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Everything posted by MisterQuestions

  1. I think this has been awnsered quite enough times, but well, isn't that simple. You need a way to handle gamemodes and players, a custom map manager that will load maps just for x gamemode players and this its just a poor description of everything required.
  2. A matrix to the direction would do the job
  3. Your login doesnt use MTA accounts -> no admin rights.
  4. Has tu mapa normal e incluye un script así, no lo he probado. addEventHandler("onResourceStart",resourceRoot, function() for _,element in pairs(getElementChildren(resourceRoot)) do setElementDimension(element,tuDimension) end )
  5. Supongo te refieres al efecto de los "neones" a modo de que funcione como una proyección "correcta" sobre cualquier superficie si se requiere de un shader
  6. That panel also uses dxCreateShader() dxSetShaderValue() dxSetShaderTransform() dxCreateRenderTarget() dxSetRenderTarget()
  7. I did the same mistake as you time ago.
  8. I don't think that will even set a direction to ball
  9. Learn some maths and create your own physics, detect once it hits ground then apply force to make it bounce.
  10. Its actually complex if you have no experience at all. You have to generate individual maps for only certain clients on each arena (a custom map manager), individual gamemode states, etc. Generating map in client-side will make that map load for only that client, you also have to download map files and start map scripts which is another issue.
  11. Maybe no intentar descompilar resources que no son tuyos? PD: Esto va en la sección de scripting en todo caso.
  12. How about not stealing the shader xd and instead research
  13. triggerClientEvent(client,"blah",resourceRoot,...)
  14. Freezing on exit should be enough to satisfact what you're asking for. Unfreeze only when entering and there's a player on driver's seat
  15. Calculation for carret position is wrong seems like isn't considering that text starts writting from center. Seems like you'll need to fix it yourself
  16. If using race gamemode look for such commands and you'll notice it works with the race settings > admin ACL groups Admin panel > Resources > Race (double click) > Admin group list
  17. Some metatable knowledge may help on this, I'm not really sure if Bonsai's wrapper its secure at all. Anyways, using __index and __newindex keys on environment meta should make it work once you try variable capturing. There exists some explained way already, which is really efficient. Thats how all my multigamemodes handle map script(s) load/execute.
  18. Elimina el map cache cuando el mapa ya no se use?
  19. Hacia donde miras hace referencia a la camara o al ped ?
  20. Kindo weird to have something like that already and dont know what you are doing. How ever using serials for permissions is just a really inefficient way to handle it.
  21. por que no debes de checar por el vehículo en el que está puesto que este evento es cuando ya salió de este, en todo caso usa source que es el vehículo del que salió.
  22. Usa variables locales en lugar de declarar globales, tampoco hay necesidad de llamar las cosas en mayúsculas.
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