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Gang
[XGN] - Mod
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Spain
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Pee-Wee (21/54)
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y xq usas un pickup? para obtener su posicion solo define x, y, z el no pidio un Pickup Pensaba que lo queria como ese recurso, no aplicarlo a ese, pls no me pegues, soy joven.
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y xq usas un pickup? para obtener su posicion solo define x, y, z el no pidio un Pickup Pensaba que lo queria como ese recurso, no aplicarlo a ese, pls no me pegues, soy joven.
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No estoy seguro pero supongo que con "moveObject" podrias hacerlo.Supongo algo tal que asi: function asd(source) pickUp1 = createPickup(0,0,0,3,1239) x,y,z = getElementPosition(pickUp1) moveObject(pickUp1,500,x,y,z,360,0,0) end setTimer(asd,500,0) PD: Lo he hecho rapido y esta sin testear.
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onClientMarkerHit > createObject > moveObject ERROR
Xperia replied to -ffs-AbodyRulez's topic in Scripting
Do you want to move a object when somebody hit the marker? -
Yo prefiero hacerlo con las funciones Yo tambien lo preferia hasta que lo probé.
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Yo prefiero hacerlo con las funciones Yo tambien lo preferia hasta que lo probé.
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Con el tiempo sabras que es mejor usar el modLoader lol.
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O usa ModLoader.
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Ahora el problema es que el player no rota en la misma rotacion que el auto.¿Con las siguientes funciones podria hacer que siguiera la rotacion? getVehicleRotation setPlayerRotation ¿Y para que vuelva a la rotacion normal que funcion uso?
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getElementModel dxDrawText "onClientVehicleEnter" y "onClientRender"
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Nada.Aqui el script: Client: marker1 = createMarker(0,0,0,"arrow",0.5,0,0,0,0) addEvent("onEnterPlayerVeh",true) addEventHandler("onEnterPlayerVeh",root, function(w) if ( getElementModel( source ) == 470 ) then w = createWeapon ("minigun", 0, 0, 0 ) end end ) addEvent("onPlayerFireInVeh",true) addEventHandler("onPlayerFireInVeh",root, function() if isElementWithinMarker(localPlayer, marker1) then setWeaponState ( w, "firing") end end ) addEvent("onPlayerStopFireInVeh",true) addEventHandler("onPlayerStopFireInVeh",root, function() if isElementWithinMarker(localPlayer, marker1) then setWeaponState ( w, "ready") end end ) Server: marker1 = createMarker(0,0,0,"arrow",0.5,0,0,0,0) function glueElements(w) triggerClientEvent("onEnterPlayerVeh",root,w) attachElements ( w, source, 0, 0.5, 1.48, 0, 5, 90) attachElements( marker1,source, 0, -0.5, 0.89, 0, 0, 0) setElementAlpha(w,255) end addEventHandler("onVehicleEnter",getRootElement(),glueElements) function checkVeh1() triggerClientEvent("onPlayerFireInVeh",getRootElement(),w) end function checkVeh2() triggerClientEvent("onPlayerStopFireInVeh",getRootElement(),w) end function freeze1(hitElement) executeCommandHandler("glue",hitElement) setElementFrozen( hitElement, true ) setPedAnimation( hitElement, "ped", "ARRESTgun",0,false,false,false) toggleControl ( hitElement, "jump", false ) toggleControl ( hitElement, "forwards", false ) toggleControl ( hitElement, "left", false ) toggleControl ( hitElement, "right", false ) toggleControl ( hitElement, "sprint", false ) toggleControl ( hitElement, "walk", false ) toggleControl ( hitElement, "fire", false ) end addEventHandler("onMarkerHit",marker1,freeze1) function unfreeze1(source) executeCommandHandler("unglue") setPedAnimation( source, false ) setElementFrozen( source, false ) toggleControl ( source, "jump", true ) toggleControl ( source, "forwards", true ) toggleControl ( source, "backwards", true ) toggleControl ( source, "left", true ) toggleControl ( source, "right", true ) toggleControl ( source, "sprint", true ) toggleControl ( source, "walk", true ) toggleControl ( source, "fire", true ) end function binds(player) bindKey(player,"mouse1","down",checkVeh1) bindKey(player,"mouse1","up",checkVeh2) bindKey(player,"enter","down",unfreeze1) end addEventHandler("onResourceStart",getRootElement(),binds)
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function freeze1(source) executeCommandHandler("glue") setElementFrozen( source, true ) setPedAnimation( source, "ped", "ARRESTgun",0,false,false,false) toggleControl ( source, "jump", false ) toggleControl ( source, "forwards", false ) toggleControl ( source, "backwards", false ) toggleControl ( source, "left", false ) toggleControl ( source, "right", false ) toggleControl ( source, "sprint", false ) toggleControl ( source, "walk", false ) toggleControl ( source, "fire", false ) end addEventHandler("onMarkerHit",marker1,freeze1) Me da error en el primer argumento de toogleControl.