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darkdreamingdan

MTA Team
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Everything posted by darkdreamingdan

  1. You could just use debug logs to do it.
  2. I dont think this is anything worth doing, its not very impressive and doesnt have that much gain. Maybe something for future
  3. Agreed You can already do so using various "background*" functions in the console. As an extension to those, I'd like to request the possibility for bold text and bordered text. Hmm, do you mean overall bold? You can use the "chatfont 2" command to change the font into bold type.
  4. Its been suggested many a time. Unfortunately, SA has tonnes of water levels that are different across specific areas. This means there are over 100 opcodes to crack, and somehow provide a scripting function for them. If it were more straightforward i imagine it would have been in already.
  5. a proper scripting function to set handling could be done in future. Not now though.
  6. I think there's just too much on the SA to-do list. I personally love vice city, but most of the community have moved on to SA, and moving back to VC would just focus on a smaller section of the community. I hope to see MTA on GTA3 and VC with the new core someday, but honestly its unlikely to happen. There are alternatives coming out such as GTA-LU (gta3) that seek to do what MTA always intended to do.
  7. In the server console, type "info " and it will give you the load failure reason. Alternatively use the getResourceLoadFailureReason scripting function. Also, please ensure your XML syntax is properly formatted. You can use any syntax checker to do this, such as http://www.xml.com/pub/a/tools/ruwf/check.html. A notepad++ plugin also exists to check XML syntax.
  8. Finally, this is what i've been looking for. I've seen "RPG's" and honest to god, i dont fancy spending months driving a taxi just so that i save enough money to buy a property....which i later sell anyway. This really sounds like an interesting project, and though i dont think i'll commit myself to it, i'd be interested in doing specific tasks. I prefer to work this way: the specific gadgets in the "Stealth" gamemode such as goggles, spycamera were written by me. If this is the style you're going to take, id be happy to contribute. I just hope this is heading in the right direction - dont overdo it with the storyline. You have to bear in mind that there are some things MTA just cant do. I've yet to see any proper scripting roadmap or a proper project guidelines page. You have a story line, and a fancy picture about how GUI will look, but not any suggestions for the system, how its going to be implemented or what targets are. Take it from me, you have to spend twice as long planning this collaboratively as you do scripting. If you choose to make up things as you go along with a project like this, it becomes a complete mess of random scripts that dont piece together.
  9. we've just kinda got our hands tied at the moment for obvious reasons, so i cant see it happening within the next few weeks.
  10. I'll give whoever a slap, sorry for the inconvenience.
  11. Firstly, you're syncing time according to the client's time, meaning changing your system clock changes the ingame time. The should be serverside. Fyi, the sky flickering is caused by changing the time repeatedly in one second. Not really to do with the weather. In the above example you're setting the time like ~30 times a second which really is silly. In the 500ms timer example, the effect is less so, but you can only reduce the effect by changing time every ~30 seconds. It might be sensible to make your own clock if you cant get around the horrible effects.
  12. you mean destroyElement, not deleteElement
  13. moved to the appropriate section - probably get a better response this way
  14. DP3 adds a new onClientChangeNick event to the server, which is cancellable. This means you dont have to use a timer, and instead of kicking the player you can just block him from changing his nick altogether.
  15. Sockets are blocked in MTA's scripting system
  16. lmfao, that's a funny bug. Does it happen every single time?
  17. Shields are completely clientside, it seems strange that it has anything to do with the servers. Are you sure that its linux servers? If so it might be that the .dff, .col and .txd arent being downloaded.
  18. darkdreamingdan

    Car teleporting

    Probably a badly coded respawn script
  19. When, they are flames but not individual flames. Create explosion supports modification so you can make it so that it only creates flames (clientside at least)
  20. I think it happens when MTA loses focus.
  21. Its always caused by a headshot. Apparently its due to the headshot resource being on and battlefield's own headshot code being on, which causes a double kill. I think its fixed at next DP. As for the sniper rifle, isnt it the same in SP?
  22. When does this happen exactly?
  23. Use the "window" command. Locked
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