Jump to content

diegofkda

Retired Staff
  • Posts

    1,532
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by diegofkda

  1. diegofkda

    Army Skins

    SASF folder: you can see the army and a backup of it LVPD: You should love to take a look on there, SWAT Officer folder is the exactly same one than the first guy at the image.
  2. It's extremely easy to do that client-side: outputChatBox ( "Welcome to the server!" ) It doesn't need any event .
  3. El mapa debe tener espacios o signos no soportados en el nombre (ejemplo: un espacio o un punto). Intenta dejar esos maps por ejemplo ..$$$.DiEgOoO$$ MaP... a "diego_map" (la carpeta).
  4. I think 1.1.2 should have a way to enable modified cfg files for those guys who want to allow modified cfg files in their servers.
  5. Just update the file again with the same name and different version, it will be automatically detected by the server and moved to the old resource as an update.
  6. diegofkda

    underground mta race

    You meant the barrier under San Andreas? Yup, that's not possible anymore (that's annoying for some maps like Area 51 interior). By the way, you can always script this, here's an example: function onClientRender () x, y, z = getElementPosition ( getLocalPlayer() ) if z < -10 then setElementPosition ( getLocalPlayer(), x, y, 9 ) end end addEventHandler ( "onClientRender", root, onClientRender ) That's not the best way but it's an example.
  7. Es porque esa gente tiene computadores viejos que no son aptos para 1.1.1.
  8. If you're hosting a server you should know, if you aren't then it's the server you're playing, but as you said, it happens even at Map Editor and I don't think you have shaders in Map editor. All I can suggest is: stay in 1.0 until 1.1 bugs get fixed, sorry.
  9. diegofkda

    Army Skins

    They are. Check all LS, SF and LV ARMY skins, I've those ones on my server.
  10. diegofkda

    Army Skins

    http://www.mediafire.com/?9b9ueht1cvuxu5o This must be in Third party GTA mods section by the way.
  11. diegofkda

    Mouse sensivity

    Or only adjust it in Settings > Controls.
  12. No te garantizamos pero es lo mejor que puedes hacer.
  13. Lolwut, entonces usaste la función de la wiki callClientFunction o creaste un objeto llamado CJ_SMOKE_MACHINE sin colisiones y con un shader en el humo.
  14. Ah man... it's impossible to convert the handling editor (for example) into a SA-MP resource, SA-MP never had such features.
  15. That isn't a bug, they're the proper GTA:SA collisions, banshee is convertible but it anyway has some roof collisions, that's why you can enter by a different way to a Feltzer or a Comet, they don't have roof collisions.
  16. Yes, but they will have to delete always those resources. That's not the best way, people who are getting that issue should try to run the game as Administrator and with Windows XP SP3 compatibility, that fixed the problem to all friends who had that issue.
  17. diegofkda

    MTA Ports

    I'm not very good at this area, but anyway, if you haven't tried this, try now:
  18. Sadly, not. Windows 8 has changed some things, also Win8 has changed the way where the programs detect PC drivers, it seems like it's unfinished as many other programs don't work too (strangely, GTA:SA single player and SA-MP do). Anyways, that's not a problem, Microsoft said that don't worry about Windows 8 uncompatibility, programs are going to work in some days.
  19. This isn't the proper area to talk about personal issues, please, talk via instant chat or PM.
  20. Try to disable anticheats 1,2,3,4,5,6.
  21. diegofkda

    underground mta race

    What do you mean? The underground skygradient or the redirect that GTA makes when you go under San Andreas map?
  22. 1.1 has some shader features, are you sure you aren't running any of those?
  23. The server must have the Real Driverby resource which can be found with MTA:SA default resources.
×
×
  • Create New...