not need a new client. Link to comment
Capone Posted February 4, 2005 Share Posted February 4, 2005 Nice Work Once again (Y) Hope u fix client patch Link to comment
blade109 Posted February 5, 2005 Share Posted February 5, 2005 Nice Work Once again (Y)Hope u fix client patch Hmm whats wrong with the cleint . and cant mta team make a client just like 0.4.1 simple and easy to use? no extra stuff like create stuff and other usless things no need to put ase too i thhink people have ase on them and have buddies added on ase too which is not available on cleint so its just using usless memory. so can it be removed? Link to comment
Scorp Posted February 5, 2005 Share Posted February 5, 2005 Hmm whats wrong with the cleint . and cant mta team make a client just like 0.4.1 simple and easy to use? no extra stuff like create stuff and other usless things no need to put ase too i thhink people have ase on them and have buddies added on ase too which is not available on cleint so its just using usless memory. so can it be removed? It is simple to use. Newbies post all the time to ask how they set up a server, now they have it in the client instead. I find the new client much more user friendly, now people won't need an external app just to find a server. The most important functions are to connect of course, and that's the first thing that appears when you open the client, I don't understand how the new layout can annoy you I still use ASE instead of the inbuilt browser. I guess I got used to it, and I agree that a buddy list would be a great add-on to the client. (Also not making it limited ) one suggestion though, could you make it so that the client connect right away when you select a server on ASE, would be great to have that back. Link to comment
orappa Posted February 5, 2005 Share Posted February 5, 2005 Hmm whats wrong with the cleint . and cant mta team make a client just like 0.4.1 simple and easy to use? no extra stuff like create stuff and other usless things no need to put ase too i thhink people have ase on them and have buddies added on ase too which is not available on cleint so its just using usless memory. so can it be removed? I like having ASE built in. Since MTA is the only game I play online, it seems pointless having to install a new application just to get servers for one game. Link to comment
crazy_man Posted February 5, 2005 Share Posted February 5, 2005 will the client come in a month ( ) or shall i just shut the (**********) up ?? Link to comment
Slothman Posted February 5, 2005 Share Posted February 5, 2005 will the client come in a month ( ) or shall i just shut the (**********) up ?? heh, no matter how many times the devs say that there will not be a scheduled release date, people just don't have the willpower to not ask. It's an urge some people just can't seem to overcome. Link to comment
eAi Posted February 5, 2005 Author Share Posted February 5, 2005 It'll come when we consider it ready. The new client interface and features were designed with the aim of making it easy to use in mind. I think this has been mostly successful - no more telling people to download ASE and telling them how to set it up - not more problems setting up servers. As for not connecting straight away when you join from ASE, thats because there was some strange things that happened if you tried to do this to a server that you timed out on - the client wouldn't show until it timed out (or connected) successfully causing some users to get confused. If I get time I'll look into a way to delay the connection to after the window is painted for the first time, but I don't really consider it a major issue. eAi Link to comment
DominionSpy Posted February 5, 2005 Share Posted February 5, 2005 As for not connecting straight away when you join from ASE, thats because there was some strange things that happened if you tried to do this to a server that you timed out on - the client wouldn't show until it timed out (or connected) successfully causing some users to get confused. If I get time I'll look into a way to delay the connection to after the window is painted for the first time, but I don't really consider it a major issue.eAi I personally welcomed this feature, because it's often annoying when you join a passworded server and it tries to connect before you can enter a password. Link to comment
blade109 Posted February 5, 2005 Share Posted February 5, 2005 ooh one more issue that came to my mind is that when u get off one server press disconnect and join other server the motd remains the same as the old servers motd can that be fixed?? Link to comment
[KFC]Venom Posted February 7, 2005 Share Posted February 7, 2005 lol, blade109 your sig says " PM from admin:[KFC]Venom is a Bitch" no one from admin whould say that. so stop bs'ing Link to comment
[KFC]KungFu Posted February 7, 2005 Share Posted February 7, 2005 lol, blade109 your sig says" PM from admin:[KFC]Venom is a Bitch" no one from admin whould say that. so stop bs'ing Well actually that was me who said that... j/k Link to comment
darkdreamingdan Posted February 25, 2005 Share Posted February 25, 2005 i'd like to know if this will work in the listen server - does that run off of mtaserver.exe or is it seperate? Link to comment
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