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Posts
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Everything posted by Arsilex
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ok revisare mis otros script
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con otro script? y si es asi entonces no ningun otro script ejecuta onPlayerLogin que yo sepa
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function Login() local playerAccount = getPlayerAccount(source) if playerAccount then local playerMoney = getAccountData(playerAccount, "Cash") local playerEXP = getAccountData(playerAccount, "Exp") if playerMoney and playerEXP then setElementData(source, "Cash", playerMoney or 0) setElementData(source, "Exp", playerEXP or 0) end end end addEventHandler("onPlayerLogin", getRootElement(), Login) me da error getPlayerAccount(source) en el argumento (que supuestamente esta definido por onPlayerLogin)
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setTeamFriendlyFire ( theTeam, false )
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local marker = createMarker ( 1797.8017578125, -1578.6630859375, 14.088376045227, "arrow", 1.5, 0, 255, 0, 170 ) function MarkerHit ( hitElement, matchingDimension ) if getElementModel( hitElement ) == 181 then if ( getElementType ( hitElement ) == "player" ) then setElementPosition ( hitElement, -1919.41015625, 652.76171875, 46.5625 ) end end end addEventHandler ( "onMarkerHit", marker, MarkerHit ) creo que es asi no como tu lo pusiste
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yo creo que el necesita esto para hacer que este marker se teletransporte
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local marker = createMarker( 1797.8017578125, -1578.6630859375, 14.088376045227, "arrow", 1.5, 0, 255, 0, 170 ) function MarkerHit( hitElement, matchingDimension ) addCommandHandler ( "setpos", consoleSetPlayerPosition ) end addEventHandler( "onMarkerHit", marker, MarkerHit ) function consoleSetPlayerPosition ( source) --No entendi del todo si quiere teleportar el jugador que pise o el marker pero te pongo para los dos --Jugador setElementPosition ( source, 1797.8017578125, -1578.6630859375, 14.088376045227 ) --Marker setElementPosition ( marker, 1797.8017578125, -1578.6630859375, 14.088376045227 ) end
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no agas triple post y espera a que alguen responda...
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[DEV - REL] Usersystem [NOW: With Moderator panel! ]
Arsilex replied to Cannonball's topic in Resources
for me not work i install it and put /adduser and not adding PD:Sorry for me bad english -
Te recuerdo que es server-side. lol = createPickup ( 1392, -1563, -12, 0, 8, 10000, 60 ) function MarkerHit( thePlayer ) if not (getElementModel( thePlayer ) == 217) then cancelEvenet() end end addEventHandler ( "onPickupHit", lol, MarkerHit )
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con que clickes en la lista y al presionar sacar el texto selecionado de la lista serviria...
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si con esa funcion puedes hacer la animacion.
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1º Enseñar donde defines restricted 2º Enseñar el Trigger que usas e.e
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restricted donde defines eso?
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local spawnV = { { 255.52216, 255.324234, 0 }, { 255.52216, 255.324234, 0 }, { 255.52216, 255.324234, 0 } } local spawnL = { { 1922.7138671875, -2300.3759765625, 13.546875 }, { 2708.5712890625, -1740, 42.133285522461 }, { 1140, -1474.28515625, 15.796875 } } local spawnF = { { 255.52216, 255.324234, 0 }, { 255.52216, 255.324234, 0 }, { 255.52216, 255.324234, 0 } } addEventHandler( "onPlayerWasted", getRootElement(), function() local x, y, z = getElementPosition ( source ) local city = getZoneName ( x, y, z, true ) if city == "Las Venturas" then setTimer( spawnPlayer, 2000, 1, source, unpack ( spawnV[ math.random ( #spawnV ) ] ) ) fadeCamera (source, true) setCameraTarget (source, source) elseif city == "San Fierro" then setTimer( spawnPlayer, 2000, 1, source, unpack ( spawnF[ math.random ( #spawnF ) ] ) ) fadeCamera (source, true) setCameraTarget (source, source) elseif city == "Los Santos" then setTimer( spawnPlayer, 2000, 1, source, unpack ( spawnL[ math.random ( #spawnL ) ] ) ) fadeCamera (source, true) setCameraTarget (source, source) else setTimer( spawnPlayer, 2000, 1, source, unpack ( spawnL[ math.random ( #spawnL ) ] ) ) fadeCamera (source, true) setCameraTarget (source, source) end end ) ahora si funciona
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mmm pensare en eso e.e PD: se pondria hacer con 3 colshape de esos e.e no?
