Jump to content

Kent747

Retired Staff
  • Posts

    1,013
  • Joined

  • Last visited

Everything posted by Kent747

  1. by default, no... it is theoretically possible if you coded your own addon, but it would still be very difficult and bandwith heavy. Kent
  2. there will be chat, we've overhauled it a bit though..so it may look different as far as players on radar, thats up to the addon developer Kent
  3. calculating the x,y,z coords after a rotation takes a little bit of math... there may be some SCM function to do it though I honestly haven't looked into it...
  4. you could do code like that w/ the addon, as far as gluing people to the roof or packer.. though it'd probably take a little math to do it correctly Kent
  5. basically the addon dll will contain C++ functions, and a bunch of functions you can access from within blue.. one of those functions is called pfnSCM.. you can call any scm function w/ that.. what this means, is you can use SCM code but you can do it w/ C++ style syntax.. which is a very good thing,for those who found normal SCM coding to be a bit cumbersome. Kent
  6. alot of that stuff could still change, ust some stuff we experimented with. who knows what the released version will look like
  7. well... theoretically you could code something like that in the addon... you'll have access to some of D3D's functionality. Kent
  8. it should be feasible by writing an addon. Kent
  9. yeah along w/ the community of addon developers who will be stuck as well we're working on ideas for developers to pool their resources and work together..
  10. heh rest assured we will take measures to make sure everyone has the same files on their system, including map mods, handling changes etc... I won't go into the specifics of how this works... but as a gamemode developer you CAN change these for your specific addon... think of addons as gamemodes... not necessarily tiny tweaks.. I think that'll make more sense... i.e. the difference between stunt and DM on normal VC servers....only a much more effective way of doing it w/ the new core. Kent
  11. you will need a C/C++ compiler... the addons will need to be written in C/C++, however if you are new to the language, we will provide lots of tools to help in learning how to write your addons.. I have personally been writing some code I plan on releasing at some point in time to show you how you can do some neat things w/ the addon... We may also release some other executables to aid in the programming process..
  12. lol you guys are putting words into my mouth.. driveby code is still too early to tell you anything about it.. but we have had some promising tests =]
  13. we may add that feature, it could also be done w/ addons mind you Kent
  14. haha its still all very experimental though but the goal is to give you all the functionality we can for MTA, then you guys can work it into a gamemode... its only fair to have the backbone working smoothly before good gamemodes can be effective. Kent
  15. by that we mean almost all features of gameplay from single player... meaning drivebys rocket launchers, sniper rifles, etc. Kent
  16. well not the admin, the addon code does.. you can just simply specify yourself how you want people to spawn, what they spawn as, where they spawn, etc, same for vehicles. Kent
  17. we are finding more and more ways to catch errors and prevent them, not all were caused by the SCM, and it still crashes for us... but now we have methods to investigate these errors in better and more clear detail... all in all, it shouldn't crash nearly as much. Kent
  18. something along those lines... its still in development...
  19. would be easy as pie to code as well Kent
  20. I think you guys are misunderstanding the concept... and Addon is basically code and data to customize the gameplay, for example there will possibly be a DM addon, or a CTW addon, or a Speed addon (I just used these as an example, and does not mean they will or will not be in the release of BLUE). Addons are written to give the addon developer control over GTAVC, as such you can use these to write your own gamemodes.. in game effects etc... But in the basic sense, 1 addon can be loaded and that addon is determined by the server. Kent
  21. by mods im guessing you are referring to addons.. there will be a serverside and a clientside addon... the two will work together to create any gamemode you can think up. Kent
  22. this topic is almost a year old someone bumped the hell out of it
  23. because they can... wouldn't you?
  24. if i could do that, i'd never leave my room
  25. Kent747

    Quake3

    got a lock button?
×
×
  • Create New...