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Everything posted by Dutchman101
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Besides ccw's instructions please; 1) upload gta_sa.exe from GTA install dir to http://upload.mtasa.com (it's a unknown version) 2) restore gta_sa.exe with default (or clean intall SA) You had error/exit code 0x00003715 once in MTA's loader.dll according to your MTADiag log, this would indicate OS corruption. What's known about this code: corrupt WinSxS files and therefore possibly system files. This could lead to the described MTA error. So for that, please take the following steps: 1) Download: https://www.dropbox.com/s/9yrjnjrkrkg7c6n/servicing.bat?dl=1 (rightclick file, 'Run as Administrator') and wait for it to complete. Reboot your PC. After rebooting, 2) Open commandprompt and enter: DISM /Online /Cleanup-Image /RestoreHealth and reboot your PC once it's done. 3) Open a new commandprompt and this time enter: sfc /scannow and wait for it. Now restart for the last time, uninstall MTA completely and redownload/re-install, try again to see if your problem is solved. @RedJive
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I removed the mentioned hosting company as your claims are unverifyable and could (be meant to) affect that company's reputation, but before I did so Nssor already told you that hosting company's representative so you can try work out the issue with them. (although I recommend opening a support ticket as such hosting companies usually have a ticket center).. Also to answer your question, hosting companies like the one you use (purchase and activate services and control it web-based) often have a few dedicated servers they split into VPS'es, which they can further VM to host your server. Not all of these companies value performance/speeds so much they will reserve you a fair share of system resources, sometimes they even run immense amounts of customer servers on a VMed VPS only, you will only have real control if you leave this behind and go for unmanaged server or a VPS as you suggested. In that case you can also choose the hosting provider/datacenter and review their reputation offering VPS'es, an opportunity you won't have with gameserver hosters like you're with currently. But once again I advice you first contact the hoster through their support, as your server lag/slowliness can also have other causes rather than bad load balancing on the hoster's root servers. @Oussema
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DOWNLOAD: https://community.multitheftauto.com/index.php?p=resources&s=details&id=14669 This is a newly made Zombies script to offer alternative for the Zday zombie infestation script by slothman. It's far from the final version so if you notice any bugs please let me know in this topic, just wanted to get this thing outta here already. Afaik the performance (resource mem and CPU usage on server/client) is way better and more optimized than the original zday script. Video demonstration: It was tested on servers with playercounts ranging from moderate to more than hundred. But if your server has quite some players you might need to raise the max zombies variable in serverside. Also if your server has permanent spawnpoints, zombies may be attracted to many AFK/non moving players in those spots, and quickly use up the max zombies count due to zombie heaping around those spots.
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I've fixed your topic title to [Polish] tag now, but I'd still like you to clear up whether the server is playable in English language too/already as your demo screenshots show a polish game-mode. If that's true and English cannot be toggled, I suppose you're better off posting this in the Polish forum section, as this is the international servers-to-play on section which requires a English topic (good job on that) but most reasonably also a gamemode not limited to a foreign language (although I know policy is a bit unclear about that). So, @BoKu* please clear that up, thanks. You'll get additional 24 hours ontop of Nssor's comment to inform us, hope I made myself clearer now..
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I just described how to.. what are you going to do then, try to fix the skin mod? (then read my spoiler). I would advice you to just restore your GTA3.img to default (or delete culprit server skin mod/ask its owner to) or remove the skin mods if you cannot find which one caused it. But if i'm not wrong, this crash only happens when you face the corrupted mod (say, change your skin into it) so should be easy to identify the culprit. PL: Właśnie opisałem, jak .. co wtedy zrobisz, spróbuj naprawić skórę mod? (Wtedy czytam mój spoiler). Chciałbym, aby po prostu przywrócić GTA3.img do domyślnego lub usunąć mody skórne, jeśli nie możesz znaleźć, który spowodował. Ale jeśli się nie mylę, to katastrofa dzieje się tylko wtedy, gdy napotykasz uszkodzony mod (powiedz, zmień skórę w to), więc powinno być łatwe do zidentyfikowania winowajcę. Please keep it English here, or use Google translate vice-versa. I assume you understand it now and wont need to ask more about it.
