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Mr.Hankey

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Everything posted by Mr.Hankey

  1. Mr.Hankey

    MTA and SAMP

    Think of it as someone who just recently got GTA:SA and is now searching google if there's a multiplayer. He will probably enter "GTA san andreas multiplayer". MTA is first mentioned at the second result page whereas sa-mp has the first entry... Another thing is that the first version of sa-mp (no matter how crappy it was) already got released a couple of years before MTA deathmatch and thus already had a noticeable userbase back then.
  2. xmlLoadFile now only supports one argument as the way how filepaths are defined has changed in 1.0
  3. OnClientCursorMove also works when the cursor is hidden so thats probably what you want.
  4. This may be what you're looking for: function onChat( message, messageType ) cancelEvent() if not isPlayerMuted(source) then message = string.gsub(message, "[^ -~]", "") outputChatBox(message, getRootElement(), 0, 0, 0, true) end end addEventHandler( "onPlayerChat", getRootElement(), onChat ) It's not tested though.
  5. try opening the console and type "shownetstat 1" (without quotes) in there It should show you some network related information on the right.
  6. I suppose you're talking about the freeroam resource? If so you'll first have to navigate to MTA San Andreas\server\mods\deathmatch\resources and open the file or folder called "freeroam". There you should find a file called meta.xml Open it using notepad and edit this line: <setting name="*vehicles/maxperplayer" value="[2]" /> After that you just have to save everything and restart the freeroam resource in case the server is already running.
  7. custom UV animations are simply not supported (yet)
  8. getElementData(player, 'race rank') should work
  9. I love how we finally get more frequent releases as it was already said in the DP1 release news
  10. https://forum.multitheftauto.com/memberl ... le&u=42161
  11. You do free the result after you've retrieved all the data from it that you need. I would suggest you just do the query, store the needed result values as variables and then free the result.
  12. turning on the cars light somehow fixes this bug
  13. Mr.Hankey

    Sync Shot?

    Either way has disatvantages... Most mp shooters are using the server to do hit calculation etc. but as the MTA server isn't aware of the gta world this is not an option here.
  14. make sure that core.dll exists inside "/MTA San Andreas/MTA" If not try a clean re-install. also where did he say that he's using mta:race dragon?
  15. https://forum.multitheftauto.com/memberl ... le&u=42055
  16. You could try to make the ai pathfinding colshape based instead of using waypoints Link
  17. Mr.Hankey

    Slow downs

    GTA simply isn't designed to have so many smoke particle effects rendered at the same time and thus does it very inefficient and causes such a heavy impact on your fps.
  18. alt+tabbing out and back ingame usually solves this problem
  19. Mr.Hankey

    Controller Isues

    be sure to check if MTA found your controller (in the main menu go to settings->controls)
  20. That's no problem 50p and dragon as in his "Trials" race mode you just drive in a straight line from start to finish.
  21. If you're working on resources for multiple servers it's quite useful to keep things seperated. i for myself got a normal 1.0 install (which the editor defaults to), a copy of the zombiemod server, a copy of the vG server, etc... Also adding an option that allows you to modify the server path that the editor uses globally doesn't sound like "lots of changes" to me
  22. Don't you want to share that clever thinking for other people who may run into the same problem?
  23. go to options->movement and check the "Lock movement to axis" checkbox
  24. That's probably due to low weapon stats. Just ask an admin to start the 'defaultstats' resource.
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