Jump to content

Search the Community

Showing results for tags 'open source'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Multi Theft Auto: San Andreas 1.x
    • Support for MTA:SA 1.x
    • User Guides
    • Open Source Contributors
    • Suggestions
    • Ban appeals
  • General MTA
    • News
    • Media
    • Site/Forum/Discord/Mantis/Wiki related
    • MTA Chat
    • Other languages
  • MTA Community
    • Scripting
    • Maps
    • Resources
    • Other Creations & GTA modding
    • Competitive gameplay
    • Servers
  • Other
    • General
    • Multi Theft Auto 0.5r2
    • Third party GTA mods
  • Archive
    • Archived Items
    • Trash

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Gang


Location


Occupation


Interests

Found 13 results

  1. mta-add-models is a library/framework resource that I made: Its purpose is allowing you to add new peds(skins)/objects/vehicles to your server. All the new added models will be automatically synced with all players. Supports encrypted mod files using the NandoCrypt system. As of v2.0.0, files with attribute download="false" in meta.xml are supported, and newmodels will handle downloading them! The way to achieve this is by following the tutorial included in the project's documentation (see GitHub link below) The resource comes with test commands for you to experiment with the mods provided and see what's going on under the hood. You're meant to make your own implementations to use newmodels in your server's complex systems. GitHub Repo (Download): https://github.com/Fernando-A-Rocha/mta-add-models#readme (Documentation here) (NEW) Custom Map Editor Community Page (Alternative Download): https://community.multitheftauto.com/index.php?p=resources&s=details&id=18598 For support/questions please access my main thread: https://forum.multitheftauto.com/topic/139644-rel-nandos-resources/ I hope you enjoy!
  2. discord_webhooks is a resource with which you can send messages to Discord server channels using Webhooks. Your messages can be simple text strings or they can contain complex Embed objects according to the Discord API. All you need to do is use the exported functions explained in the project's documentation on GitHub. The resource comes with a test/example script that demonstrates how it works and how you can get the most out of it. You can send messages with pretty formats like this one: You can even use an Embed Builder like this one to design your embed messages and export them in the JSON format. Embed Objects in JSON can be converted to Lua table(s) using fromJSON and will be fully usable with this resource! GitHub Repository (Download & Documentation): https://github.com/Fernando-A-Rocha/mta-discord-webhooks#readme Community Page (Download): https://community.multitheftauto.com/index.php?p=resources&s=details&id=18806 For support/questions please access my main thread: https://forum.multitheftauto.com/topic/139644-rel-nandos-resources/ Enjoy!!
  3. Hi, I've published a few resources related to GTA San Andreas IPL parsing and loading on MTA:SA. Load and convert IPL map files in MTA:SA to spawn objects in your server! https://github.com/Fernando-A-Rocha/mta-ipl-map-loader Convert Map Editor (.map) to IPL format: https://github.com/Fernando-A-Rocha/mta-map-to-ipl Convert Binary GTA:SA IPL files to the text IPL format: https://github.com/Fernando-A-Rocha/mta-binary-ipl-to-text Enjoy!
  4. Hello everyone! Back at you with another resource, this time called NandoCrypt! This tool lets you encrypt any files using a secret key (string) that is stored inside a script that it generates & compiles. You use the script it creates to decrypt the files in your own resource(s). It uses aes128 (Advanced Encryption Standard in CTR mode) with 16 characters long keys and IVs to decrypt. You can download the latest version & read the documentation @ GitHub Repository: https://github.com/Fernando-A-Rocha/mta-nandocrypt All the information you need is there ^^ Also available on MTA:SA Community: https://community.multitheftauto.com/index.php?p=resources&s=details&id=18672 (will try to update often) See nando_crypt-example resource in the repository for an example implementation (script that replaces vehicles using encrypted files). For support/questions please access my main thread: https://forum.multitheftauto.com/topic/139644-rel-nandos-resources/ Let me know what you think and share with your friends PS. Thank you @Patrick for the help!
