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Ransom

MTA Team
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Everything posted by Ransom

  1. STFU deathb. His MSN pic from years ago....
  2. Nice job on this. Now who wants to figure out quaternions with compensation for GTA's backwards axis rotation and MTA's XYZ > ZYX format, for my map mirroring/moving tool?
  3. Ransom

    QA Members

    the story is... i choose them because I thought they would be useful. They have been. End of story.
  4. Indeed, vista is going to ruin everything ...and only for some stupid email features or some bs I'm going XP as long as humanly possible.
  5. I agree with brophy too. The only reason I still stick to V2 is because I don't like the navigation bars whoring half the screen. In my case I don't really need those things constantly present, as this is my last or only stop.
  6. Ransom

    0.999... = 1

    I could swear this exact same conversation came up somewhere in the MTA world... long, long ago. Punch .999999..... into a TI calc and you'll get 1. Its retarded math like imaginary numbers and stuff I guess we just aren't allowed to believe each numerical representation doesn't represent that exact value. Its just like, for example, how a number can be infinitely small. .0000..........1. You'd have to think logically that there has to be only a certain amount of space between 1 and 0. Crazy stuff.
  7. if your map doesnt seem to provide equal opportunity to win, people wont like it. Keep that in mind. ie dont bottleneck the map or the guy in the 1st place spawn has an easy win if hes got skill, while the others are in a traffic jam.
  8. Thanks for the continued contributions, they are quite interesting
  9. Ransom

    ULK?

    Lost the person that hosted their website/irc. So, pretty much called it quits.
  10. hrm, im not sure what you guys are saying but I noticed whenever I was trying to do math I had to take in consideration that rotations are done backwards (in radians) in GTA/MTA. Instead of going in a circle right, it circles left ( it is the opposite of the rotation shown on the plane diagram here http://en.wikipedia.org/wiki/Flight_dynamics ) I've pretty much given up, I cant even get the rotation of the actual object right in the new position. I thought I had it right, but with 2 or 3 seperate formulas, I realized eventually they will not work in every scenario. I'm guessing the math is a lot harder than I would like to think for getting rotation right no matter what. I know aeron has a rotator tool but that just simply rotates everything while maintaining the same position. Its different if you want to change 'how the object is rotated'. IE you rotate one object, and do the math to make sure each other object is rotated properly. Then on top of that you have all the ways to do qaternions... and frankly I just can't understand it at all. I basically have no chance of getting this anymore. Hopefully I bother some uber programmer at my university when I get out of vacation in... two weeks Assuming you guys dont figure it out.
  11. I was in the process of making a better mass-mover tool than aerons. It allows you to move objects in a group no matter how XYZ or rotation x,y,z change. For example, you might want to put a boat together easily. If you had the original XYZ position of all the objects, you could place it in a custom position in the EXACT SAME way. This would allow you to place one object and mathematically determine all the positions of the other objects. The problem I have come across is rotation compensation. Its too hard to explain in words, but to put it short, you need to do quanternion math, because objects have 3 different rotations. Heres a picture to briefly show the problem. It is explained in great detail (markings on the picture) in the tool: http://img47.imageshack.us/img47/1700/3drotationwb8.jpg Only one more step is needed, but it is the hardest. Check out the tool here and try to post the formulas or finish it in excel, if you know how: http://rapidshare.com/files/8339331/off ... r.xls.html
  12. eugh got kinda sketchy towards the middle, but the random catching on fire at the end was funny. I know that looks simple but im sure it took forever to get everyone to understand their roles.
  13. Exclusives suck in general. Greedy bastards.
  14. Wrong section> moved to help section stickies
  15. Download place: http://www.gtaforums.com/index.php?s=91 ... pic=235694 If any of you have used 'Moo Mapper' for GTA3 and Vice City, you'll recognize MEd mapper's format immediately. It carried the torch to make a GTASA editor when KCow (moo mapper creator) retired after creating Vice City 'Moo Mapper'. Simply put, this lets you edit the map just like the race editor, but its more advanced. It is a more specific tool, which allows you to do such things as click on something and have it highlighted, and relay all the item's properties to you. It is the most advanced form of map editing available. I made a lot of suggestions to eai during the development of the race editor, based on my previous experience with Moo Mapper (which this uses the source of, and is designed as). It has some great uses the MTA editor cannot accomplish. For example,you could recreate an area of San Andreas perfectly by: 1. Using mED mapper, use the find function on an ID of one of the objects that you will be piecing together. This will highlight the IPL the object is located, which you need to render in the SCENE tab. When it is rendered, you can click the object again in the menu to focus on it (so you can see the parts you want to use on the map). 2. Paste the original IPL file in your wikipedia account before you edit it ( http://www.wikipedia.com ). Surround the text with <pre>pre> tags to format it properly, or else it will be one paragraph blob thats not very useful. 3. Edit the IPL. Delete the objects that you WANT (backup original IPL to replace when finished, I couldnt find a way to "Saveas" to avoid editing the original IPLs) 4. Edit your wikipedia profile page to delete the original IPL text, and submit the edited IPL text. Again, surround it with <pre>> tags to format it properly. 5. Click the history tab and compare the original/edited IPL submissions. Wikipedia serves as a great text comparer. It highlights exactly what is missing in the edited IPL that the original includes. These are the objects you wanted! 6. Copy these objects into a new IPL. Double click the lines in wikipedia to highlight the lines easily! 6. Use aerons ipl>map converter and the objects are now in race mod format! Note: Wikipedia is only serving as a text comparison tool here. If anyone has a better program, post about it 7. Use aerons mass object mover to put the pieces somewhere besides the original position (as they are currently cloned perfectly on the original objects). Ignore for now... probs figuring out how to do it gtasa is different Another example, you could perfectly piece together one whole piece, that is made of multiple objects (like the ships). A good example is a road with seperate rail object. Another good example is a building with a seperate nighttime light object. 1. Use the find function on the object ids that make up the whole piece. Note the XYZ coordinates on all the objects. 2. Choose the largest object's XYZ coordinates as the BASE COORDINATES. 3. Subtract all the other object XYZ values from the BASE COORDINATES. Note the differences of XYZ for each object. 4. Place the largest object (that gave your base coordinates) in race. Use the custom position as the MODIFIED COORDINATES. Add the differences of XYZ from the other objects to the MODIFIED COORDINATES to offset them perfectly from the largest object, just as they were originally. Simply put, you can do some difficult tasks much more easily if you use this tool, with a combination of Aerons tools sometimes.
  16. Nice tool, stickied. I hope someone helps you to improve it. BTW, you can edit out the tabs easily in notepad too. Simply tab from the left ledger or after a word, and select all the tabbed space, and copy it into the "find" field. For replace field, simply hit spacebar once (one space).
  17. Ransom

