MTA Team Blokker_1999 Posted June 1, 2003 MTA Team Share Posted June 1, 2003 On this beautifull sunday the team has had a chat session about the future of MTA. We decided to spend the next few weeks on bughunting and improvements to the current version. The next version of MTA will be 0.3.5 and will have the following features: * improved netcode (fixes lag problem and creates real sync) * all new GUI * less bugs * if possible : voice chat (depends on bandwith needs, maybe make it optional) Other improvements like game modes and chat may come in 0.3.5 but are not the top priority at this moment. If not included they will stay planned for 0.4 . Link to comment
Scaramanga Posted June 1, 2003 Share Posted June 1, 2003 I think you should just make it a bugfix nad netcode improvment verison. and I really hope you will release it "in the next few weeks" Link to comment
Guest Posted June 1, 2003 Share Posted June 1, 2003 Three yey's? What's a yey? Is it eatable? Link to comment
Iggy Posted June 1, 2003 Share Posted June 1, 2003 can we have some screens of it plz Link to comment
Guest Posted June 1, 2003 Share Posted June 1, 2003 Yeah I really like the how this thing is turning out but yeah that whole lag/sync thing definetly needs some tweaking. If you can get it work tho that'd be fabulous. Thanks for doing this for us tho. GTA 3 with multiplayer is a fun/halarious idea. Link to comment
2nd666 Posted June 1, 2003 Share Posted June 1, 2003 I dont mind not having game modes, I just want the bugs to be fixed so I can play. Link to comment
newbinator Posted June 1, 2003 Share Posted June 1, 2003 hey MTA...i was jus wonderin how much work do u guys put in this project per day?? cuz that is sure a lot of work ...but you guys are getting it done really fast... Link to comment
Mercenary Posted June 1, 2003 Share Posted June 1, 2003 I would still like to offer my help with the project. Link to comment
Prostheus Posted June 2, 2003 Share Posted June 2, 2003 The lag problem definitely needs to be solved, that's for sure. As far as I'm concerned it's the ONLY thing necessary. The shooting did work (in a mega-laggy way, lol), and so did the "squash the f*cker!!!" method Can't wait to see this problem resolved, because if it had every cool feature under the sun & still the 5-15 second lag, I still wouldn't touch this project... You guys are doing a fantastic job though, and as usual (and like everybody else here), CAN'T WAIT! lol Good luck with the problem solving/feature implementation/etc/etc Link to comment
Guest Posted June 2, 2003 Share Posted June 2, 2003 If you are having Mega Laggin in WinXP. Why don't you try to change window's Page File to Other Drive which GTAiii not installed on it. This way will FiX the Lagging Problem or Periodic Lagging Problem. Belive Me, you will gonna be suprised. NOTE: Try to Change the Page File(PF) to Drive which is not installed windows and gtaiii. Link to comment
Guest Posted June 2, 2003 Share Posted June 2, 2003 I would really love to see text chat in the game. This would facilitate people arranging stunt comps, races etc in the game before any of the game modes are coded in. I suppose I could run in a window and just use msn... Link to comment
xerox Posted June 2, 2003 Share Posted June 2, 2003 mario, i guess your trick only works if people have multiple hard drives or partitions no? Link to comment
trx Posted June 2, 2003 Share Posted June 2, 2003 5 to 15 Seconds lag? With how much players are you experiencing that amount of lag? When I develop, I test on my small homelan (2players) and the 'lag' is about 0.5 seconds for driving and walking, the shooting is still very affected by the lag though. Link to comment
Guest Posted June 2, 2003 Share Posted June 2, 2003 I would just like to see the animations for when people die... rather than having them just dissapearing... Syncing problem... and Pedestrians Link to comment
trx Posted June 2, 2003 Share Posted June 2, 2003 I would just like to see the animations for when people die... ratherthan having them just dissapearing... Syncing problem... and Pedestrians Working on it... I just finished making the cars damageable again, but only for collision, flipped and sunk status. This all needs to be tested, though, but the initial tests were succesful. I will continue to work on it, and make the cars vulnerable to bullets and fire and explosions, but that needs a lot more work. (making the animation for other players attacking your vehicle, or else you'd go like: wtf hit me?) Right now, i'll proceed making the modelchanging for team reckognition, and making the actor-death-scene (i can already tell you, that i cannot make the actor fall down like normal when he is shot, i will probably do the surrender animation, followed by the exhausted anim, and then make the actor go up into the sky, like a ghost. That is, until i can find all the other animations i need so badly, grr) Link to comment
Guest Posted June 2, 2003 Share Posted June 2, 2003 That's good to know you guys are fullsteam ahead... Why wouldn't you be able to show the death animation, as a matter of (coding) interest? I have to get back to boring work... i wish you required VB coders... l8er Link to comment
Mercenary Posted June 2, 2003 Share Posted June 2, 2003 I dont see how the problem with lag is caused locally. I can run GTA3 on my P2 350 with 64MB of RAM and a GF2 MX400 with no 'lag' at all. Maybe you just have connection problems. Link to comment
Mr.Bill Posted June 2, 2003 Share Posted June 2, 2003 sometimes, like when I turn off kazaa, there is almost no lag at all, with like 4players, I think ingame chat would be apreciated, im not complaining, it'd just be nice, but its good to see trx working so hard for us whgen we dont desrve it Thanks trx for everything Link to comment
Keva Posted June 2, 2003 Share Posted June 2, 2003 *gets on his knees* were not worthy! were not worthy! Link to comment
Mr.Bill Posted June 2, 2003 Share Posted June 2, 2003 yeah I forgot that sorry Were nto worthy Were not worthy! (go wayns world!) Link to comment
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