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Kent747

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Everything posted by Kent747

  1. i wouldn't say it's likely, though... Kent
  2. we probably wont do anything like that any time soon, and definitely not w/ BLUE in its initial form... however something like this is _theoretically_ possible w/ an addon (theoretically because it'd still be very very hard, and very very bandwith heavy) Kent
  3. the newest version is 0.4.1 the download is a full download, not a patch. Kent
  4. yeah mostly you fall off as it is... we will look into something eAi has written "glueing code" in the past... we will either put that in, or release some source code so you can add support for it in your addons.. we haven't come to a conclusion yet.. Kent
  5. there have been gamedev article written on this topic... one suggestion is everyone in that room would slow down, but still the fact remains that when time slows down, it doesn't for the other gamers while they are playing, the reason why it works in SP gamesis because the AI is written to respond in a way as if time never slowed down in the first place...
  6. how is an open source server supposed to be guaranteed to validate that?
  7. doesn't matter.... we don't know enough about the operating system to know if it is even possible, let alone worth the time... Kent
  8. do you know how long it would take them if they were to completely write the game specifically for the pc? and then specifically for the ps2? Fact is a lot of their code is probably pretty compatible with both systems... Especially considering Renderware is developed by a third party company... Kent
  9. http://www.mtavc.com/archive.php?nummer=180
  10. your performance argument is meaningless if you are playing through winex (which youd have to do to get any chance of playing MTA on it)
  11. it detects automatically afaik CD cracks may still work, its not something that we code intentionally to work or not work. Kent
  12. also something that is not easily discernable from those screenshots (however if you look at my particle engine screenshot) you'll see that we have been able to turn clipping on w/ the overlay.... so.. names and stuff now will be clipped by whatever is between their actor and you. Kent
  13. you could write an addon to do it either way really.. Kent
  14. yes, true, the SCM is limiting in that manner... however there are still some engine limits as well... Kent
  15. there is an exe that you run, but all you see it do is load vice city w/ MTA integrated.. you wont ever see a dialog associated w/ that exe
  16. i imagine so.... there are also some methods that MTA is forcing, one bieng hte framelimiter, (sorry guys) this will actually be beneficial for everyone,as it provides a good way to test the stress of your addons w/ BLUE, as well as verifying that the physics interractions are more in sync w/ other players (thus smoother movement, better crashing, racing etc)..
  17. using a template system can be rather limiting in what you allow a person to do with the addon.... also, we don't want to spend a hwole lot of time writing a scripting parser / engine because we think that our time is better spent giving you the options you need. Point is... if a person wants to write a virus, there are more effective ways of doing it than through a game addon... C++ addons are viable in HL and UT... and this is no different, just trusting the person you are downloading from is important. Kent
  18. it can be... you have to be careful when you write one.... an addon can be as complex as you decide.... so keep that in mind when you write one... if you are running a lot of loops then things will bog down, We'll cover this when we release the SDK
  19. we always do the best we can in trying to keep the game running smoothly, unfortunately MTA puts quite a strain on the engine... so there is only so much we can do.
  20. you could write your own SCM to do that since you can write addons... then everyone can play your cool mods
  21. what gtaT does to support more players and cars than allowed by the SCM is to only load vehicles and actors that are in your vicinity... In a perfect world this works... however everyone has noticed that people like to try to horde all cars to one location, or to congregate in one area.... in this situation, the game could still crash for anyone within that vicinity... The limitation is not only SCM restricted, the actual engine can only handle loading so much... so its something we could try to implement (and its something we've talked about since GTA3MTA 0.3b).. but stability is a major concern, especially when you get into discussion of servers supporting hundreds of players. Kent
  22. in blue the console allows you to bind keys to do many different functions you could just type /bind x say im on my way something like that for testing I even have console commands to connect to my server /bind i connect 127.0.0.1 2003 saved it in my config that gets executed on startup Kent
  23. i believe the poblem is relted to the DX hook, we may look into it, but as it stands its not considered a HUGE bug by anymeans , you can just start in SP to configure it, then load it w/ MTA Kent
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