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@RUSH

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  1. Oooh, very simple Thank you again my friend <3
  2. Hey guys.. i need help in my script.. Is teleport in dx style GTA V, but... i have one problem.. Look: Client: function gtav_messages(message) table.insert(messages,{message, tickJ+10000, 180}) end addEvent("gtav_messages", true) addEventHandler("gtav_messages", root, gtav_messages) Server: function groove(thePlayer) setElementPosition(thePlayer, 2474.2487792969, -1682.8079833984, 13.417325973511) local name = getPlayerName(thePlayer) test(name.." has teleported to Groove Street, (/cj)") end addCommandHandler ( "cj", groove) function test(thePlayer, message) triggerClientEvent(thePlayer, "gtav_messages", root, message) end Problem:
  3. Help me with shader? i don't have experiencie with this...
  4. I've used too much dxDrawCircle and already tried, it is not with him that does this, try and see
  5. am new to creating HUD dx. i want to know how to make this animation health and armor. it is not used dx circle. please give me functions or application in shader
  6. Hello friends. am new to creating HUD dx. i want to know how to make this animation health and armor. it is not used dx circle. please give me functions or application in shader Exemplo:
  7. Yes, if there is no color and no color solution the nick stays in the center and only white stays in the center, it can be.
  8. the result was the same, but this time only white, but the wrong positions view;
  9. A year ago I had this same problem and I solved it with a gsub, but now, 1 year later, I no longer have the old resource and with gsub I can not solve it, am I doing it right or has the MTA updated and disabled this option? Does not the problem have a simpler solution? Would you like me to disable in the nametag the colors and show only the nick of the white player even if he has the colors and so leave the code centralized?
  10. Yes, but as a nametag, the intention is to always leave the nicks on top of the player, with or without colors in the nicks OBS: @RUSH is my nickname, no code :C
  11. function dxDrawBorderedText( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) dxDrawText ( text:gsub('#%x%x%x%x%x%x', ''), x, y + 1, w + 1 , h , tocolor ( 0, 0, 0, 220 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI, true ) end
  12. Hello everyone, i need help in script nametag - nickname with colors and without. Prints: WITHOUT COLORS IN NICK WITH COLORS IN NICK Code: dxDrawBorderedText(getPlayerName(player), x - w / 2 + 35, y - h + 6, w, h, tocolor(255,255,255,255), scale, font, "left", "top", false, false, false, true, false) Warning: I already used " :gsub("#%x%x%x%x%x%x", "")" it and it did not work, I already changed the "left" and "top" to "center", "center", and also did not work, help, please
  13. NP, thankyou man -- EDIT: Brother, thank you soo much, i change: if stat 100 then for if health 100 then And, its work 100%: Thanks for you help. <3
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