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diegofkda

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Everything posted by diegofkda

  1. diegofkda

    Editor

    Yes, that's the way to rotate a marker - very useful.
  2. I prefer Autodesk 3ds Max for making DFFs, col and animation stuff, but well, custom anim functions got removed.
  3. setTimer ( function () x, y, z = getElementPosition ( getPedOccupiedVehicle ( getLocalPlayer() ) ) fxAddDebris ( x, y, z, 255, 255,255, 255, 2.0, 10 ) end, 50, 0 )
  4. diegofkda

    Windows 8

    I'll be able to run Windows 10! That will be an epic Windows eh, I'm gonna get it after it's finish. By the way, will this be able to run MTA:SA? If not I'm gonna die.
  5. Ejemplo: setTimer ( function () x, y, z = getElementPosition ( getLocalPlayer() ) fxAddDebris ( x, y, z, 255, 255,255, 255, 2.0, 10 ) end, 50, 0 )
  6. That random name thing never happened to me, and never happened to friends...
  7. diegofkda

    Editor

    They are rotable, you can see Ring markers with different rotations in some GTA:SA stunting missions, but the thing is that MTA doesn't rotate markers.
  8. El objeto llamado "CJ_SMOKE_MACHINE" causa todo ese humo, pero también puedes intentar con las funciones que te dejé ahí arriva (desaparecen rápidamente, asi que tendrias que crear un timer con esas funciones).
  9. If I'm not wrong those functions got removed (I can't see it in wiki).
  10. el objeto CJ_SMOKE_MACHINE proboca ese humo, pero hay también funciones para sacar algo asi que son las Effect Functions (debes crear un timer para que se mantengan).
  11. Nope, just working as fast as I can, I've been making new FX effects too (like new coronas, smoke, fire, etc)
  12. Nah, maybe they can be the best GTA cuz... they remember me old times... or cuz it was my first GTA... or because I like the city or at least because it runs on any computer, who knows lol.
  13. El off-topic comenzó por los insultos de Imperio, luego pasó por las imagenes y luego por dando datos personales... ¡valla! Terminabamos siendo facebook si no se hubiera puesto SolidSnake aca , para que sepan de donde partio el off-topic digo esto. Por sierto, ¿cuando sale esta versión? ya tiene bastante tiempo esto eh...
  14. diegofkda

    Map Editor

    Did you install all resources in the "resources" folder located in deathmatch folder? Press F8 and check for errors as Chase said.
  15. Eh, ¿por qué crees que hacemos off-topic tan rápido?.
  16. Meh, that function isn't compatible with vehicles, only with objects. Anyway, I fixed the problem and the example has been added to the wiki.
  17. Wau, superdotado jaja, yo solo tengo 14 años (seh rechico a comparación de otros por aca), estoy aprendiendo C++ y me dicen: Superdotado? CUAAAANNDOO? .
  18. Pone la tecla de Windows + R, pones dxdiag, dale a Si si te pregunta algo, dale a Guardar información y pega la informacion guardada aca con los tags .
  19. That would be possible in MTA, but that would be really really really... really!! hard to do, an idea is to make the current car invisible, make some carparts and attach them all to the invisible car and check if the vehicle crashed with onVehicleDamage.
  20. Lo que si puede hacer es descargar el GTA RIP y poner la carpeta Data y Models (del GTA RIP) en el directorio del GTA normal ya que en la RIP solo le ripearon algunas cosas del audio.
  21. Yup, I agree, MTA players count can be even bigger with players from Asia!
  22. You can always post what you need here .
  23. Quitale los mods y no te esperes la sorpresa de que te valla .
  24. Well, I want to change the collisions of some cars (using embedded collisions), this is what the wiki says for that: And my script is this one: vehiclesToReplace = {"huntley", "comet", "elegant", "bullet", "bravura", "cadrona", "jester", "esperanto", "stallion", "zr-350", "flash"} function replaceModels() for name, value in ipairs ( vehiclesToReplace ) do txd = engineLoadTXD ( value..".txd" ) engineImportTXD ( txd, getVehicleModelFromName ( tostring(value) ) ) dff = engineLoadDFF ( value..".dff", getVehicleModelFromName ( tostring(value) ) ) engineReplaceModel ( dff, getVehicleModelFromName ( tostring(value) ) ) dff1 = engineLoadDFF ( value..".dff", getVehicleModelFromName ( tostring(value) ) ) engineReplaceModel ( dff1, getVehicleModelFromName ( tostring(value) ) ) end end addEventHandler ( "onClientResourceStart", resourceRoot, replaceModels ) The DFF gets replaced correctly while the collision not, what should I do if I'm following wiki steps?.
  25. Man, that's almost the same thing than RiD's one .
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