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Everything posted by Willy

  1. I have MTA running under OS X using Crossover Games. Install GTA into a fresh bottle, then install MTA into the same one, then you might need to copy a couple of fonts over to the bottle's C:/windows/fonts/ folder, but other than that it works well.
  2. the server you quoted is running on dp2 not on a nightly build, so you won't be able to connect to it using the nightly. try mta.vces.net:22003 (it is one of the test servers that auto updates, so you will need the latest build in order to successfully connect to it)
  3. erm, it isn't a virus. Unless you aren't on about the 0.5 MTA installer, in which case, why post here?
  5. just remember to save regularly then.
  6. Willy


    Dutchie, if you start posting like that then no-one will want to help you at all. Lordy told you all you needed to know, if you knew about scripting. The idea of help like that isn't to just give you the answer but to try and help you to learn, so that next time you can fix the problem yourself. Be a bit less ungrateful in future or you won't get any help from anyone.
  7. Willy

    How did you get to MTA?

    there should be another option: Played MTA for gta3 + vc and was waiting for them to make it for SA.
  8. its not an infinite loop, just simple recursion. but yeh, silly function name.
  9. i take it you mean interior IDs, http://development.mtasa.com/index.php?title=Interior_IDs
  10. p_pilot = createPed( 61 , 0 , 0 , 0 ) setElementInterior(p_pilot,1,0.8457262635231, 35.5, 1199.555) setElementCollisionsEnabled( p_pilot, false ) setPedAnimation(p_pilot, "INT_OFFICE","OFF_Sit_Bored_Loop") this should set a pilot skin to be sitting in one of the pilot's chairs in the shamal interior. i have removed unnecessary stuff from my script, which shouldn't affect the outcome - and i know for a fact it works.
  11. setElementCollisionsEnabled( ped, false) should do it then you'll need to set the position, including the z value, from experience it took a lot of trial and error to get it in the right place.
  12. is md5 not good enough? for dp2.3 i'm pretty sure there was a module, and for 1.0 there are functions built into MTA.
  13. Willy

    Some Questions

    you do understand what bad argument means right? do you really need us to tell you what is wrong? it means that there is something wrong with the argument your are passing to the function, in this case isVehicleOnGround. now, i would suggest that you have spelt it incorrectly (ruslter1 instead of rustler1) but i can't be sure of that. what you could do, however, is debug your scripts before you come here to have someone explain what hte error message means.
  14. I would seriously think about who you let script for you, perhaps check the scripting section of the forum to make sure that the people willing to code for you actually know how to.
  15. Willy

    Take it

    i know what it is but i don't need one. also i've had enough of that for now myself anyway, i don't rate it tbh.
  16. yeh sloth we had issues with out script in dp2 trying to get the whole arrest thing to work. keep it for 1.0 don't let these noobs ruin your work nice job btw.
  17. the local is on the following line, and it sees that as the error instead of the line above. If you learn to interpret the errors (and test when someone tells you the answer) it would save a lot of time.
  18. http://www.dll-files.com/dllindex/dll-files.shtml?d3dx9_33
  19. it will have race support in the final release of the map editor.
  20. k so i fixed the link, i would have thought someone with a slight amount of intelligence could have worked out that they just needed to remove one of the "http://"s...
  21. there is no such thing as v1.0 dp2.3 - there is either 1.0 or dp2.3. I would suggest you search the forums for information on how to successfully install 1.0 (also known as a nightly - as it is a pre-release build that is updated most nights) and the map editor.
  22. from the news post. And seriously? trying to connect a dp2 client to a 1.0 server? oh dear.
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