Well, I want to change the collisions of some cars (using embedded collisions), this is what the wiki says for that:
And my script is this one:
vehiclesToReplace = {"huntley", "comet", "elegant", "bullet", "bravura", "cadrona", "jester", "esperanto", "stallion", "zr-350", "flash"}
function replaceModels()
for name, value in ipairs ( vehiclesToReplace ) do
txd = engineLoadTXD ( value..".txd" )
engineImportTXD ( txd, getVehicleModelFromName ( tostring(value) ) )
dff = engineLoadDFF ( value..".dff", getVehicleModelFromName ( tostring(value) ) )
engineReplaceModel ( dff, getVehicleModelFromName ( tostring(value) ) )
dff1 = engineLoadDFF ( value..".dff", getVehicleModelFromName ( tostring(value) ) )
engineReplaceModel ( dff1, getVehicleModelFromName ( tostring(value) ) )
end
end
addEventHandler ( "onClientResourceStart", resourceRoot, replaceModels )
The DFF gets replaced correctly while the collision not, what should I do if I'm following wiki steps?.