
Kent747
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Everything posted by Kent747
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even still nat... it would be to hard to get into the XBOX to hack the addresses, let alone figure out how to write our client to work on the XBOX its never going to happen Kent
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or put garbage data at the end of the executeable to make it 30megs :_p
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well... im not gonna touch any racial issues... but sailors make me think of the village people
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then don't play it.. the mod will survive if you dont.. its beta software we give no guarantees, as such we don't take orders from the community.. we try to fix bugs.. but this is a problem only you are having.. and we aren't going to take the time to find it when the basics of the game aren't even completed. Kent
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lol don't wait around... anybody who's a gamer should have at least a partition running a copy of NT/9x winex is ok... but if you are serious about gaming, its not worth it
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no to get it to work for win98 we have to hack all the memory addresses again on that operating system . to get it to work for winex we'd have to do the same Kent
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no warez or you'll be banned
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yea i doubt winex would work w/ linux for MTA as our memory hacking is based off memory addresses we found in an NT5.x environment... (thats why it doesn't work w/ 98 yet).. so running Winex probably messes w/ the memory adresses some when you run the game... Kent
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lol comeon all i had to go on was the webserver hte file was hosted on Kent
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ahh nevermind that wasn't you then
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no warez btw
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the "lagginess" you see in cars is mostly due to the fact that We have not yet synced the gas/brake pedals.. As such the car is always braking (and the car is slowing down between packets) As far as the ped movement, we are working on player prediction models and animations.. but you'll have to wait a while until this is functional Kent
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sounds like your due for a "fermat" I think i met you somewhere at like Bobby Macke's (sp?) I was there w/ Keith and some friends... i think that was you cause you asked if i had seen krinj in concert..... Kent
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sounsd like an issue w/ your router, try setting yourself up as DMZ when you want to play.. (don't do this all the time cause its insecure) Kent
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wow thats crazy... i'd figuredyou heard it through friends or something... since i've talked about it nonstop since i joined the dev team a while back Kent
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badass lol so where'd you hear about MTA btw? this is a headtrip
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heh Krinj??? Dude who are you? I know markie and have talked w/ brandon before.. i think i've partied w/ some others at one of the Gibson fests lol Kent
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lol xenex likes to ride bitch
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sorry for 0.2 Windows 98 doesn't work we just didn't have the time to hack out EVERY memory address again, for every version of VC.... give us some time, eventually we should support 98, but i'd strongly suggest running XP or 2k Kent
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the problem isn't really related to the code or latency or anythin for htat matter we just haven't implemented any prediction models yet... so player positions are only updated every 50ms... thus causing choppy movements.. we are working on ways to get this better, but for now, ped mode is kinda iffy. Kent
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cpu time took about 1 -2 seconds for me coded in about 5 mins try compiling it.. i thinkyou'll find that C++ is quite fast also limiting screen displays really improves speed, as I/O is terribly slow
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gimme a minute i'll give it a shot edit ok here's what i got, thoguh i don't see the significance 509033471 here's the code... #include #include #include bool isPalindrome(int n){ char str[10]; char temp[10]; itoa(n,str,10); strcpy(temp,strrev(str)); strrev(str); if (strcmp(temp,str)==0) { cout< return true; } return false; } void main(){ int sum=0; for (int x=0;x<=1000;x++){ for (int y=0;y<=1000;y++){ if ((x!=0)&&(y!=0)&&isPalindrome(x*y)) { cout<<"X="< sum+=x*y; } } } cout< cout<<"done!"; char temp; cin>>temp; } used 2 strrev calls because it actually changes the string... also the checks that X!=0 and y!=0 does not affect the final answer but saves calculation time I think the extra credit answer is 255010259 (added a check that x<=y in the main condition) Kent
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we highly advise that you don't.... as your collision boxes could change accordingly and change the function of the game...... therefore causing crashes. Kent