orappa Posted October 30, 2004 Share Posted October 30, 2004 It's not noobish to kill a typing player. It's the victim's fault, if he/she begins to type in the middle of a battle. Yeah, I can imagine that people would use that as an excuse to not get killed. Link to comment
Scorp Posted October 30, 2004 Share Posted October 30, 2004 It's not noobish to kill a typing player. It's the victim's fault, if he/she begins to type in the middle of a battle. but its more decent to leave typing people alone But they know what risk their in, so they can't go complaing Link to comment
erorr404 Posted October 30, 2004 Share Posted October 30, 2004 i think everyone agrees that the idea of leaving people totally vulnerable while they're paused is the best one. a nice addition to this, like riahc3 mentioned, would be to put PAUSED or TYPING above the players head. Link to comment
Guest Posted November 2, 2004 Share Posted November 2, 2004 I agree with the "PAUSE above head" method. But, if you're playing with your buddies that you know, the "mass pause" would also be good in some situations, so why not make it optional for the admin to choose? Link to comment
Leviathan Posted November 2, 2004 Share Posted November 2, 2004 the pause icon above the head was my idea from the start, like in other games there comes a sign above i'ts head preventing you from wasting bullets. about the mass pause, you can prevent it to add a pause limit! ! Link to comment
MAD_BOY Posted November 2, 2004 Share Posted November 2, 2004 how about making alt-tabbing or pausing only available at the spawn screen? Link to comment
orappa Posted November 2, 2004 Share Posted November 2, 2004 how about making alt-tabbing or pausing only available at the spawn screen? That's a great idea. Presumably pausing wouldn't be necessary though, as you wouldn't have actually spawned? Link to comment
OpiuM. Posted November 2, 2004 Share Posted November 2, 2004 how about making alt-tabbing or pausing only available at the spawn screen? haha nice!! then i could pause, with reprecussions....and, disable alt tab then, if i wanna alt tab, i die, and dont lose my score! pwned. Link to comment
MAD_BOY Posted November 2, 2004 Share Posted November 2, 2004 jezus christ, an actual good idea that came from moi Link to comment
erorr404 Posted November 3, 2004 Share Posted November 3, 2004 why not just leave you vulnerable when you pause/alt-tab like in normal games....... Link to comment
orappa Posted November 3, 2004 Share Posted November 3, 2004 why not just leave you vulnerable when you pause/alt-tab like in normal games....... I'm not sure if you could, due to MTA being clientside. Link to comment
eAi Posted November 3, 2004 Share Posted November 3, 2004 We can, as I've explained, but currently the way I've tried runs the game at a slightly slower speed, so alt+tabbing still gives you an advantage. Clearly even if we could get it to run perfectly, it'd still be potentially possible to pause the process and theres little we could do about that (appart from maybe kicking the player). eAi Link to comment
OpiuM. Posted November 3, 2004 Share Posted November 3, 2004 well, they already stated they could do both, but the DX alt+tab while running the game wil cause stress on the system.... EDIT: eAi got here first, darn Link to comment
Guest Posted November 6, 2004 Share Posted November 6, 2004 How about if the player pauses or alt+tabs the server temporarily "takes over". What this means, is that the server should take control of the paused players health, and if he is shot at or killed, it should lower his health points or kill him respectively. The server should only be temporarly responsible for the players health points and nothing more - the player will remain in his spot. When the paused player returns, his health points should be updated and he should possibly be killed, if someone has killed him while he was away. Would that work? Link to comment
Leviathan Posted November 14, 2004 Share Posted November 14, 2004 and what about a detictated server? Link to comment
Jigga Posted December 1, 2004 Share Posted December 1, 2004 i dunno if sbdy already said that but i got an idea to make the pause sit not so stressfull...make the Esc button act like /kill then evrby that pauses will be automaticly moved to the character select menu....what do u think...is this possible...if so u could make it dont make it a suicide but sth kinda different Link to comment
Slothman Posted December 1, 2004 Share Posted December 1, 2004 having that would give people an "escape death" key to avoid losing any fights. Link to comment
Jigga Posted December 1, 2004 Share Posted December 1, 2004 yeah.....neva thought bout that in that way..........hmz..........maybe make it like a suicide....it will take one frag for each pause....that will make them use pause less times Link to comment
l2ebel Posted December 1, 2004 Share Posted December 1, 2004 DROP ZE TOPIC GOD DAMN IT! Link to comment
«Makaveli» Posted December 1, 2004 Share Posted December 1, 2004 word. pausers are gay. if you must go do something elsewhere, then LEAVE the game or prepare to find yourself kicked from the server when you return. simple. i like my own rules lol Link to comment
erorr404 Posted December 2, 2004 Share Posted December 2, 2004 an issue about pausing that someone forgot to mention is that currently, its impossible to tell if someone is paused or not without shooting them. during a fight, you might waste bullets and valuable time while shooting someone who is paused, or you may travel accross the whole map, chasing after a blip you see on radar of someone who is paused. the blip everyones radar should change/disappear to indicate a paused player. Link to comment
Guest Posted December 3, 2004 Share Posted December 3, 2004 i agree with the numerous posts saying that there should be no puase option, ie yu are still ingame and can still die.....but if you really have to have a pause, why nt have it so u can only pause if there are no players within a certain vicinity of your guy....about the same range as the m60 should be sufficient...that way you cant pause whilst being attacked, but if you manage to escape the violence then the option s there.....and have it so that if someone gets close to you AFTER you paused then you still remain paused....with the little 'paused' icon above your head, so they can move on and ignore you, and have a time limit, say 3 minutes and then the server kills you Link to comment
chaozz Posted December 3, 2004 Share Posted December 3, 2004 if pausing wasn't addressed in Blue, then someone could really spoil the fun in a CTF match. He could capture the enemy flag, and then pause. Then the other team members could kill all the enemies before he unpauzes and runs for safety. just a thought though. i think the best pause is to /kill the person (but not cost him a frag). This way he comes to career screen, and doesnt need syncing, saving us bandwidth. Link to comment
DominionSpy Posted December 3, 2004 Share Posted December 3, 2004 i think the best pause is to /kill the person (but not cost him a frag). This way he comes to career screen, and doesnt need syncing, saving us bandwidth. That's the worst pause ever. I'm in a fight and I'm about to be killed. Hmm - let's pause and it'll kill me without costing a frag Link to comment
Boss Posted December 3, 2004 Share Posted December 3, 2004 My suggestion (Which was stated days ago in another thread in the Suggestions forum) is the same as kyuss' : Check for distance. Link to comment
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