
Kent747
Retired Staff-
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Everything posted by Kent747
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any stuff you see that isn't there in SP is done w/ DX, ie. hte menu nametags healthbar... but what he's tlaking about is not a directX issue
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its not a matrix problem and it is in directX.... its a problem with how the actor binds to its shooting algorithm. We are working on trying to fixit.
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Cray.. yeah wot u doin? playing with myself, why? haha wot u playing? my dingaling and whats that? do you really need it spelled out i guess so haha im not really doing anything right now, why? A scatterbrained or eccentric person thats a dingaling.. urm, cuz i wanted to play with u oh dear god with his dingaling? haha lmao i was about 2 ask if u had can we play? . . . . Cray: u gonna play? i dont think you have permissions do you? well obviously cuz u dont trust me
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hell we're hoping 0.5 will j/k
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cool, where did ya get that car model?? I haven't seen the model that looks like a box w/ a red X painted on the side...
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I think as long as people are playing the mod, we'll keep working on it, To that extent, we would like our mod to reach its full capabilities, which we are on track to do so... Chances are, that MP will not be included, but thats only my hunch.
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interpolating packets is somehting almost eveyr multiplayer game does... we just havne't implemented it yet, for several reasons, but we are getting to a point now that we can concentrate on those sorts of things
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no those are 2 different providers, and we prefer the free one
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Lara, Currently the packets are updated every 50ms, (20 times a second).. This usually results in pretty smooth movements buton busy servers, where packetloss is prevalent this isn't always the case. There are methods to improving the smoothness by (as prokopis said) interpolating the data, we are researching different methods on hw to do this in the new core. Bear with us its a beta Seriously though, many of the problems you see now are lightyears beyond what they were early in the mod's development. And the new core we are working on is likely to be lightyears beyond what you guys are playing now. Kent
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Then your gang needs to work on their strategy.... badly
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I don't see the point in arguing about this... After doing some tests with the new core we are designing, I'd say GTAT doesn't have a hope in meeting the bar we are setting up. This is not to say anything about Draco's abilities, he has done a FINE job with his mod. However his design approach differs greatly with the new direction we are heading, as we have realized many of hte limitations which he has created for himself. Good luck to GTAt, and I hope he can continue to provide some sort of competition for us, (though we do not officially say we are competing, there is an underlying force that we have to do our very best to keep our fans)... but in all honesty, I think GTAT is going to trail behind. Kent
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I'd rather the video have some semblance of talent.. so I konw I'd better not do the editing
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In-game chat doesn't always get through..lost packets?
Kent747 replied to Coolnat2004's topic in General MTA:VC
sounds like packet loss to me, the new core (not the next release, the one following (hopefully)) will have measures to alleviate this, the only advice i can give you is to check your router settings and such, disable any other software that could be eating bandwith etc. -
shortly after posting the last message on this thread, I got some flame mail in my pm box..... So I will expand on this, and include what I had sent to him as well... In response to "mta is hacking VC so its the same thing" type mentality.. I present the following argument 1. GTA3 & Vice City are completed games. They are no longer developing software to support the pc version of this game. As such, any attempts to prolong the life of their game (MTA for example), are beneficial to the company. The difference that you failed to note, was that MTA is still in an early beta stage, we have plans to allow custom modifications in future releases, but we cannot allow these until we have the core technology at a stable state. Any modifying now, only delays production of that new core technology. 2. GTA3 and Vice City are single player games. As such, any modifications to the game, do not affect the experiences of other people. MTA is not a single player game. Map mods, (even on stunt) affect other people's appreciatoin of their experience. Until such time that we can support map mods, (and verify that eveyone on the server is usinghte same map mod, handling.cfg, etc etc etc) we cannot support these. It is also difficult to bughunt when we aren't sure of the sources of error. Thus we try to limit the number of variables in any experiment... (and MTA is still in a very experimental stage). I understand that you wish to enhance your experience of MTA with the modifications you develop / use, however this is only hurting your own experience, because we lose development time on future versions, on trying to determine if bugs that creep up are related to our core, or other untraceable isues (due to problems with modifications, cheating etc). But I ask you to please refrain from doing so, until we can regulate such modifications, in a manner that improves the experience for everyone, and allows a quicker development time for the team. I hate to emphasize this point, because I do enjoy mywork here... but we are doing this for free, and for hte community... We get nothing out of this, so please don't try to make us out to be something evil... we have done nothing but charity for you and the thousands who have downloaded the mod. Kent
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Ok I have lots of caps, but unfortunately I can't edit at all.... The content is there, I have a lot of really good shots and such, just not good at splicing it all together. SOOOO... if anybody would like to edit a video for a real life MTA dev lemme know
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O_O what you on about me.... you can buy a ps2 controller to USB adapter online, not sure what they are called, but google knows.... google knows all.
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This is a little thing I wrote up a while back, but I'm just going to copy and paste it here for you... sigh... the reason we view such things as cheating is quite simple.. it affects the gameplay in an unplanned way for other gamers... Right now, there is no way to guarantee other mods are being used by the other people playing MTA. This causes huge problems in multi play. the cardinal rule of multiplayer programming is... if it affects gameplay make sure its synced. In situations of map mods, we can't guarantee everyone is using the same one, as such we consider map mods cheating. I dont hear people complaining that games like Counterstrike and BF1942 have taken measures to verify that the map data is consistent among all players. I know this brings up the issue, "why not sync the maps and have others able to download them." this goes back to the fundamental difference between MTA and other multiplayer games. CS and BF1942 were designed as multiplayer games, maps are individual files here. in VC its not a simple matter, and we can't focus our efforts into integrating a util to edit the .img .txd (whatever) files of every other player. We are much more focused on gameplay, and stability. We do plan on looking into the possibility of supporting custom map mods in the future however, but it is only after we have worked out the bugs in the current core. Sorry for the inconvenience, but you have to look at it this way. We are VERY early in development. we release beta's to find bugs and ways to correct them. but the experiment goes wrong when you start throwing in other variables such as map mods (which could cause crashes). and we are left trying to find where they originated. it makes our life harder as developers, and affects teh quality of our future releases. Kent
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corrupt file... re upload it / download it wherever you originally got it, resend it.
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we are fortunate not to have to pay for any webhosting at this point... except for multitheftauto.com (which isn't used for much other than running the ircd.
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if you only knew the other +1's and +50's we have in the future for ya
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well if you had gotten the boats to "work"long enough before exploding you'd see that there are still problems syncing them... now stop this discussion or you will be banned from the forums.
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sigh The boats will not work even if you hack out the explosion code, 2 seperate issues... boats aren't cars... there is something else we are researching, please dont' hack our software and we'll leave you alone as well
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...once you hit the water you are screwed anyways, whats the problem
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/me completes the lock locked