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orappa

Retired Staff
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Everything posted by orappa

  1. Yes, but if servers were running constantly, a one-off payment wouldn't be enough.
  2. There's a reason why not many people are playing it... Unfortunately, the IGN one seemed to be the only review that mentioned MTA. I was disappointed not to find it mentioned in PC Zone, who only said a couple of sentences about multiplayer.
  3. Yeah, but that doesn't stop the problems caused by people with slow connections.
  4. It's listed under "Multi Theft Auto", rather than "GTA Vice City". You're not planning to use that with MTA are you? Modding isn't allowed, so you'd have to install VC to another location and mod that one.
  5. UT G.O.T.Y. = Unreal Tournament Game of The Year Edition (a class game if ever I played one)
  6. I doubt 0.4 would make much difference in that respect. It's because MTA is a client-side mod.
  7. Yeah... but it wouldn't be physically or technically impossible, as I was saying.
  8. All Seeing Eye server browser download: http://www.udpsoft.com/eye2/index.html
  9. If MTA ever has missions, the missions will either have to be adapted from SP or made from scratch. I don't think a straight conversion will work, as Trust said.
  10. Yeah, he meant Stanton's mod (but insulting the moderators isn't advisable, btw).
  11. Do you mean recompile VC so that multiplayer is supported within the game?
  12. Shouldn't you be posting this on the VMP forums so that they can substantiate a reply? In the rules section it clearly states that no flaming of other mods is allowed. Lock request.
  13. There are hundreds of people playing MTA at the moment - if it was "unplayable", do you think they'd bother? Many people seem to forget that MTA is a beta. GTA isn't even designed for multiplayer so the fact that it even works is amazing. Also, MTA is not like other multiplayer games because a large amount of processing is done on the clients' PCs, rather than the server. This is the cause of many of the problems with MTA such as the issues you described, and it also makes cheating easier. There are lots of factors affecting your problem, such as your connection speed, your opponent's connection speed, the server's connection speed, you and your opponents' PC speeds, etc. Users with slow connections are difficult to kill because it takes a long time for the packet from your machine saying that you're shooting them to reach them. In the meantime, they've been travelling at normal speed on their machine and so are no longer there when your packets reach them, despite the fact that the bullets on your machine hit them instantly.
  14. If you put in AI players, wouldn't that mean that there'd be less space in the scm for normal players? (as you no doubt guessed, I don't know much about GTA modding)
  15. I don't remember Rockstar saying that...
  16. Not to mention laggy.
  17. Jake, you might have had frame limiter off. This would cause you to move faster on other people's screens, as MTA is a client-side game.
  18. That's why I said the following, suggesting that it could be an active firewall:
  19. No, I meant banning the range but allowing your address (unless you have a dynamic IP).
  20. Yeah, but if you use a word in an insulting way, it automatically becomes an insult, no matter what the word is. Just as people are unlikely to be offended by casual swearing. However, as proven by Shakespeare ("Thou whoreson impudent embossed rascal!"), some words are more insulting than others and they are more likely to be used in an insulting context. So it's impossible for the script to be perfect, but it is useful in those situations where it is necessary. (Shakespearean Insulter: http://www.pangloss.com/seidel/Shaker/index.html )
  21. There should be an "allow" list so that certain IPs can never be banned to prevent, for example, an admin being inadvertently banned because of a range ban. Or to unblock people like Trust.
  22. You can play on another server in the meantime...
  23. I think it's better for them than it is for us really, because despite the fact that they've said that synced weather and near-perfect aiming are not guaranteed features, they've got my hopes up now.
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