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Tut

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Everything posted by Tut

  1. Sometimes it can just be because the opacity of the map is 0, to increase this, press the + button on your numpad (moved into a better forum section for you) As vezes, isso apenas acontece pois a opacidade do mapa é 0, para aumentar a opacidade, pressione o botão + no seu teclado numérico.
  2. As this thread is seeking server staff rather than wanting to teach Lua programming, it has been moved into the appropriate section
  3. This should have you covered
  4. Tut

    helicopter

    Can you confirm that there is a sphere covering the cockpit? If that is true, then it must be because there is a special flag that is set for the Hunter model which lets you headshot the flyer, or perhaps that flag is set for all vehicles if the issue persists across multiple aircraft/vehicles.
  5. Tut

    helicopter

    Advice would have been to add a collision sphere at the cockpit, but it looks like it's already sufficiently covered by spheres, that is, unless you are working with a model completely unrelated to Hunter. Primitive spheres covering the cockpit means bullets will hit the spheres rather than what's behind them (the player) in other words creating a bulletproof glass.
  6. If you're wanting something like this you may have to convert it to a mod yourself, but keep in mind the two games run on much different engines and have different limitations.
  7. Las Venturas Gym enterable interior
  8. Zero's RC Shop enterable interior
  9. Tut

    inventory

    @kukimuki this forum section is strictly for receiving help and guidance with scripting, and not for requests of this scale. If you are wanting someone to create a server resource for you please post an advert looking for a programmer at https://forum.multitheftauto.com/forum/149-looking-for-staff/ or browse the community resources site for existing resources https://community.multitheftauto.com/index.php?p=resources
  10. Sindacco Abattoir enterable interior
  11. Alhambra Nightclub enterable interior
  12. Triad Casino enterable interior
  13. San Fierro Police Department enterable interior
  14. Los Santos Police Department enterable interior
  15. I have a guide coming for this soon possibly after the current "enterable interiors" video series, keep your eyes peeled at https://forum.multitheftauto.com/topic/139441-tutorials-index/page/2/#comment-1022895
  16. Johnson's House enterable interior (continuation of "Easily make these interiors enterable in main world" series)
  17. Vehicle collisions also determine what part of the vehicle collides with the world.
  18. In their video it's a vehicle collision, not a world object collision. We allow the former and block the latter. If you are wanting an option to allow world object collisions a good place to get started is https://github.com/multitheftauto
  19. Easily make these interiors enterable in main world
  20. Sorry, we do not accept player reports, these needs to be dealt with by the server staff themselves. Player information also cannot be posted to these forums.
  21. Tut

    Remove cities

    I doubt something like this exists, but if you are capable of scripting, try either removing all world objects, locating RC & generic prop IPL files and converting to .map or .lua, then fine-tuning from there for any missing or unwanted objects removing all world objects except for RC & generic props, by grabbing the IDs from IPL's that you want to exclude from the mass world object removal make a script that deletes objects outside of a zone that you draw on the world map, this zone could perhaps even be created using colShape to detect if an object is within the shape
  22. @jafar90 I have gone ahead and move your post into a separate thread. Like Dutchman explained in the other thread it's best that you contact the author first as locks are there for a reason. Some locks can also be removed by using a HEX editor and changing the 13th bit from 01 to 00
  23. Tut

    map bug

    Sounds like there are world occlusions in the area, so try adding this bit of code to any .lua script setOcclusionsEnabled( false )
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