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Tut

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Everything posted by Tut

  1. The original object doesn't use collisions, and has IDE flag 130, which makes me think it is trying to load the model without collisions in MTA. Try placing it in a different location. Does that work? If it doesn't work, then click its object properties (select the object with map editor) and make sure collisions are set as enabled. If that also doesn't work, then you will need to replace an object that by default has collisions, such as ID 4576
  2. When you say it doesn't work, do you mean it's loading the object's original collision instead of your custom collision? Have you tried placing the object somewhere else ingame instead of in the original location? @MavisBey4807
  3. Fake reflective rain puddles with vertex alpha
  4. Fake reflective oil spills with vertex alpha
  5. Laser beams with vertex alpha
  6. Does it work with 7 IDs but not with 8 IDs? I am asking because it could just be a scripting limit so maybe it only allows 1 ID in the line Anyhow, I have moved this into the Scripting section so that it can get the best possible reception
  7. Animated trailer unloading marker with vertex alpha
  8. Tut

    [QUESTION] Windows

    Then you may have to split the glass into its own DFF, and map it several times in map editor. You may also have to turn off alpha transparency flag in your building DFF, because as a rule of thumb, opaque models should not be drawn last.
  9. Tut

    [QUESTION] Windows

    @bz_ Have you enabled alpha transparency flag (true) in engineReplaceModel? engineReplaceModel(dff, 8869, true)
  10. Rectangular marker with vertex alpha
  11. Cyllinder marker with vertex alpha
  12. It works for both MTA and single player, but as testing mods on single player is not very straight forward, I cannot help troubleshoot this issue.
  13. I recommend using Magic TXD instead. https://www.gtagarage.com/mods/show.php?id=27862 TXD Workshop is prone to errors and may corrupt data. Guide for creating TXD
  14. Custom neon gradient with vertex alpha
  15. Volumetric street light cone with vertex alpha
  16. Game exporters usually ignore custom rotation/scale values and reset them back to 0 on export. Try applying your custom transforms/scale in object-level and it'll show up in the correct scale
  17. Closing this, as like others has said, we do not accept ban appeals.
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