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eAi

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Everything posted by eAi

  1. eAi

    Races

    I can't say I've read all the posts here in depth, but: MTA allows you to really do what you want with your server. You can run one gamemode endlessly if you want. By default, we're going to release with a set of gamemodes and various resources for managing them. This will probably result in a similar system for servers as most other games - gamemodes cycling over time and/or being voted on by players. The admin genuinely has the flexibility to do what they want in this respect. Equally, scripters could design a mode that scrapped our manager resources and just had a single mode. This might be applicable for an RPG mode that wants to run 24/7 for example. We may find after release that this is a popular route to go down, we'll just have to see.
  2. I've never heard of anyone in England celebrating it on the 24th? We're aiming to release as soon as we can, but we won't rush it to get any particular date, and you won't see a countdown till it's 100% complete and packaged ready to go (we may not do a countdown of course)
  3. eAi

    Parachutes

    No, we won't support parachutes in the initial release. It's fairly high up our todo list though. Parachutes are coded entirely using the SCM in GTA:SA, as we do not allow the SCM to be used at all, parachutes will not work in MTA. We intend to provide support for parachutes as soon as it is practical - hopefully in a suitably generic fashion that can be exploited by scripts to produce all sorts of other exciting things.
  4. Lua does not see 0 as being equal to false, so 'if not a' is not the same as 'if a ~= 0'
  5. Yes, that looks like it'll work, except you'll want a space before 'was', i.e. " was teleported". As for colors, yes, you can use them, just by adding the RGB value as arguments. The full definition for outputChatBox is: [lua]bool outputChatBox ( string text, [ element visibleTo=getRootElement(), int r=255, int g=255, int b=255 ] )[/lua]
  6. You mean to query an MTA server?
  7. No, I don't have it installed - it'll conflict with DM. I'm 99% sure the issue is the anti-cheat, I know that it is incompatible with Vista, I'm pretty sure that its fixable too though. Vista support isn't our priority right now though.
  8. I think the reason race doesn't work is our anti-cheat/hack code, so my test was probably unfair as our internal builds do not have it enabled (we like to cheat!). I'll have to look at getting that to work on vista. That said, one way or another we can get MTA to work, we may have to resort to releasing a version with less anti-cheat though.
  9. I've just tried MTA:DM on Vista (Business N) and it appears to work fine. I haven't tried race, but I don't see why that wouldn't work.
  10. Send me a free copy and I'll make MTA compatible
  11. eAi

    Well then

    Do you have the folder where that .set file should be?
  12. eAi

    Well then

    I've never heard of this issue happening appart from it being a corrupted gta-sa.set file. Double check it isn't there, because every other time I've seen this its been because of this.
  13. eAi

    Well then

    Have you deleted "My Documents\GTA San Andreas User Files\gta_sa.set"? If that doesn't work, explain exactly what happens. There is no way that installing MTA can break the standard SA install, no modifications are made to any San Andreas files.
  14. Ok, well, sorry about this! I guess we didn't really realize that this is what would happen - I've had similar things with installers before and like you, was very annoyed! Anyway, I've built a new installer that I think fixes this issue, you can get it here. Once again, sorry!
  15. I don't see us supporting it, it has the potential to give you an unfair advantage. That said, if Racer_S is interested in working with us, we might be able to make a special version built into MTA at some point. I don't think we have the time to do it entirely ourselves.
  16. I think we will add it, at some point, I don't think it looks like it'll get into this first release though. An issue with showing it over the loading screen is that the loading screen doesn't always show - if the mod is already loaded (i.e. you've played on a server once already), it just goes in instantly.
  17. eAi

    Entirely off topic...

    Time to boycott D-Link.
  18. http://www.amazon.co.uk/gp/product/B000 ... s&v=glance
  19. MTA:DM is not delayed and is has had no delays - we've never announced a release date so it can't be delayed. As has been mentioned, we recently removed a number of features from our roadmap for our 1.0 release in order to speed things up. We want this out as much as everyone else, and we're continually balancing features with the time they take to implement. In the end, we consider that a basic free-for-all game, like some other mods is not really that fun to play, hence we need these features. As with any spare-time project, Real Life gets in the way. This has been an issue for some of the team this summer, which is resolving itself now. Anyway, we always welcome people's input, just remember we want this out as much as you do.
  20. Its technically hard to do once GTA is running as GTA takes the water definition files and converts them into a load of stored polygons... Theres no "water level" variable as far as I'm aware. It'd be interesting to do, and likely its possible. I'll look at it one day
  21. eAi

    Ban System

    People can cause a lot of distruction before they get banned 30 times... Email addresses are trivial to get - anyone who owns a domain can accept anything @theirdomain.com and that takes no setup at all. Theres many websites that provide disposable email addresses that vary hugely. All in all, it doesn't work. A time delay will just frustrate valid users...
  22. Its been tested somewhat with high pings, we can't prommise though. Sync should be better than the race mod, generally and much better than MTA:VC.
  23. Considering professional software developers get paid upwards of $40 an hour, and that implementing peds would be a few weeks work, your money won't go far... Peds will come when they come.
  24. The same reason bullies beat kids up in the playground - they enjoy provoking a reaction from people. The "OMFG he hacks" calls that gets aimed at him are what cheaters do it for. They want to be "l33t" and they can be bothered to do it by getting good at the game. We will improve our anti-cheat, but in the end anti-cheat could be a full-time job - we'd never actually add any features.
  25. There are two types of objects in San Andreas: Buildings and Objects. We use Objects, Buildings are more light-weight, they aren't physical so they can't move/explode etc. Hence, you can have many more buildings than objects.
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