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The crash at 0x003C51A8 is due to a bad skin mod. Remove your GTA3.img skin mods or ask the server owner to fix or remove the broken mod, @BlynK Info for modellers as this is first you'll find searching about this crash: (research on the type of DFF corruption leading to this crash) open the spoiler and models corrupted in this fashion arent rare around MTA/GTA scene
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We'll need to wait for @ccw, I wonder if it's the patch not removing all obstacles, or your PC running into a new problem (where other SSE-instruction set PC's would now work).
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Please generate a new MTADiag right after this occured a few times, so we can see some error details e.g in report.log, to better debug it. https://nightly.multitheftauto.com/files/MTADiag.zip
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https://nightly.multitheftauto.com/mtasa_xp-1.5.4-full_rc-11651-20170730.exe Try and let us know
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It takes a while before they get to you, you have enough time to run after respawn. And the ease they kill you with adds to the difficulty factor, which I personally like. But you can easily change it ofcourse
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Jusonex nailed it, and also even if your mobile data IP is static, I'm yet to see a mobile data provider offer customers a way to port forward. However, some mobile connections I've seen/used are totally unrestricted (don't ask me why some providers turn mobile connections into a DMZ) which means all ports are opened by default. This must be a design choice by providers, if you coincidentally have such a provider and your IP is also static enough (also a rarity with mobile data bundles) you might have gotten lucky and be able to use it as host. But that doesn't mean it's ideal or even suitable, as mobile data reception can change with the second even if your device angle doesn't change, it can cause connectivity drops and most of all use up expensive bandwith. I also once had a 4G modem/portable router for a poor reception area (to use on a camping site) and it turned out it was unrestricted (all ports open, not firewalled by provider at all) and also had that with a smartphone data bundle once. I advise you to do some port tests to find out if you also got that lucky with your own provider.
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[Scripting] Changing the programming language.
Dutchman101 replied to Marcosha_'s topic in Suggestions
I think it's pointless to discuss this, it's been brought up many times before and LUA is powerful enough for something like MTA. It's far too heavily implemented to change it into another language, would take a bigger development team to take it all apart and swap languages and can bring a long time of instability and alpha testing. You guys forget it's more complicated than just swapping the lua lib/dependencies, MTA was designed with using LUA in mind so much of the codebase was made reliant on it, by integrating LUA-specific stuff as deep as in the MTA core. It's practically impossible to revert all of that.. Also it's clear you guys who are discussing in this topic don't have a development spirit (in broader meaning) because if you understood development is 60% planning/researching and 40% coding itself, you'd realise its technically impossible to change the scripting language at this point in MTA development, it's too late. Ofcourse nothing is impossible as you've seen with other big integrations in the past, but as LUA suffices in most needs for MTA (you always have languages believed to be better such as what you suggest here, but as I said before, LUA is a powerful enough lang for MTA) so this versus the big operation/manpower needed to swap languages simply isn't worth it. Other languages don't offer much that LUA for our purposes cannot achieve, so nothing can justify the big codebase overhaul this would be. To conclude what I just wrote, topics like this, are just like topics asking if MTA:V will ever get released, discussions that keep getting launched over and over. So this will be locked. -
Are you sure all servers you're speaking about actually have a login panel, or is that your assumption that you expect it? I can see your last connect was to Vio server, afaik they have a CEF-based login panel (not DX) and who knows sources you need to access for it to work, are blocked in some way: 1) CEF whitelisting denied (remove everything from ''Custom blacklist'' at MTA settings > Web Browser 2) Firewall blocking the links/webhosts their CEF login panel relies on (to test, disable any firewall for now, including Windows Firewall, best just disable the service from Start > run > services.msc 3) your CEF components just being corrupted, after trying both step 1 and 2, please uninstall MTA and redownload & re-install Also important: you're using unknown gta_sa.exe version, it may not let CEF traffic/packets through or cause other problems that relate to your issue.. so restore your gta_sa.exe to the default launcher (preferably US 1.0) @19x
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lmfao, that's what they all say.. And yes, ban will expire in 7 days, you gotta wait it out.
