Guest Posted March 14, 2003 Share Posted March 14, 2003 I suggest a Cash Match mode. In Cash Match mode, all the players try to earn as much money as posible in a set amount of time or until someone reaches a set amount of money. Killing a player should cause him to drop 10% of his money for you to pick up. All the normal sngle player missions sould be available for earning money, as well as the normal earning money for casuing destruction. Link to comment
xerox Posted March 14, 2003 Share Posted March 14, 2003 greed!!! =) i like it. problem is im going to have to explain that a lot of the ideas they think of, have already been thought of/are being done already, yet they will say its not on the forums =( argh! Link to comment
Pip Posted March 14, 2003 Share Posted March 14, 2003 cool suggestion, that would rule Link to comment
Guest Posted March 14, 2003 Share Posted March 14, 2003 sounds like deathmatch but for what ist he money? I suggest that you can buy weapons for it (CounterGTA l ) also it is a problem when you try to kill someone and he runs away:!: you have to make arenas from where you can't leave Link to comment
BoBo Posted March 14, 2003 Share Posted March 14, 2003 It could be fun..I guess... but I guess running and stuff is what makes it different from other games.. you can go almost anywhere .. Maybe seeing eachother on the radar so you'll always now where they are, because otherwise you might never find eachother Well the money idea in general is real good !! But I agree we need to do something with the money like buying a nice gun Link to comment
Trunkstom Posted March 14, 2003 Share Posted March 14, 2003 Good Idea! I think it's easy to implant... Maybe in a few versions implanted... FOr GTA3MTA are there many Suggestions ... Link to comment
xerox Posted March 14, 2003 Share Posted March 14, 2003 the money is the goal (get X dollars) and you can buy better weapons (at heavier prices) so its a great idea =) Link to comment
Mr.Bill Posted March 14, 2003 Share Posted March 14, 2003 good idea, and if you want you can go around killing whores Link to comment
RISO Posted March 14, 2003 Share Posted March 14, 2003 Killing a player should cause him to drop 10% of his money for you to pick up. Sounds cool, this Mod rules and is going to rule even more! Link to comment
Mark Posted March 15, 2003 Share Posted March 15, 2003 You could host the shops at any AmmuNation store... You could also make sure they sell items such as health and stuff. Link to comment
xerox Posted March 15, 2003 Share Posted March 15, 2003 That could work, but i would prefer to find health - and especially armour icons. Link to comment
Mark Posted March 15, 2003 Share Posted March 15, 2003 Well, you could have health scattered throughout the map, and also sell Health and Armor at the AmmuNation for an easy way to acquire it. Link to comment
xerox Posted March 15, 2003 Share Posted March 15, 2003 personally i wouldnt mind if there were no health icons around, or they only added 25hp instead of the full 100. And bought ones would have to be really expensive. Although i guess that when you die you would lose additional funds (besides what the doctors take from you) as part of the game, so not getting killed would be a large incentive =) Link to comment
Mr.Bill Posted March 16, 2003 Share Posted March 16, 2003 well you could use a tank, and boom (litteraly) youd be set Link to comment
TheBigJ Posted March 16, 2003 Share Posted March 16, 2003 or to see who can get to a certain ammount of money (such as like 2500) for a single stunt. Link to comment
Slothman Posted March 16, 2003 Share Posted March 16, 2003 sounds great! finally a way of deciding who's winning! ( i haven't heard of any scoring system being mentioned yet) Link to comment
Bacon Posted March 16, 2003 Share Posted March 16, 2003 Ya that would be cool, even with the realistic dying (25% health instead od 100%) Link to comment
xerox Posted March 16, 2003 Share Posted March 16, 2003 The limit of cash to win could be set by the server, so that doesnt really matter. Scoring? - you do the normal things in GTA3 to earn cash. Attracting cops should instantly raise your cash (does gta3 do that anyway?) as well. Link to comment
Guest Posted April 28, 2003 Share Posted April 28, 2003 Good of me that I did a search on the money topic, coz I had the same idea (I am new to the boards, and to MTA) If this mode came true, I'd never play anything else hehe Just one addition: I would like the host to be able to decide 2 things: How much money a player drops when he dies (as a punishment) and also how much he drops when another player kills him. (Preferably with a slider with 10% steps from 0 to 100). That would give the host the option to decide how much player killing that's encouraged in the game. Keep up the work MTA guys!!! Link to comment
xerox Posted April 29, 2003 Share Posted April 29, 2003 seems like a DM game, which stops when X $$ is earned rather than when X kills are made. And if someone was close to winning, everyone would (and probably should =) go after them to stop the game from ending Link to comment
|Y|aNi}{ Posted April 29, 2003 Share Posted April 29, 2003 Yeah that would be a great gameplay!! But mta would have to detect cheaters or it would be really not fun =/ But it's a good idea!! You should make a poll for it to see if people like it or not... Link to comment
rllercstr7 Posted May 1, 2003 Share Posted May 1, 2003 I think the idea of getting a certain amount of money instead of a set number of kills is a great idea. Obviously you get money when u kill peds, but the amount the other person looses 10% or whatever when they are killed should go to the person that kills him. This would be better than a set amount, although it would probably be harder to program. Maybe it could deduct different percentages for different ways you kill your opponent. For example: you kill them in a car you get 10%, and if you kill them in an abnormal way such as pushing their car under the car crusher you get 15% because of difficulty. If you kill your opponent on the street which weapon you kill them with should be tied to a percentage. For example 3% with a gun and 5% of there money in a fist fight since it is obviously harder without a weapon. I hope I have been clear in my description, but if not just let me know. This may be to hard to implement, but I am not sure. Link to comment
xerox Posted May 1, 2003 Share Posted May 1, 2003 dont think crusher works unless you are out of car as for %'s - that would be hard to calculate, as would showing it, 10% loss for kill + 5% for fists + 1`% 3 in a row bonus? - keep is simple =) Link to comment
Recommended Posts