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Everything posted by Mr.Hankey
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just look through the avg options somewhere there is a list for processes that avg ignores so it wont give you a warning
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Still doesn't work after 10 refreshes. You always get linked to the page http://www.multitheftauto.com/dllib/download.php that always ends up in a HTTP 404 Error
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You could also write everything in a server-side script without any lag at all =)
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[REL] Vehicle Fuel Script v1.5 Public BETA[CLOSED]
Mr.Hankey replied to CodeMaster's topic in Resources
If you already fixed that the fuel is refilling at every marker on the map just skip reading this post =) To avoid that refilling is triggered on every marker in the map you will have to change getRootElement () to either every specific marker element or to a parent element of the markers from the cvvehiclefuel resource. I changed the cvehiclefuel to this because i think the resource root element must be the parent of all marker elements that are created through the .map file but i have no idea if it works =) function onEnterRefillArea(player,sDimension) triggerClientEvent("onGasRefill",getRootElement(),true) end addEventHandler("onMarkerHit",getResourceRootElement(getThisResource()),onEnterRefillArea) function onExitRefillArea(playerplayer,sDimension) triggerClientEvent("onGasRefill",getRootElement(),false) end addEventHandler("onMarkerLeave",getResourceRootElement(getThisResource),onExitRefillArea) Edit: Maybe you can get directly the root element of the marker.map file by using this: function onEnterRefillArea(player,sDimension) triggerClientEvent("onGasRefill",getRootElement(),true) end addEventHandler("onMarkerHit",getResourceMapRootElement(getThisResource()),onEnterRefillArea) function onExitRefillArea(playerplayer,sDimension) triggerClientEvent("onGasRefill",getRootElement(),false) end addEventHandler("onMarkerLeave",getResourceMapRootElement(getThisResource()),onExitRefillArea) -
Um?! the event can't exist if the client hasn't downloaded the files completle because the .lua client script file where the event is added simply isn't complete on his pc.
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I can't see a bug in there. It's just logic that the event doesn't exist as long as the client script hasn't started
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I was opening a topic to ask the same thing... Peds will be only dummies with a stupid IA or will they be able to do something particular, i.e. attacking a specific player with a specific weapon? As you can find >>THIS<< function in the wiki i guess peds will be able to shoot =)
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Does that mean that you may be able to create bullet projectiles with createProjectile in future releases?
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1.: Posssible with some scripting skills 2.: Already done have a look herer: viewtopic.php?f=91&t=21507&st=0&sk=t&sd=a&start=45
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[REL] Vehicle Fuel Script v1.5 Public BETA[CLOSED]
Mr.Hankey replied to CodeMaster's topic in Resources
Don't care about it there are some idiots around the resource center that rate every new resource with 1... -
Actually you can import custom .dff .txd and .col files so custom car and weapon skins/textures can be used in mta but you can't modify the speed of weapon firing rates and you can only increase/decrease the damage of weapons by scripting.
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lol i think you meant "...same in movies" because actually it's really really unrealistic that a car explodes instantly even on a huge car crash
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i experienced this problem too i think it has to do with testing scripts on a localhost server... Sometimes objects/elements just stay visible ingame though you clearly removed them in a function that worked 2 times correctly before and these objects don't exist in the script/element tree anymore.
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I have no idea what Matroska codec is but for me it looks like the background movie isnt a movie but a dynamic rendered scene because in the mta folder there are a lot of textures that are used in the scene.
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lol for me the FPS limit is 60 i think your hardware is just to weak
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Erm afaik the /me command is hardcoded into mta itself. There's no need to script it^^
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um what about reinstalling mtadm?! if there was no coreconfig something went seriously wrong
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just add the command server-side and then pass a variable to the clients to set if it's enabled or not. That wouldn't be so bandwidth cosuming =)
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if you just want this for a client side script you could use processLineOfSight or isLineOfSightFree to get the z height of the object under the car and then check if the difference on the z axis between the car position and the road is higher than GetElementDistanceFromCentreOfMassToBaseOfModel. Dunno if this would work it's just an idea =)
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ai scripts were already done in alpha builds just have a look here: viewtopic.php?f=91&t=22306 I already converted the AI script to the current script syntax and it works pretty fine. You can simply call a function of this script like createPlane with a few arguments like x, y, z, radius, speed, damage and it will create a little plane that follows and attacks you if you are in it's attacking radius =)
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"source" is always related to the event that calls the function. for example if you use triggerClientEvent ("test", source) in a function that is bound to a "onMarkerHit" event "source" would be a marker element^^ just specifie a certain player element e.g: function defAutobahn ( localPlayer ) local nombre = getElementData ( localPlayer "username" ) local theAccount = getAccount ( nombre ) setAccountData ( theAccount, "dc.consecionario", "autobahn" ) triggerClientEvent ( "esconCons", localPlayer ) triggerClientEvent ( "abrirConsAutobahn", localPlayer ) end addEvent ( "definirAutobahn", true ) addEventHandler ( "definirAutobahn", getRootElement(), defAutobahn ) and remember the function getLocalPlayer () returns a player element not the player name
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i can't answer your question but i would ban you for your gang declaration...
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hm... i thought you could just remove the gta clock with showPlayerHudComponent and make your own but when i finished my script everything seems to work perfect except that you cannot remove the gta clock for some reason...
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To check if the player is jailed i would recommend setElementData and getElementData that element data system helps alot with things like that.
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After you added a new resource to the resource folder you have to use the command /refresh or type refresh into the console. Then the server should recognize the new resources and you should see them in the admin panel