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This is a good base resource/proof of concept for shader textures onto vehicle instances; https://forum.multitheftauto.com/topic/96136-rel-texture-replacement-shader-car-wraps-etc/ (because it's what you ask for, "using png" and not replace all of them (for unique vehicle instances) Make sure to read all replies.. inspect the code and fairly simple .fx technique. As you can see by that, you can do alot with LUA and a few simple fx lines. Also maybe @CodyJ(L) can help you out a bit.. and @Ren_712 is a true pioneer with fx/shader scripting within MTA. You can also download some random shader resources from community, and inspect the code. Participating on forums dedicated to fx coding can also help. @Platin - xNikoXD This may be useful: 1) https://gamedevelopment.tutsplus.com/tutorials/a-beginners-guide-to-coding-graphics-shaders--cms-23313 2) https://unity3d.com/learn/tutorials/topics/graphics/gentle-introduction-shaders 3) http://area.autodesk.com/blogs/the-3ds-max-blog/introduction-to-pixel-shaders-using-glsl
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Just wait until your ban expires (in a week), it won't be unbanned earlier, the reason ban period is longer this time; You've cheated not once but twice, so you don't learn from it (global banned April 2017 too) and today you tried to use a Cheat Engine that advertises to be using undetected method. You only feel sorry for being caught, not for you mistakes as you keep trying to use cheats time over time. Moved to Trash
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Problem solved, next time post in topic too please but okay. The issue was caused by corrupt WMI (store corruption) leading to driver failures, the .bat file acted against the corrupted WMI by repairing it and the drivers re-installation after that for the first time completed without unnoticed bugs/corruption. Just saying incase someone else got something similar, as it sounds unlikely a corrupted WMI store can cause texture/rendering problems in MTA, but it can through failing the drivers to operate normally, including your graphics card driver. The same or a very similar problem affected the earlier mentioned user from the other topic.. which also resulted in texture problems. Might all sound a bit complicated but WMI is indeed at a deep system/OS level, in that case your Windows is just in very bad shape, but luckily that recovery operation included in .bat solves that.
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For some reason you seem to have the exact same problem as this guy: https://forum.multitheftauto.com/topic/97505-texture-problems-solved/ who got it solved following the steps listed. (you got hardware misdetection, driver version corruption like GPU driver being partially recognized) and similar symptoms of texture problems. Give me a while as I tailor the same/similar instructions to your PC. EDIT: quote from that other topic, however edited to suit your PC;
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Usually when and how often does that happen for you? @Liaam# Please download, extract and run MTADiag and follow the instructions. Press 'n' when asked. Post any Pastebin URL MTADiag gives you
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Start with showing a screenshot of said texture problem/rendering bugs. After posting that screenshot or video; Please download, extract and run MTADiag and follow the instructions. Press 'n' when asked. Post any Pastebin URL MTADiag gives you @Kojak
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[REL] New Hydra rockets (GTA5-like with aimer dot)
Dutchman101 replied to Dutchman101's topic in Resources
What are you looking at you think? -
[REL] Texture replacement SHADER (car wraps etc)
Dutchman101 replied to Dutchman101's topic in Resources
I see what you did there, now didn't even bother to look at the code much before releasing. It's still a good base resource for anyone looking to create shader tex wrap resources. -
[REL] Texture replacement SHADER (car wraps etc)
Dutchman101 replied to Dutchman101's topic in Resources
So it's basically a proof-of-concept script it seems, as I predicted usable for those with some experience on texture/vehicle wrap loading. Might look into something more ready for use.. thanks for clarifying @Ren_712