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Mr.Hankey

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Everything posted by Mr.Hankey

  1. i don't know the exact command right now (something like /chatbox say) but at first you can just open the console with f8 or ^ and type say in there
  2. oh sry... well yes i missed it =)
  3. tma the element for the "onResourceStart" event has to be: getResourceRootElement (getThisResource()) if you attach the handler to the root element it will also be triggered if other resources are started
  4. ahhh thx for the reply =)
  5. So are they synced or not? Clientside doesn't have to mean it's unsyced because e.g. projectiles that are created clientside with the createProjectile function are synced.
  6. I had the same issue... my text was cut off but when i took out the last 5 lines it was even longer than the cutted off one but somehow it worked.
  7. I think it's just like the createProjectile () function where the projectiles are synced to though they are created clientside. And first have a look here and then here that looks really interesting.
  8. oh sorry dazza but the time system here is totally confusing me... what time is 12:56 am in the 24h system?? i thought the am pm system goes like this 1-12am and then 1-12 pm...
  9. How can you expect an answer within an hour to a problem that has already been discussed?! Next time use the search function... i don't think it's that hard to type "help.xml" into the search edit field^^ viewtopic.php?f=91&t=22043&p=273309&hilit=help.xml#p273309
  10. are you mad?! the first 3 servers are nearly ALWAYS Freeroam only and then maybe one server with 10 people playing sth or tdma but after that it goes on with freeroam and rpg servers... btw read this topic: >Click<
  11. good idea if you use a pentium4 3.2 Ghz processor
  12. What do you think about this: chat = false function check () if isChatBoxInputActive() == true and chat == false then triggerServerEvent("playerChatting", getLocalPlayer()) chat = true elseif isChatBoxInputActive () == false and chat == true then triggerServerEvent("playerNotChatting", getLocalPlayer()) chat = false end end addEventHandler ("onClientRender", getLocalPlayer(), check) I haven't tested it yet but maybe it works^^
  13. I already had the idea but that was 4 days ago so i didn't wanted to start again^^ but i will definitively make one with serverside objects =)
  14. Hi last week i was sick of warping to a position in the game, open the admin panel and copy the position to find the coordinates for a map object so i started coding a map editor myself. The editor currently might have a few bugs but i did my best so hopefully this will make mapping for mta:dm a lot easier until the official map editor is released. Everyone who finds a bug or can even fix it is very welcomed to post here or if he wants i can add him as an author at the community site so he can upload the fixed version. The download and a few demonstration pictures can be found >>Here<< And at last a more detailed description =):
  15. I have the same problem but for me every window or popup that has an opacity lower than 100% causes this problem. For example i used winamp with an opacity of about 60% and it made the game lag like hell so i changed it to 100% and everything worked fine...
  16. nice script! I had the same idea but didnt had the time to code it^^ and btw a suggestion: To make it easier for admins to see if someone uses the sobeit or your airbreak it would be good to add an image about the car that uses the scripted airbreak just like the chaticon =)
  17. Use /bind vehicle_next_weapon and /bind vehicle_previous_weapon to bind 2 keys with those you can switch weapons inside a vehicle.
  18. Erm... first i dont know if i get the "bug" right because you didn't stated what exactly goes wrong^^ and second i never had such a problem =)
  19. you can still set the cameramode to fixed and place the camera somewhere behind the carrier and update the position and rotation every frame but as in another topic shown that can look really crappy...
  20. Use a command or an enter marker that is attached to the submarine but i think you still have to disable the collision of the submarine because the normal 3rd person camera of the dinghy would be blocked by the collision of the submarine...
  21. simply attach the submarine object to a dinghy =)
  22. hm... the lines look like the light system in those singleplayer discos that's definitvely a nice feature =) Offtopic: ARGH look at the chat... I thought another funny superweapon would be a carpet bomb and started coding one but now i have to see that you already already the same idea...
  23. if you only use 10-15 fps and make a low-res video out of about 100 images it could be quite funny^^
  24. just wait for the map editor
  25. i think it will create a 3d line with perspective because in the new version of interstate69 lucif3r uses this function to create a "laser beam" but as brophy said we can't use it at the moment =)
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