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Suggestion - Cash Match Mode.


Guest TroZ

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Posted

I suggest a Cash Match mode.

In Cash Match mode, all the players try to earn as much money as posible in a set amount of time or until someone reaches a set amount of money. Killing a player should cause him to drop 10% of his money for you to pick up. All the normal sngle player missions sould be available for earning money, as well as the normal earning money for casuing destruction.

Posted

greed!!! =)

i like it.

problem is im going to have to explain that a lot of the ideas they think of, have already been thought of/are being done already, yet they will say its not on the forums =( argh! :?

Offical B.L.A.S.T.A.ddict

Posted

sounds like deathmatch :twisted:

but for what ist he money? :?:

I suggest that you can buy weapons for it (CounterGTA l :lol: )

also it is a problem when you try to kill someone and he runs away:!:

you have to make arenas from where you can't leave

Posted

It could be fun..I guess... but I guess running and stuff is what makes it different from other games.. you can go almost anywhere :mrgreen: .. Maybe seeing eachother on the radar so you'll always now where they are, because otherwise you might never find eachother :cry:

Well the money idea in general is real good !! :o

But I agree we need to do something with the money like buying a nice gun :)

Jow......have a nice day... ;-)

Posted

the money is the goal (get X dollars)

and you can buy better weapons (at heavier prices) so its a great idea =)

Offical B.L.A.S.T.A.ddict

Posted

good idea, and if you want you can go around killing whores :)

VCK: Vice City Killaz

VCA: Vice-City Army

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Posted

That could work, but i would prefer to find health - and especially armour icons.

Offical B.L.A.S.T.A.ddict

Posted

personally i wouldnt mind if there were no health icons around, or they only added 25hp instead of the full 100. And bought ones would have to be really expensive.

Although i guess that when you die you would lose additional funds (besides what the doctors take from you) as part of the game, so not getting killed would be a large incentive =)

Offical B.L.A.S.T.A.ddict

Posted

well you could use a tank, and boom (litteraly) youd be set ;)

VCK: Vice City Killaz

VCA: Vice-City Army

Official B.L.A.S.T.Addict

The blast section has arose! SPAMMERS UNITE!

Posted

or to see who can get to a certain ammount of money (such as like 2500) for a single stunt.

I drive a 2k3 cavalier 5speed.

Official B.L.A.S.T. Addict

Posted

The limit of cash to win could be set by the server, so that doesnt really matter.

Scoring? - you do the normal things in GTA3 to earn cash. Attracting cops should instantly raise your cash (does gta3 do that anyway?) as well.

Offical B.L.A.S.T.A.ddict

  • 1 month later...
Posted

Good of me that I did a search on the money topic, coz I had the same idea :) (I am new to the boards, and to MTA)

If this mode came true, I'd never play anything else hehe

Just one addition:

I would like the host to be able to decide 2 things: How much money a player drops when he dies (as a punishment) and also how much he drops when another player kills him. (Preferably with a slider with 10% steps from 0 to 100). That would give the host the option to decide how much player killing that's encouraged in the game.

Keep up the work MTA guys!!!

Posted

seems like a DM game, which stops when X $$ is earned rather than when X kills are made.

And if someone was close to winning, everyone would (and probably should =) go after them to stop the game from ending

Offical B.L.A.S.T.A.ddict

Posted

Yeah that would be a great gameplay!! But mta would have to detect cheaters or it would be really not fun =/ But it's a good idea!! You should make a poll for it to see if people like it or not...

My name is MaNiX and NOT YANI!!!! :P

** -=- Official B.L.A.S.T. Addict -=- **

Posted

I think the idea of getting a certain amount of money instead of a set number of kills is a great idea. Obviously you get money when u kill peds, but the amount the other person looses 10% or whatever when they are killed should go to the person that kills him. This would be better than a set amount, although it would probably be harder to program. Maybe it could deduct different percentages for different ways you kill your opponent. For example: you kill them in a car you get 10%, and if you kill them in an abnormal way such as pushing their car under the car crusher you get 15% because of difficulty. If you kill your opponent on the street which weapon you kill them with should be tied to a percentage. For example 3% with a gun and 5% of there money in a fist fight since it is obviously harder without a weapon. I hope I have been clear in my description, but if not just let me know. This may be to hard to implement, but I am not sure. :P

Posted

dont think crusher works unless you are out of car

as for %'s - that would be hard to calculate, as would showing it, 10% loss for kill + 5% for fists + 1`% 3 in a row bonus? - keep is simple =)

Offical B.L.A.S.T.A.ddict

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