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Everything posted by FernandoMTA
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open source [REL] NandoCrypt - File Encryption Resource
FernandoMTA replied to FernandoMTA's topic in Resources
v2.0.0 is out with a better panel. Check it out here: https://github.com/Fernando-A-Rocha/mta-nandocrypt/releases/tag/v2.0.0 -
v.1.8.0 is out now! Supports NandoCrypt mod decryption.
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Thanks a lot! It is not available as of today, but it will in the near future.
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Portuguese Version MISSÃO: Nosso servidor e equipe vem de uma vasta comunidade de Roleplay e bem estabelecida no San Andreas Multiplayer, plataforma que vem definhando nos últimos meses/anos e está prestes a fechar suas portas depois de anos de história e desafios. Como amantes da jogatina proporcionada pelo Roleplay e com uma vasta comunidade de fãs, decidimos investir em uma plataforma mais propensa a colocar nossos sonhos e planos em operação, algo que era impossível de se fazer na anterior devido a suas limitações, parando de se desenvolver anos atrás. No início do ano, iniciamos o desenvolvimento de uma Game Mode do zero com a nossa equipe de desenvolvedores, mappers, modelers e engenheiros de software. Em um novo universo, colocaremos em prática o impossível e o nunca idealizado, ideias nunca antes pensadas para enriquecer o Roleplay. RESUMO DA POSIÇÃO: Estamos a procura de pessoas com ou sem experiência como desenvolvedores no Multi Theft Auto, portanto, conhecimento prévio ou vontade de aprender o LUA é mais do que necessário para fazer parte da nossa equipe. Oportunidades de estágio aos interessados em aprender ou começar a programar também são oferecidas por nós. Como mencionado anteriormente, temos uma equipe grande e unidade trabalhando no projeto há meses, por isso, como toda empresa séria, buscamos pessoas dispostas a trabalhar em equipe, respeitando o ambiente de trabalho harmonioso em que vivemos, além de contribuir para ainda mais união. IDIOMAS QUE FALAMOS: • Inglês (escrita/leitura obrigatória) • Português (língua-mãe do nosso servidor) • Francês • Espanhol SKILLS E EXPERIÊNCIA: • Conhecimento em lógica de programação • Conhecimento/interesse em aprender engenharia de software • Conhecimento/interesse em aprender padrões de projeto de software • Familiaridade com servidores Roleplay • Conhecimento/interesse em aprender a estrutura SQL • Deve produzir um código limpo e fácil de entender que siga nossa convenção • Excelentes habilidades de comunicação verbal e escrita • Capacidade de apresentar informações de forma eficaz à gestão e/ou grupos públicos • Opcional: Experiência com qualquer framework JS moderno (Angular, React, Vue) • Opcional: Experiência com qualquer framework PHP moderno RESPONSABILIDADES: • Ser capaz de receber orientação de desenvolvedores seniors sobre as melhores práticas, padrões de design, etc • Colaborar com a gerência e outros engenheiros para realizar o trabalho com eficiência • Participar do ciclo de vida de desenvolvimento completo • Ser capaz de ouvir e contribuir para um ambiente harmônico • Preparar referências/comentários em código para futuros desenvolvedores • Contribuir para o esforço da equipe, alcançando resultados relacionados conforme necessário • Auxiliar atualizações do sistema conforme necessário OPORTUNIDADES DE ESTÁGIO: Reiterando o parágrafo sobre vagas, oferecemos a oportunidade para iniciantes, ou até mesmo para quem quer aprender a programar, a oportunidade de aprender connosco e, consequentemente, contribuir com o projeto. Não tenha vergonha ou se acanhe disso, a vontade de aprender é o que é necessário para atingir nossas metas e objetivos. Proporcionamos um aprendizado cadenciado e enriquecedor aos interessados em aprender programação e entrar em contato com a própria. Entre em contato connosco pelos discords: Klis#0001 @Klis e Nando#7736 @FernandoMTA Sinta-se à vontade para entrar em contato via MP, mas esteja ciente de que haverá um atraso significativo no nosso tempo de resposta em comparação com o uso do discord.
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open source [REL] NandoCrypt - File Encryption Resource
FernandoMTA replied to FernandoMTA's topic in Resources
Small hotfix: https://github.com/Fernando-A-Rocha/mta-nandocrypt/releases/tag/v1.0.1 -
This might be of interest:
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Hello everyone! Back at you with another resource, this time called NandoCrypt! This tool lets you encrypt any files using a secret key (string) that is stored inside a script that it generates & compiles. You use the script it creates to decrypt the files in your own resource(s). It uses aes128 (Advanced Encryption Standard in CTR mode) with 16 characters long keys and IVs to decrypt. You can download the latest version & read the documentation @ GitHub Repository: https://github.com/Fernando-A-Rocha/mta-nandocrypt All the information you need is there ^^ Also available on MTA:SA Community: https://community.multitheftauto.com/index.php?p=resources&s=details&id=18672 (will try to update often) See nando_crypt-example resource in the repository for an example implementation (script that replaces vehicles using encrypted files). For support/questions please access my main thread: https://forum.multitheftauto.com/topic/139644-rel-nandos-resources/ Let me know what you think and share with your friends PS. Thank you @Patrick for the help!