  5. This is where I keep a list of all the free & open source MTA resources/projects I've created and made available to the community. Join my Discord community where I post updates of all my projects! https://discord.gg/eUK7HcnT2J Click the images to access each project's landing page. All resources are available on community.mtasa.com (unless otherwise specificed). Other releases: IPL Tools: GTA:SA & SAMP .IDE Search Tool: https://github.com/Fernando-A-Rocha/mta-ide-search I hope you find my contributions useful. Suggestions are always welcome as well as criticism. Enjoy!
  6. Hey, for last 2 months (or so) I was working on resource for MTA that implements custom rendering, idea was simple - get huge graphics improvment while saving original SA feeling, and I think I managed to do that! (Greetings to people who have been saying for years that MTA is too limited for shaders like that lol) It's important to mention - it's not ENB or any external script - it's just a resource, that server owner can start for everyone and players don't need to download anything! I'm here to share with you progress of it, yes - it's not done yet, but I'm very close to finishing it. Gallery (with slider to compare): https://borsuczyna.github.io Screenshots: What are requirements? Any gpu with shader model 3.0 can run it (almost any) special thanks Ren712, Einheit-101 Most important - when release? Sadly, I can't tell. There are still many things to do and to make it playable shader, like weather effects, finishing timecyc etc. also important to mention is that project will be open source when finished, anyone can contribute to it or create own fork! If you're interested in development, want to contribute or just want to look at some good pics everyday, join my discord server: https://discord.gg/gY5BZs4Y5Z (ps. please unban me from mta discord)
  7. Hello, This is a gamemode I made quite a while ago. The gamemode is heavily inspired by GMOD's cinema servers. I am releasing it as open source as it probably needs a little bit more polishing and I don't code in MTA anymore, therefore the community could improve on it if they find interest in it. To use the gamemode you must create a youtube v3 api and put the API key in Cinema\modules\services\server_youtube.lua file. Gamemode: https://github.com/Ali-Ysf/Cinema Notes: The gamemode is made for an "easy" integration inside another gamemode/server. A roleplay server for example. E - interactions. Q - video queue/request video Tab - scoreboard Video: Edit: I have noticed that the standby image still has the server's name where the cinema was deployed. You can find the stand by psd file in Cinema\data\images so feel free to change it to whatever you want
  8. Ever wanted to replace vehicles, skins and objects in your server by simply dragging & dropping the mods to a folder? Now it's possible! With auto_modloader, you can configure certain directories that it will scan for all model IDs and names. These models are then sent to the client for replacing. The system is robust, optimized and minimalistic. It supports model files encrypted with NandoCrypt so no-one can steal your mods. GitHub Repository (Download & Documentation) : https://github.com/Fernando-A-Rocha/mta-auto-modloader#readme Community Page (Download) : https://community.multitheftauto.com/index.php?p=resources&s=details&id=18803 For support/questions please access my main thread: https://forum.multitheftauto.com/topic/139644-rel-nandos-resources/ I hope you enjoy! Happy modding!!
  9. mod_downloader is a system that allows your players to control which replacement mods (skins, vehicles, objects/weapons) they want to download and use: Highly customizable Translatable Robust Optimized Up to date The following features are available: Resource settings to control everything Minimalistic CEGUI panel Alternative DGS panel (optional) Permissions system (per mod and to use the GUI) Teleportation system with GUI (example/demo) This resource is intended for servers that want to give players the choice of which server replacement mods they can use (e.g. Freeroam/RPG/Drift/Racing servers). It supports model files encrypted with NandoCrypt so no-one can steal your mods. GitHub Repo (Download): https://github.com/Fernando-A-Rocha/mta-mod-downloader#readme (Documentation here) Screenshots: https://github.com/Fernando-A-Rocha/mta-mod-downloader#screenshots Community Page (Download): https://community.multitheftauto.com/index.php?p=resources&s=details&id=18799 For support/questions please access my main thread: https://forum.multitheftauto.com/topic/139644-rel-nandos-resources/ I hope you enjoy!
