patrickvbbh Posted January 20, 2006 Share Posted January 20, 2006 Jep Man i forgot the password of my previous account and it really sucks ontopic: This is really worth the ride and meanwhile i will play cod2 Link to comment
Guest Posted April 26, 2006 Share Posted April 26, 2006 wel it look like ist gone be a blasst of mta dont want to mist that Link to comment
Guest Posted May 30, 2006 Share Posted May 30, 2006 well done guys keep up the good work, good things come to those who wait.And to anyone who knocks the mta team on there wanting this to be completely ready before release lets see you do better. Link to comment
shibz! Posted May 30, 2006 Share Posted May 30, 2006 Agreed ^ Also, the thing that gets me is that people keep comparing different Multiplayer Mods, I don't see why. Like people keep starting threads like 'MTA or SA:MP?', stupid imo. Link to comment
iam2noob4u Posted June 19, 2006 Share Posted June 19, 2006 totally agreed (with first post). and im dying to play MTA:SA DM, its coming closer now, i just feel it, the QA thinks the current alpha version maybe even is release worthy, the blog show some nice stuff, i just cant wait! Link to comment
orappa Posted June 19, 2006 Share Posted June 19, 2006 totally agreed (with first post).and im dying to play MTA:SA DM, its coming closer now, i just feel it, the QA thinks the current alpha version maybe even is release worthy, the blog show some nice stuff, i just cant wait! It's not release-worthy. Link to comment
Guest Posted July 23, 2006 Share Posted July 23, 2006 Hi guys ! I've tried MTA : SA for the first time today and it's really impressive. I registered just to thanks the coders and all the staff for the work on this mod which is so much fun ! Waverace, Flatout, Burnout, Destruction Derby, Monster Truck Madness, Moto Racer... all in one game ! With a great net code ! I think there will be multiplayer in GTA 4 and Rockstar North will have to work hard to do better ! Link to comment
Guest Posted February 9, 2007 Share Posted February 9, 2007 i have played mta since 0.3, had hours of fun with that game and for me vc-mp just doesnt do it so ill be waiting im trying to play 0.5 atm but it looks like no1 from australia plays.. keeps up the good work fellars Link to comment
Kaltsu Posted February 12, 2007 Share Posted February 12, 2007 Hello guys, I was just wondering that has there been any plans made about a future Blue based MTA:VC version? I am playing RPG on MTA:VC 0.5 at the moment, and personally like Vice City maybe even more than SA, though SA offers many nice features for RPG. MTA 0.5 still has many problems, so a new version would be very welcome. I have heard rumours that there will be a new MTA:VC version after MTA:SA DM. But anyway it would be really nice to have a new MTA:VC version someday also, because there still are many people playing it nowadays. Keep up the good work! Link to comment
kevuwk Posted February 12, 2007 Share Posted February 12, 2007 Hello guys,I was just wondering that has there been any plans made about a future Blue based MTA:VC version? I am playing RPG on MTA:VC 0.5 at the moment, and personally like Vice City maybe even more than SA, though SA offers many nice features for RPG. MTA 0.5 still has many problems, so a new version would be very welcome. I have heard rumours that there will be a new MTA:VC version after MTA:SA DM. But anyway it would be really nice to have a new MTA:VC version someday also, because there still are many people playing it nowadays. Keep up the good work! there has been little discussion about mtavc on the blue core and as such means there aren't any plans currently in place for a new release Link to comment
Guest Posted August 8, 2007 Share Posted August 8, 2007 I heard from a pretty decent source you lost your programmers (namely ChrML)... you gonna bite the bullet and ask for more help at any point or just keep pretending like it's round the corner? Link to comment
erorr404 Posted August 9, 2007 Share Posted August 9, 2007 I heard from a pretty decent source you lost your programmers (namely ChrML)... you gonna bite the bullet and ask for more help at any point or just keep pretending like it's round the corner? Yeah, it's right here in this thread: viewtopic.php?f=15&t=20069 Anyway, I think the dev team is always interested in finding qualified programmers. Link to comment
MrJax Posted August 15, 2007 Share Posted August 15, 2007 I heard from a pretty decent source you lost your programmers (namely ChrML)... you gonna bite the bullet and ask for more help at any point or just keep pretending like it's round the corner? I think each and every dev on the team has had inactive periods, some longer than others, Chrml's is pretty big, but he'd always be welcomed back. We've also had a lot of help recently from devs that have been (mostly) inactive during Deathmatch development, our progress depends on the whole team's activity, not 1 person. Link to comment
Ravenheart Posted September 17, 2007 Share Posted September 17, 2007 At the moment i think you MrJax and kevuwk are the ONLY active devs(atleast the change log says so..). Link to comment
kevuwk Posted September 17, 2007 Share Posted September 17, 2007 it is mainly jax over me, but there are other devs working on things maybe just not committing them Link to comment
ZiGGY Posted September 27, 2007 Share Posted September 27, 2007 Very well put ChrML... I've always loved MTA since the beginning... And the modification is always fun, synced, and fair. -[W]ZiGGY Link to comment
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