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eAi

Retired Staff
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Everything posted by eAi

  1. We've fixed this in the upcoming deathmatch mod, we will likely back-port the fix to race once it is out. The issue was in our network layer (that we didn't write). I would not advise disabling anti-cheat unless you really trust your players. Anti-cheat will not make players time out and as far as I'm aware doesn't have any false-positives.
  2. Thats a nice idea - screenshot looks good! I'll warn you that we're changing the map format for dm quite a bit. It'll still be XML, but different. As such you might have to remake your map (or we may provide a converter).
  3. Yes Yes Not at the moment, that may change. Yes No, we've disabled that. SMG is powerful enough as it is. Well, the sync will be worse for passengers as their latency is affected by their driver's. Can't be sure what the final result will be though.
  4. We already have built in support for both dx8 and dx9, thats the most minor issue with back-porting to VC or 3. It'd be a big job, mainly because SA is so different to VC and GTA3, we'd lose a lot of features.
  5. Its almost certainly a PC issue. We do stress the game quite a bit more than standard single-player does. As such, I'd suggest an upgrade... That said, the upcoming MTA:SA will be optimized more, so hopefully it will be less of an issue then.
  6. eAi

    Draw Distance

    It could be said that it gives you an unfair advantage to see further than other people. Ideally, we want everyone playing identical games, so I doubt we'll allow this. The only way we would allow it would be if servers could control it.
  7. Send the map to ChrML and he might be able to tell you why it does it.
  8. eAi

    Xfire SDK

    Something we can look into... We've got a lot on our plates at the moment, so maybe not in the first release, but we'd like to do it.
  9. eAi

    Fuckers

    If you install MTA to a folder with files already in it, it is possible these will be deleted when you uninstall MTA. As such, install MTA to a folder that doesn't exist yet - or just use the default one.
  10. We might look into solving it, but its hardly a "huge removal of functionality". Just prefix and suffix your tag with something else, or prefix the whole tag with another character, e.g. - or a space. I know its annoying, but to be honest we really have a lot of more important things to look at fixing right now
  11. I guess the thing about the shooting around corners issue is that its more noticeable in an FPS style game than in GTA, because corners are there more, and you're often much closer to other players in FPS. As such, this shouldn't be a major issue in GTA - its certainly annoying to get shot around a corner!
  12. You won't get kicked for cheating if you're banned, but you will if you do not have a clean GTA install. Reinstall GTA from scratch and you should be fine.
  13. eAi

    UPDATE PLEASE MTA GTA3

    It takes a lot of work to do a mod for one game, we cannot be expected to do a mod for three or even two games. SA is a bigger step from VC than VC was from 3, as such its harder for us to support different games - certain areas of GTA changed considerably between the versions... We would like to do GTA3 and VC again, but SA would seriously suffer if we did, it'd probably be anywhere between 3 months and a year of work to support both games again.
  14. As has been said MTA does not and never will run on consoles, unless of course you can hack them to run windows...
  15. You could just do what Cray said before you go through the whole uninstall-reinstall processs... might be easier!
  16. They could try, but they'd get hit with a massive law suit! No we wouldn't, we just get a quiet 'cease and desist'. Either way, its not going to happen.
  17. eAi

    CamHack

    See the topic on SAAC, the same applies here.
  18. go to http://light.mtavc.com and click on one of the download links on the box on the right of the page.
  19. eAi

    MTA:SA on PS2 POLL

    Its a good idea, but it'll never happen. Sorry. Feel free to vote, just remember that MTA will never do it - its technically very hard, it'd probably require a modded PS2 (which is illegal in most countries) and we've got more than enough on our hands as it is. This has been brought up many times before (search for PS2).
  20. As Blokker says, its possible, but it requires a fairly large ammount of knowledge about low-level programing and even more importantly a huge ammount of time. Consider that we've had a team of between 3 and 7 people working on MTA non-stop for 3 and a bit years and we're nowhere near finished!
  21. That is odd, we'll look into it.
  22. Hacking the exe will not work, we change the pool size at runtime. We'll look at increasing the limits at some point.
  23. eAi

    auto aim

    Auto aim is for consoles which don't have the granularity of control that the PC's mouse offers. As such, its not needed in MTA.
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