  10. Download (Github) https://github.com/gta191977649/MTASA-SkyGfx Note: the resource updates frequently, please always check the github for the latest verion SkyGfx (Sky is name of Renderware for the PS2, any semblance to the actual sky is purely accidental) brings accurate PS2 and Xbox graphics to the PC version of San Andreas, Vice City and III. if you enjoy vanilla San Andreas graphic, this mod is essential to have. to learn more about it from the original author (AAP), please see here. Now i will straight go through the documentation. Screenshots The Thanks List ren712 - for shaders & coronas help aap - for the original work & renderware engine help What have done or working in progress? Not Start yet/ not invesgate ? Partically Works Done & Fully Supported Pre-request Library Timecyc Parser Rendering the timecyc interpolation directly from timecyc.dat, interpretation algorithm conveted from librwgta. custom_coronas For rendering the classicFX, like VC style vehicle big headlight, trail light effect. DGS - (Optional) for the debugTools, But you're need dgs to work, i just a bit lazy with gui things Features Postfx Trails(Blur) - blurLeft,blurTop,blurRight,blurBottom works! Radiosity - Color Filter - ? PS2 PC Mobile - Night Version Goggles - Infrared Goggles - Building Pipeline SimplePS - BuildingVS - ? partially, some engine data requires to work, still working on that BuildingVSFX - For model with specular lighting property Not even start yet Vehicle Pipeline PS2 Pipeline - Done, you happy? Xbox Pipeline - ? Only specular lighting works. Pipeline tweaks radiosityFilterPasses - radiosityRenderPasses - radiosityIntensity - zwriteThreshold - detailMaps - leedsShininessMult - neoShininessMult - neoSpecularityMult - envShininessMult - envSpecularityMult - envPower - envFresnel - sunGlare - just see my feature PR. ps2ModulateBuilding - World Effect Dual Pass Render - Yeah, it's done, thanks to ren712 PS2 Alpha Test not even start yet Grass dualPassGrass - it overrides by dual pass render. grassBackfaceCull - grassAddAmbient - grassFixPlacement - only can do it via modify the mta engine ps2ModulateGrass - Shadows pedShadows - stencilShadows - Misc disableClouds - disableGamma - neoWaterDrops(xbox rain postfx) - neoBloodDrops - transparentLockon - lightningIlluminatesWorld - toogle timecyc lighting on world object. fixPcCarLight - coronaZtest - ? partially works, however this will breaks and bugs up the other corona's ztesting in mta. needs to work on a new solution. fixShadows - Special Misc FX (Unique addon by nurupo) vehicleClassicFx Show VC/III liked vehicle big headlight and light trails when you rotate the screen vehicleTrailLength Length of light trails (buffered frame) vehicleTrailDrawDist What distance should trails start visiable? vehicleHeadLightAlpha Alpha multiplier for head light vehicleRearLightAlpha Alpha multiplier for rear light buildingExtraBrightness Multiplier for building extra brightness vehicleExtraBrightness Multiplier for building extra brightness stochasticFilter Make repeative texture look better, ported from Valdir da Costa Júnior Bugs/Issue Sun can see through by walls -> Due to zTest disabled fixed by manually re-create sun from shader, thanks to Ren712 Element garbage collection for vehicle classic fx
  11. ,السلام عليكم حبيت ابداء في خطة السكربتات مفتوحت المصدر لدعم المبرمجين المبتدئين وسيرفرات العرب في التطوير والازدهار فا قمت بعمل سكربت بسيط هو عبارة عن توصيل البضائع ومقابلها تاخذ فلوس وظيفة بسيطة اقترحت اني اسويها واعرضها علي حضراتكم اتمني انها تعجبكم -:مميزات الوظيفة تتميو هذة الوظيفة بانها لا تسبب تهنيج للاجهزا الضعيفة وان هذة الوظيفة تشتمل علي رجل عند الضغط علية يقوم باظهار لوحة لقبول او رفضل الانضمام للوظيفة وعند القبول يرجا منك اخذ السيارة الخاصة بك -:السيارات المسوح بها [ Benson.499 و Boxville Mission.609 و Boxville.498 وMule.414 و Berkley's RC Van.459 و Burrito.482 و Pony.413 و Rumpo.440 ] وعند لمس الماركر بالسيرة ستظهر لك لوحة يتم اختيار فيها الحمولة و مكان الشحن ويتم خلق ماركر في مكان الشحن المراد وكلما ذادت المسافة ذاد تمن الشحن وهذا كل شيء وشكرا
  12. download it here https://github.com/rivor/dayz-mta screenshots http://prntscr.com/heso7h http://prntscr.com/hesp1n http://prntscr.com/hesp9l http://prntscr.com/hespjo http://prntscr.com/hesqgu http://prntscr.com/hesqqz http://prntscr.com/hesrb8 http://prntscr.com/hesrhg http://prntscr.com/hesrqh http://prntscr.com/hessgx http://prntscr.com/hested
  13. Bună ziua tuturor, Azi vreau sa anunț începutul primiului proiect SOpen ( Simple Open ) în cazu ăsta find un gamemode de roleplay. Gamemod-ul înca îi in dezvoltare și în constantă actualizare. În câteva ziile gamemod-ul o să fie jucabil. Intenția acestui proiect îi să fie folosit ca o alternativa la gamemod-uri leaked și făra optimizare. SQL o să fie liberat cănd o să se ajungă la jucabilitate. https://github.com/mrSimple01/MTA-SOpenRP
×
×
  • Create New...