    KITTYS LOL

    Cats dont constantly whine and they are independent... would drive themselves to work if they needed to. Dont forget dogs wipe their asses on your carpet and drink outta the toilet. Also I think cats are much more clever. Thats why when you see a dog panting like a retard when confronting a cat, you just see the cat get pissed off and scratch it on the nose, causing it to run away
  18. wow, it looks real nice we'll enjoy using it. I love alw's craftsmenship. Keep it up!
  19. Well I figured it better be revealed so people dont go ruining nice maps or restricting them because they need to make a 10,000 object barrier I'd assume some people anticipated this anyways.
  20. There will be a way of course to restrict the play area, incase any of you are making an extensive map. You dont have to go trying to border off the whole thing with a buncha mountain passes or fences I mean you couldn't possibly fence off a huge area to include helicopter usage
  21. I'm just wondering, because I've always used one. I know theres great keyboard players, I've seen someone who can fly a hydra better than me on ace.map with a keyboard! It shows me that keyboards certainly have no less capability than a controller, providing you got a good set of keyboarding hands.
  22. Ransom

    Some Crashing...

    hm this brings back memories of wireless zero config process that lagged me up (searches for available networks frequently but really you only need it to connect to one then it should just get disabled). I made a big post about that somewhere long ago.
  23. haha, Doon is such a funny and clever individual. not. I gotta admit expensive words here and there did light up your posts a little. It was almost like in a angry mrbump sort of way. Well, you can put away your English jujitsu because it doesn't hide how idiotic and uninformed those posts are. Go back to CS:S or wherever it was you went away to. BTW.... .. .. ... ... .. . .. .. . those... .. .. ... . .. . slogans... are... terrible.. p... s. ... laugh . . ... . .
  24. hmm.. useful tool. I'll sticky. If theres any other tools you want to bring to my attention, pm with links.
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