Martz Posted June 10, 2006 Posted June 10, 2006 Ok, so I was in the map editor and I put a peice of wood up and I knocked it over, I thought it was fun, so I put one behind it and knocked the first one over and it knocked the second one over, then I put one behind that and so on, then I recorded a video. ta da! (< video) it's unfinished, but I don't know what to do next, any suggestions?
eAi Posted June 10, 2006 Posted June 10, 2006 Thats brilliant. A better quality version would be even better though Don't mind the music - seems to fit it to be honest.
Harry Posted June 10, 2006 Posted June 10, 2006 Wow... this is the proof you can do ANYTHING in MTA! Yay!
Martz Posted June 10, 2006 Author Posted June 10, 2006 Thanks for the feedback guys, I thought this forum was deserted to be honest and was suprised to see replies. Thats brilliant. A better quality version would be even better though Don't mind the music - seems to fit it to be honest. I tried a load of tracks and this one fit the best, everything else (mostly indie or soft rock) were just too loud or distracting and I couldn't really concentrate on what was going on, so I used Ave Maria that's on Hitman: Blood Money's main menu because I like it. I recorded with an unregistered fraps (you can't see the watermark because I covered the HUD, (I think it looks nice anyway)) on small, large eats up my framerate, but if it's hard to see, then I'll record with large once I've done a bit more on the course. speaking of which, I've just had an idea for something, so I'll go do it now.
Lággy Posted June 13, 2006 Posted June 13, 2006 it's unfinished, but I don't know what to do next, any suggestions? Hah, it was great! You should do a rip off of the honda add using rocks, beach balls and the junkyard car model. Btw, maybe ragtime music would have been better to have as the background music.
Martz Posted June 13, 2006 Author Posted June 13, 2006 I tried to use those cars as they have physics, but they're just too hard to get moving, I would've stacked them up verticle and had them like dominoes, but you can't rotate them on that angle, I'll include some more ball action though, beach balls and rocks, of course.
CoZ Posted June 14, 2006 Posted June 14, 2006 good job Server Blog | Server quickinfo STFU and dont bug the mta team with ''when is DM comming'' or risk theyre spending more time explaining they're still working on DM than actually getting work done
l2ebel Posted June 14, 2006 Posted June 14, 2006 haha awesome, didnt think you could go that far with gta physics
MTA Team jhxp Posted June 15, 2006 MTA Team Posted June 15, 2006 Good job, that was really impressive! I've seen a bunch of movies based on the same idea, but never on gta engine (they used mostly Half-Life 2 as a platform) One of the [VCP] leaders // honorary member of the =PCP= gang. Do not PM me your MTA:SA Client / Server support questions, Lua scripting questions, unban requests or server toplist concerns - please ask them here: MTA:SA Support subforum, here: Scripting subforum, here: Ban appeals or here: Servers instead. For other inquiries - please expect delays in replies when messaging me.
MAD_BOY Posted June 15, 2006 Posted June 15, 2006 that's awesome, didn't know gta had such great physics Official B.L.A.S.T.Addict [VCP] forever
Jani Posted June 17, 2006 Posted June 17, 2006 HAHA that was great Reminds me of http://video.google.com/videoplay?docid ... 5483872237 Make sure to use the Search feature before posting a new topic. Click here for detailed MTA: San Andreas server setup guides.
darkdreamingdan Posted June 23, 2006 Posted June 23, 2006 Yeah that was awsome, i also never realised GTA had such reliable physics VCP FOREVER!
>Un0< Posted June 25, 2006 Posted June 25, 2006 Wuo very very nice...I was surprised when i heard music of hitman hhaha but it is fine for this video..good job GTA III --------> 100% two times Vice city -------> 100% three times San Andreas --> 100% one time but the second is in progress
Martz Posted June 26, 2006 Author Posted June 26, 2006 Ok, this took a while, but anyway, if you want to download this, then here it is, but you'll have to save it as a .map file in you maps folder. so if when you click the link it show you a page full of what looks a bit like HTML scripting, then go to view, then source, then save as... then go to ...MTA San Andreas\mods\map_editor\maps and save it in there as Dominoes.map (or whatever you want to call it, just put .map at the end) Then you can load it up in the map editor and play around with it and edit or add more, whatever you want.
Guest Posted June 30, 2006 Posted June 30, 2006 can you put the music on a download site plz and nice vid
CoZ Posted June 30, 2006 Posted June 30, 2006 Ok, this took a while, but anyway, if you want to download this, then here it is, but you'll have to save it as a .map file in you maps folder.so if when you click the link it show you a page full of what looks a bit like HTML scripting, then go to view, then source, then save as... then go to ...MTA San Andreas\mods\map_editor\maps and save it in there as Dominoes.map (or whatever you want to call it, just put .map at the end) Then you can load it up in the map editor and play around with it and edit or add more, whatever you want. maybe a idea upload it to center.mtasa.com (make sure you have race settings - description and author set (you dont have that now)) create account upload it (besides being a easy - searchable and commentable place there are a lot of server admins that only look there for new maps im one of them - my server automatically downloads all new maps ) Server Blog | Server quickinfo STFU and dont bug the mta team with ''when is DM comming'' or risk theyre spending more time explaining they're still working on DM than actually getting work done
Si|ent Posted July 3, 2006 Posted July 3, 2006 The problem with that is, it isn't a map designed for multi-play as such, is it. Servers automatically downloading unplayable stuff is one of the problems the center suffers from already. The artist formerly known as [MTA]MrBump
Shadowsniper Posted August 5, 2006 Posted August 5, 2006 Which is why i think center should check spawnpoints, checkpoints etc to help a bit with that problem EDIT- Link doesnt work ¬_¬ Upload it here http://www.filefactory.com www.youtube.com/justanotheraccount
lil Toady Posted August 6, 2006 Posted August 6, 2006 don't bump old topics please Do not PM me, im not going to read it anyway.
Shadowsniper Posted August 6, 2006 Posted August 6, 2006 Im sorry but it seamt my pm's weren't getting to him www.youtube.com/justanotheraccount
gooch Posted August 7, 2006 Posted August 7, 2006 Thats pretty tight man, i almost forgot San Andreas has Ragdoll Physics too bad they didnt apply that to the bodies
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