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Mr.Hankey

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Everything posted by Mr.Hankey

  1. The stats won't change atm due to the serial system for dp2 beeing down. No server knows what mtabeta account a player belongs to...
  2. also note that setVehicleIdleRespawn does only work when've you used toggleVehicleRespawn(vehicle, true) before
  3. you also might want to check the Spawnmanager resource
  4. it'll come with the 1.0 release i guess
  5. http://development.mtasa.com/index.php?title=Main_Page That page should help you a lot
  6. and also the music was from NFS (Most Wanted) iirc
  7. http://development.mtasa.com/index.php? ... nt/Vehicle
  8. It takes quite long for the server to show up in the list (for me it's usually 30 to 60 mins but i heard from other people that it can last 5+ hours) You can also check http://www.game-monitor.com/search.php?game=mta as you usually see the server there a while before it shows up in the ingame browser.
  9. Mr.Hankey

    xml bugs?

    You either need to use xmlSaveFile and xmlUnloadFile after you finished retrieving information from the file or just use xmlLoadFile onResourceStart and store it in a global variable rather than opening it everytime someone enters a house marker.
  10. http://development.mtasa.com/index.php? ... g_properly
  11. As you said you wanted it to be dynamic i think this would be a good solution but note that it's client-side and untested. garageCols = {} --table to store garage colshapes in function garageColShapeHit (element, matchingDimension) --get's called whenever an element enters a garage colshape --blablubb end function isElementInGarage (element, garageID) --example function to check if a given element is inside the specified garage if isElementWithinColShape (element, garageCols[garageID]) then return true end return false end function createGarageCol (garageID) if (garageID) then--if there is a garageID argument local posX, posY, posZ = getGaragePosition(garageID)--get the garage position local sizeX, sizeY, sizeZ = getGarageSize(garageID)--get the garage size if posX and sizeX then--if the functions above did not return false local colCuboid = createColCuboid (posX, posY, posZ, sizeX, sizeY, sizeZ)--create the colshape addEventHandler ("onClientColShapeHit", colCuboid, garageColShapeHit)--attach it's hit handler to the function "garageColShapeHit" garageCols[garageID] = colCuboid --store the colshape element in the garageCols table using the garageID as the index end end end im not sure if the positions will really match in this example but you should easily be able to correct them using some basic math
  12. simply into the GTA San Andreas folder (where gta_sa.exe is located)
  13. You really know how to be part of a motivating community!
  14. dynamic objects are static by default, the "Don't Change" option can cause an uplayable state etc. but i think it doesn't really make sense to start this discussion again
  15. it has a working race gamemode and a working votemanager...
  16. I guess you just accidently installed MTA into that VirtualStore\Program Files folder as the map editor only has access to the folder where it is located itself (resource folder of the server)
  17. http://development.mtasa.com/index.php?title=Bool
  18. Gamesnert you missed that there is a "Host Game" button so it's acutally 1.0 LKS it looks like your server isn't installed correctly. Does starting "MTA Server.exe" in your MTA San Andreas\server\mods folder work or are there any errors displayed?
  19. I could reproduce this error by renaming my data files folder. Looks like you just don't have the data files placed right.
  20. http://development.mtasa.com/index.php? ... tagShowing wiki's search function is really bitchy
  21. is the headshot resource running? iirc this is causing the bug as stealth already has a headshot feature
  22. http://www.gnu.org/software/screen/screen.html <-might help you
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