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Kent747

Retired Staff
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Everything posted by Kent747

  1. nothing is hard to land in a caddy Kent
  2. lol without California the rest of America would have no rational thought. They need some extreme to push away against . Kent
  3. yea its definitely not ASE, the code to impliment that is realy easy, and w/ the SDK you don't have to handle all of the connection stuff. Probably somethng w/ the Admin stuff Kent
  4. jesus christ put all your posts into 1 thread
  5. lol u like to use "iff" are you purposely saying if and only if? or is that just hte CS major in me coming out? Kent
  6. right now you can't even shoot out of your vehicle, we are going to work on that first
  7. we are doing heavy research into that area now, but we can't promise anything Kent
  8. take your time on the install process and read the instructions carefully, thats all i can tell you as i don't know where you have VC installed to Kent
  9. the installer requires that you specify your VC directory, did you do this correctly? Kent
  10. this is an idea the devs have tossed around, and for now its on the table, just because we need to get our mod functional first before we throw more variables into the mix... So.. no promises any time soon Kent
  11. because they are A. Not Relavent.. or B. Already discussed somewhere else on the forum, try searching and pick up discussion on that one Kent
  12. thats most likely the cause monkey... our DirectX overlay works by hooking Vice Citie's graphics routines... i imagine something like this also occurs to make your 3d glasses work.. Andt hey probably end up competing Kent
  13. jesus christ.. get ASE use it or use the irc server or the web page.. .but don't talk about it in the forums...
  14. most bioses will let you do it in there... otherwise its jumpers and such... Kent
  15. thats not hwo the packets are working we don't send the position every time, we only send data about the player that has changed since the last send Kent
  16. we aren't going to look into compression until we have the basic methodology of our netcode complete.. and at that point compression probably wont be an option, considering the packet sizes are small to begin with.. as far as "whitespace" goes im not sure i follow... whitespace meaning the space character?? that may appear only in chat data, and as far as netcode goes, its not really an issue, as its not occuring every 50ms... As for redundant data, i'd check your peeking again all that data is raw binary data, and its all relative to gameplay Kent
  17. rest assured nothing is being sent plain text that could otherwise be sent as binary data... and think about it this way your uploading 1.5 k/sec the server then sends that out to everyone else...so yeah upload isn't high, but your getting 1.5/sec per player (approx).. we have taken measures to cut this down, but it will be a while till we can get this finely tuned Kent
  18. this is a problem w/ VC not MTA.. i think i've seen it somewhere else in the forum , not sure where but try searching Kent
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