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Mr.Hankey

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Everything posted by Mr.Hankey

  1. It seems like the resource is simply broken atm. You can make a bug report for that at http://bugs.mtasa.com .
  2. Mr.Hankey

    The White Rabbit

    The date that the filename contains is the 19th March though.
  3. Mr.Hankey

    The White Rabbit

    The second number is obviously the date "19th March 2010" Also searching "3634" can lead you to the model with the id "13634" which has the TXD name "kickarse" I doubt this is intentional though
  4. fedor you can't really compare this with setElementVelocity since every car's velocity is synced to remote players anyway.
  5. If you have an AMD CPU you might want to try the AMD Dual Core Optimizer (just google it)
  6. No, only scripts that have been downloaded from the server will be executed and if you try to edit an existing Script it will be redownloaded.
  7. All pickups are handled by colshapes internally (getElementColShape) so you might rather try colshape events.
  8. onClientPlayerDamage doesn't get triggered too since the healthhack stops gta's internal damage calculation completly.
  9. The 1.0.3 release version still marks the dumps with an rc tag so thats no problem.
  10. Take a look at yours... Anyhow, as PacMan said, onPlayerDamage most likely won't work, because for as far as I know, health hacks put health back to the original value as fast as you get the damage, or disable it altogether. Could be wrong, but it makes sense in a way if you ask me. The only thing you can really do is adding some checks client-side to see if the player was hit by a bullet. If health doesn't go down, then there's most likely something like hacks stopping damage. I think onClientPlayerWeaponFire should do the trick. If the client player was the hit element and health didn't drop, there sure as hell should be something going on. The problem with this method is that the hit position doesn't take bullet spreading into account so it'll always show the point where the player aimed instead of the actual bullet impact point.
  11. Mr.Hankey

    Still Alive.

    For the good of all of us except for the ones who are dead.
  12. This is just how GTA handles close-range bullet hits. Every shot from any weapon fired at such a close distance does aproximatly as much damage as a single deagle hit does.
  13. You could try using arc_'s race converter to easily convert the map to the new format.
  14. You could try reporting them on game-monitor.com since thats where MTA's server list comes from.
  15. Mr.Hankey

    MTA and SAMP

    The initial point was to answer Malice's post on the first page i guess but the topic has already gone way beyond this. Ideally this discussion would give the people a more or less objective comparison between both mods with some critisim from both sides. Thats also why you're infact pretty welcome here so we also get to know some weaknesses about MTA that we would usually miss.
  16. Mr.Hankey

    MTA and SAMP

    I don't get why all you people suggest to lock/delete this topic. This is the MTA forum. We don't lock topics or delete posts just because we don't like them. Here you can feel free to state your opinion no matter how you think about MTA. Of course some of the posts in here are somewhat agressive towards samp (/me sighs at SATAN) but we still try to keep this a fair discussion between both sides so please ignore posts like SATAN's and wait for a more serious answer that you can discuss on.
  17. look at the syntax of addPlayerXPEffects: addPlayerXPEffect ( player, title, description, color ) As i said it also takes a player element as first argument which is probably what you forgot and thus causing that error.
  18. Make sure that the xpeffects resource is running (Edit:) and that you're using it clientside as the server-side function would be addPlayerXPEffect which also takes a player argument.
  19. First of all please try indenting your code That improves the readability pretty much. Anyway I guess you rather want to call an exported function than exporting a function yourself so in this case you need to make use of the call function which allows you to call exported functions of other resources. Assuming that you're trying to use my xpeffects resource you also need to correct some other mistakes: First of all it's addXPEffects with both X and P being capital letters, secondly the function doesn't return anything so the "string" variable will always be nil and last the color argument needs to be a table in this form {r, g, b}. So in the end your code should look something like this: function xpea () exports.xpeffects:addXPEffect ( "AA", "+1000", {100, 0, 0} ) end addCommandHandler ( "xp", xpea )
  20. https://wiki.multitheftauto.com/wiki/Upg ... m_MTA:Race
  21. Mr.Hankey

    Internet>Lan

    You shouldn't really worry about that ip tag. As the description says it's meant for professional server hosters that have servers with multiple IP adresses. And yes we were just talking about the time it takes for the server to appear on the internet list.
  22. onClientLogin is never called and thus accData is never defined
  23. Mr.Hankey

    Internet>Lan

    You should just leave the serverip tag blank. As the MTA internet list is based on game-monitor.com it usually takes a while ( up to half a day ) for your server to appear http://www.game-monitor.com and the MTA server list.
  24. Mr.Hankey

    Hacking

    Apparently somone found a way to make it possible.
  25. As a temporary solution you could use [MM]Stuart's IRC Echo System though.
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