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Sublime Text 3 - 50p's MTA Editor (package) UPDATE 1.5.7
FernandoMTA replied to Vadya963's topic in Tutorials
Thanks @Vadya963 Been using it for a year now I think. Works as intended, no issues! ? -
Ive been using your package on Sublime Test for a year now! Thanks for keeping it updated ??
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NEW RELEASE v.1.7.0: Backwards compatible (almost) Changes: Altered the way you're meant to use spawnPlayer: corrected the example in README which was wrong Added a fix for skin not loading after you re-spawn the player: it now refreshes (#12) Vehicle upgrades are now saved in the server for syncing to all clients. Previously vehicles would lose upgrades every time the model was changed clientside. (#13) Added ignoreTXD, ignoreDFF and ignoreCOL variables to use in mod_list and exported functions for loading models which don't need DFF/TXD(/COL for objects) (suggested by Gaimo#0152) For any support with the newmodels library you can contact me. Details in the README.md Enjoy! ? Send me screens of newmodels in action in your servers!!
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[ENG] Eagle Roleplay — #allwaysforthebetter
FernandoMTA replied to pervysage's topic in Servers to play on
What's the server about? What sort of RP? You could give more details @pervysage? -
- To locate which DFF models use a certain TXD file or vice-versa: check out - If you're looking for a resource to load SAMP maps (Pawn code) directly: check out https://github.com/Fernando-A-Rocha/mta-samp-maploader
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Hey, i suppose you're starting to map for the first time. Don't be discouraged, keep improving @Swirty
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[ENGLISH] [W.I.P] 6 MonthZ In - Zombie Apocalypse Roleplay
FernandoMTA replied to TMTMTL's topic in Servers to play on
10/10 Project. Worth checking out! Keep it up @TheManTheMythTheLegend You're very talented -
Update v.1.1 : https://github.com/Fernando-A-Rocha/mta-ide-search/releases/tag/v1.1.0 Added /listide GUI to search more easily
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I've created this lightweight script that allows you to search all of GTA:SA's ide files (+SAMP) in-game using a simple command. These IDE files contain information about all models in the game (ID, dff, txd, etc). https://gta.fandom.com/wiki/IDE For example, you can use this script to find which DFF models use a certain TXD file. For people trying to add environment mods from SA-MP into an MTA server this can save you some time finding the model IDs of your DFF & TXD files ? GitHub repository: https://github.com/Fernando-A-Rocha/mta-ide-search Community: https://community.multitheftauto.com/index.php?p=resources&s=details&id=18651 /searchide /listide
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Does the MTA sdk need to be fixed or is the code itself (GitHub repo) good?
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As promised the new update has been published! https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.6.9 Your server needs to be updated to 1.5.9-9.21125.0 Enjoy and let me know if you'd like to see anything changed or new features.
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You can host an MTA server on any Windows or Linux distro machine e.g. Ubuntu server (free)
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[GUIDE] Port forwarding in order to run a MTA Server
FernandoMTA replied to Dutchman101's question in Server
TIP: if you have a VPS running a Debian linux distribution like Ubuntu, you should use UFW firewall to secure the ports that can reach your machine. https://www.digitalocean.com/community/tutorials/how-to-set-up-a-firewall-with-ufw-on-ubuntu-18-04 https://en.wikipedia.org/wiki/Uncomplicated_Firewall PS. Linux > windows server -
How to make a ped or bot, attack a player.
FernandoMTA replied to Sentineldev12's topic in Scripting
Hi, very cool that you started scripting! Good luck with your adventures. Slothbot is a bit complex, and although a bit outdated nowadays, I think you can still use some of the methods it used to control the peds you want to have, in your own script instead of just using the entire slothbot resource (just my advice). What you need to code the bot AI that follows a player and kills it if it's not dead is a way for it to repeatedly check for that player/players around itself and do certain actions. What I would do (clientside) is some sort of infinite timer that makes the bot(s) check for nearby enemies and walk towards them to attack them. The reason I'd do this clientside is because you have the following functions that you can use, like you said https://wiki.multitheftauto.com/wiki/SetPedAimTarget https://wiki.multitheftauto.com/wiki/SetPedControlState I can give you an example if you want, but you should give it a try and ask questions if you find specific issues that you can't solve Best of luck @Sentineldev12 -
An update will be released soon! ? I'm waiting on MTA to update as a few important bugfixes were pushed. (Pull 2474, Pull 2486) Thank you @TheNormalnij ? I'll also be improving my other project that uses this newmodels library: https://github.com/Fernando-A-Rocha/mta-samp-maploader and publishing the 1st stable release. PS. I've received multiple messages of people wanting to implement this in the OwlGaming Gamemode. I'll see if I can improve the tutorial present in the README.md on the GitHub repo.
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the interfaces/menus you show in the first screenshots look very nice !!
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cool but it's all compiled luac
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Thank you for everything. For me it's been 10 years since I started playing MTA. It changed my life! May this continue forever @Tut @Haxardous@turret001 @The_GTA @Dutchman101 @patrik You guys are awesome!!