{ULK}_LiNuX Posted August 23, 2003 Share Posted August 23, 2003 are there going to be pedestreans in that version Link to comment
Evil Posted August 23, 2003 Share Posted August 23, 2003 why not wait and find out? im sure they are trying to add in everything that is possible and keep it stable. peds would be nice but then again that is going to bring lag im happy with out them:P Link to comment
Iam A. Spammer Posted August 27, 2003 Share Posted August 27, 2003 I don't think so either! 0.3.5 is build upon the core of the forthcoming 0.2 VC release and they have anounced nothing abut peds there plus its prolly still to early for something as demanding as that (who knows if they're ever gonna be implemented)? Link to comment
Scorpion_Blood Posted August 28, 2003 Share Posted August 28, 2003 well now im gona say one thing: do u see the npcs in soldier of fortune 2 in multiplayer? do u see the npcs in HL in multiplayer? mta is based on all multiplayer games were players are clients not npcs, so syching npcs is waste of time and bandwhith Link to comment
Bude Posted August 29, 2003 Share Posted August 29, 2003 how did it work in GTA1 and2? Link to comment
notjesus Posted August 29, 2003 Share Posted August 29, 2003 cos GTA 1 & 2 had built in multiplayer support. Anyway the gta 3 series only has 36 slots for peds apparantly and each player uses a slot so if there are 32 players you can only have 4 peds anywhere which seems a bit small Link to comment
A Soldier Posted August 29, 2003 Share Posted August 29, 2003 why not wait and find out? yeah but what's wrong with asking? Link to comment
me Posted August 29, 2003 Share Posted August 29, 2003 A Soldier: Because you already know the answer no, there won't be peds in the next release, unless they're hiding that feature in a secret lair, and don't want to announce it for an unknown reason Link to comment
Oyst Posted August 29, 2003 Share Posted August 29, 2003 well now im gona say one thing: do u see the npcs in soldier of fortune 2 in multiplayer? do u see the npcs in HL in multiplayer? mta is based on all multiplayer games were players are clients not npcs, so syching npcs is waste of time and bandwhith Hey, gta its self is far from sof2 and HL, first off there both fps when this is a 3rd person game, mta is going for gta in multiplayer(obviously) so they will want most if not all aspects of the game involved. Right now though i dont think its a real good idea to be trying to add peds and traffic. Even though there doign a great job Link to comment
iCeh Posted August 29, 2003 Share Posted August 29, 2003 hmm AI in a MP game, yay sounds cool! Yep thats sarcasm muhahahaaha Link to comment
Gussi Posted August 30, 2003 Share Posted August 30, 2003 wait why the hell do we want peds in the game? Isn't more fun to kill real ppl, if ya want some peds to kill go single player Link to comment
me Posted August 30, 2003 Share Posted August 30, 2003 Gussi: I think the idea would be with ped gangs and stuff, and (more importantly) ped cars... Link to comment
Gun-Nut Posted August 30, 2003 Share Posted August 30, 2003 i don't mind if no peds but can't mta have cars that drive around with no ped in? Link to comment
Iam A. Spammer Posted August 31, 2003 Share Posted August 31, 2003 i don't mind if no peds but can't mta have cars that drive around with no ped in? Yeah, it sucks running ½ a mile for a car, but then again it isn't all that important just add more stationed cars, IMO! Link to comment
me Posted August 31, 2003 Share Posted August 31, 2003 Iam: I agree! Especially at the airport... if they can get past that problem. If I remember correctly, the problem is that only 50 or so cars can be kept track of at any given time... so adding more cars, even across the map from you, causes errors... Then again, I may be thinking of actual pedestrians, and not the cars they drive. Link to comment
Recommended Posts