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jbeta

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  1. jbeta

    setElementAlpha bug

    It is a known issue, apparently not documented - ped/vehicle alpha affects all elements sharing the same model.
  2. There is no string.delete, but you could just use string.sub to get the two substrings around the part you want to remove, and concatenate them to get your new string. To handle all commands in a single handler, you would use the onConsole event. Hope any of these help.
  3. For now, you can only set it while creating the vehicle, not after it is created, so there is no set function.
  4. jbeta

    Interiors

    An 'interiors' resource was scripted which enables access to all interiors that can be accessed through SP, but it wasn't included in this release. Will poke the author to get it ready.
  5. Only weapon skill stats, if I remember correctly.
  6. jbeta

    setClientLevel

    This is an outdated function from a level system which was replaced with the current Access Control List system. Like all other deprecated functions, it was removed (hence setClientLevel is nil), just seems it wasn't removed from the documentation, which I will do now. So, for player levels, you should be looking at ACL functions instead.
  7. Yes, you do need to clean up. A player can be removed as an index of your table by assigning nil to its value.
  8. Setting up a server: http://development.mtasa.com/index.php? ... ver_Manual As for gamemodes, you don't need a compiler, just a resource containing your Lua source. I suggest reading these: http://development.mtasa.com/index.php? ... troduction http://development.mtasa.com/index.php? ... _Gamemodes
  9. A system similar to the race map center will be provided for DM resources, yes.
  10. Currently, the way the scoreboard resource populates rows overrides sorting. Consider it a missing feature, noted down for a future release anyway.
  11. The DM map editor will support "Editor Definition Format" files, XML documents that allow gamemode scripters to define the basic elements and settings required for a map to be compatible with their mode. So, mappers will be able to create maps with no scripting knowledge, provided the author has created one of these files. In particular, Pickups are considered a basic type that will be available on any kind of map. They are supported as standard map settings, so yes. This could be specified as a gamemode setting by the gamemode author. Again, these can all be specified in the EDF file. All of these, however, you would need to script yourself, unless the author provides this degree of map customizability. But it's most likely that no one will, as it is way easier to implement these in a script file packed in the same resource as the map, which contains map-specific code.
  12. Being a Spanish player myself I often find it annoying not to be able to put common special characters in the chat window, sometimes making words ununderstandable unless explained in yet another sentence. I'm sure there are languages that rely even more on these characters. I did a quick search and found nothing on this matter (but I may be wrong). Is it possible to implement these characters on the game chat? If so, I'd really appreciate seeing that in future versions of MTA. Good luck and keep up the good work!
  13. Don't know if it will be of any use, but I did it anyways: http://mtalr.cjb.net/blue_es.htm There's another one in german, so I thought, y not, lol. If the MTA team is going to make Blue multilanguage and/or needs some faq or manual in Spanish, I'll be willing to help, just contact me and I'll work on it. Cya!
  14. "Wait and See" I don't think they ever confirmed anything like that EDIT: well, it's true that it was said animations were as good as they are in SP...
  15. I'd like to point out that there seem to be two [MT] clans. There's a Spanish clan with the same tag. I just wouldn't want them to be accidentally banned from any servers since they don't cheat. I won't post their roster there , just keep that in mind please Cya all.
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