eAi
Retired Staff-
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Everything posted by eAi
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I quite often say "long things", unlike most of you people I have a lot of things to do.
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No, you'd ask BLUE to do it. eAi
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All servers will run some sort of mod, otherwise there would be nothing to do - no vehicles, no pickups. The default will probably be deathmatch, similar to the current version's. eAi
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..::OpiuM::.. You don't need to write to GTA's memory, blue does that for you. If people think that dodging bullets would be possible in slow motion, they're wrong. Most bullets, except projectiles hit instantly (i.e. the point they're going to hit is decided when the bullet it fired). eAi
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Its very easy to watch a program run and see what its doing to the registry. This would probably last for about 5 minutes. The only way we could enfore an ID system would be to charge for MTA, and thats not going to happen. Hardware IDs may work, but again these can be faked. eAi
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MTA does not use the normal scm, we just use a dummy one thats 526 bytes long and can't be changed by addon developers (one of the few things). The addon (C/C++) has access to all the scm functions and can use them easily. eAi
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We have discussed this as a team, and we're going to try to think up a method for ensuring addons are safe. As has been pointed out, an addon could theoretically do anything to your system, be it a half-life addon or a blue addon. I think the key will be that certain addons will appear that are considered the best - like CS on half-life, and these will be safe. Its only when you start downloading random addons that are new that you should worry about the safety of them. eAi
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It'd be possible to add them through an addon, but quite hard to sync between clients, as it stands. eAi
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Mods will have complete control over how blue appears, they'll be able to change the colour of blue's interface, the background etc, as well as creating their own menus which can be displayed in game. eAi
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If we were to do this it'd only ever be optional, and I expect most admins would disable it. eAi
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If the reason your genuine reason for attempting to mod MTA is to make the game fun and that you don't do it to annoy genuine players, then blue's addon should provide all you'd ever want and more. If you just want to ruin other people's games, then blue is not for you. eAi
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Its possible for the addon to change the vehicle's handling without changing the handling.cfg, so you could create an addon that'd allow you to "upgrade" your car for points or whatever, like $1000 to increase the max speed.... just an idea. I don't think it'd be particularily fun just having people playing with random hacked handlings. eAi
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A cvar is a setting that can be set through the console. Examples would be setting console text. Servers can also have cvars that are "inflicted" on the clients when they join. eAi
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As anyone who has read the development of this sub-forum over the last day will know, we've definitely got some very frequently asked questions. I'm going to have a go at answering some of them. If i've missed one, send me a forum message and I'll answer it and add it. First some general guidelines: o NO FLAMING o Do NOT ask for a release date. o Search HERE for a thread covering the same subject before you post. o No irrelevant posts here, those belong HERE. o Post MTA Mod ideas HERE and MTA Mode ideas HERE instead of making a new thread for each. The F.A.Q. 1. Modding support. As stated on the original page, modding support will be one of the main features of blue that will hopefully make the game much more varied at exciting. Many people seem very confused about how this works, so I'm going to try to explain how we see it working (it may change). You'll visit a site and download a mod in a zip file or an installer. Installing this mod will add a few files to your vice city folder - no overwriting. Next, you'll launch blue, you'll choose the mod you just installed from a list, and have a look at the servers avaliable for the mod. You'll choose a server with a juicy ping and connect to it. Thats it. The server will check that you have the correct files. Another point that seems to confuse people is that its not the server owner (though it could be) who has to write the modification+addon. It could be anyone, server admins can then download the server version and install it on their server. When we refer to "addon", we're refering to a .dll file (or .so on linux servers). When we refer to "modification"/"mod" we're refering to the complete resources needed for the game-mode such as textures, sounds, sprites etc. Addons will have to be coded in either C or C++. We will be providing support for a free IDE and compiler as well as Visual C++ 6, both will work as well as eachother. We will also be providing some useful 3rd party tools that we think you will find useful along with some sample source code. Although C or C++ knowledge is useful for writing the addon of your dreams, we expect that by reading through the existing code and fidiling around you should be able to get the hang of it easily. We will also hope to provide tutorials and other support for writing specific parts of addons and gamemodes. 2. When will blue be released??! We don't know. The progress bar on the main page gives some indication, but it shouldn't be relied upon. 3. Can I beta test? No, we'll release information about how we will be beta testing blue nearer its release. Only three FAQ so far, but I'll do more when someone suggests one. Please forum-message me with any suggestions.
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We haven't thought about it, we've got a huge ammount of work ahead of us, but we'll try to think how we could do color codes, perhaps as a server option (to allow or dissallow them). eAi
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Yes. Addons will be able to control many aspects such as if vehicle weapons will work. blue itself won't have a cvar, but it is entirely possible for a 3rd party developer to create one. eAi
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Posty, you still don't seem to understand that addons will not be unique to each server, you'll probably get lots of servers all running the same addons. Its not like MTAmA where server admins choose what code they want to run, its more like CS, where people download a mod then get to see all the servers running that mod. eAi
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We're not aiming initially to make blue support co-op, but it'd be possible to do a certain ammount by having a server that issues the same scm commands to all clients (through a server addon). No, we haven't ditched GTAIII. eAi
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Yes, it works fine with SP2, as it stands. eAi
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You will need some intelligence though... we can't give you that in the SDK... eAi
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We're going to try to make it so that anyone can write addons, we hope that we'll be able to offer a large selection of tutorials that'll guide you through the creation process, even if you know no c++. eAi
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You're not reading are you. Please read the information page before you ask questions. Sound in the car I haven't tested so I can't tell you Boats can easily be made bulletproof through the addon if required All the rest are possible with addons (though I'm not sure boats can aim their gun). eAi
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It was started back in October 2003. Do not use the 60% on the progress bar as an indication as to how long it will take to complete, as it is not accurate. It'll be done when its done, I can promise you it won't be out in September. eAi
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We'll be working with some addon developers to work out how we can streamline the process of creating a modification for blue. eAi
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It'd probably be possible to add some sort of co-op support to blue through the addon (by calling scm functions), this wouldn't be perfect, and some missions would be more suited to it than others... eAi