Jump to content

Search the Community

Showing results for tags 'bar'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Multi Theft Auto: San Andreas 1.x
    • Support for MTA:SA 1.x
    • User Guides
    • Open Source Contributors
    • Suggestions
    • Ban appeals
  • General MTA
    • News
    • Media
    • Site/Forum/Discord/Mantis/Wiki related
    • MTA Chat
    • Other languages
  • MTA Community
    • Scripting
    • Maps
    • Resources
    • Other Creations & GTA modding
    • Competitive gameplay
    • Servers
  • Other
    • General
    • Multi Theft Auto 0.5r2
    • Third party GTA mods
  • Archive
    • Archived Items
    • Trash

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Gang


Location


Occupation


Interests

Found 4 results

  1. I decided to dive into the world of rotations. I know this might be incomplete and even incorrect: function openCapo() local theVeh = getPedOccupiedVehicle(localPlayer) local value1 = guiScrollBarGetScrollPosition(caposcroll) if theVeh and value1 then setVehicleComponentRotation (theVeh, bonnet_dummy, value1, rY, rZ) end end I've a GUI already created, and the visibility key bound. The first scrollbar (caposcroll) should affect the bonnet_dummy. This was made with absolute basic thinking process: "if I want doors to open, I need to get the position of the scrollbar". However, I know I still need to tell the game what's the math.min, what's the math.max, and, I think, to also give the order to respond only when the scrollbar is moved. I would appreciate a finger to point me in the right direction.
  2. I want create a HUD with image progress bars. I think i need dxDrawImageSection, but i don't know how to use this for a progress bar. Anyone can give me a example of this progress bar with imagesection?
  3. My code: local stat = getPedStat (getLocalPlayer(), 24) local health = math.floor( getElementHealth( getLocalPlayer() )) if stat > 1000 then dxDrawRectangle(x*33, y*729, x*130, y*12, tocolor(0,0,0,40), false) dxDrawRectangle(x*35, y*731, x*126/200*health, y*8, tocolor(65,255,65,200), false) else dxDrawRectangle(x*33, y*729, x*130, y*12, tocolor(0,0,0,40), false) dxDrawRectangle(x*35, y*731, x*126/100*health, y*8, tocolor(65,255,65,200), false) end dxDrawRectangle(x*167, y*729, x*62, y*12, tocolor(0,0,0,40), false) dxDrawRectangle(x*234, y*729, x*62, y*12, tocolor(0,0,0,40), false)
  4. local GUIEditor = { window = {}, scrollbar = {}, label = {} } GUIEditor.window[1] = guiCreateWindow(406, 147, 673, 585, "", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.scrollbar[1] = guiCreateScrollBar(615, 35, 27, 513, false, false, GUIEditor.window[1]) GUIEditor.label[1] = guiCreateLabel(18, 42, 587, 496, "a\n\nb\n\nc\n\nd\n\ne\n\nf\n\ng\n\nh\n\ni\n\nj\n\nk\n\nl\n\nm\n\nn\n\no\n\np\n\nq\n\nr\n\ns\n\nt\n\nu\n\nv\n\nw\n\nx\n\ny\n\nz", false, GUIEditor.window[1]) scrollbar doesn't working, why? o_O
×
×
  • Create New...