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BTH

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Punk-@ss B*tch

[email protected] B*tch (12/54)

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  1. Wine or Cedega... Don't know if MTA works.
  2. Scripting Tutorial 7 - Bomp Shop - Tuesday 13 March 2007 (16:18)
  3. Write that in English, and i might help you.
  4. Not necessarily. You can easily move a lot of objects in unison without writing lots of script code (object arrays and loops for example). Moving a lot of objects in the same direction and with the same speed should be no problem. Same goes for pickups (assuming you can dynamically set the xyz attributes). I was also thinking of the glue function. This will come in handy if you want to move objects as one... You beat me to it
  5. SA:MP has deathmatch, MTA: SA has quality. EDIT: MTA: SA is only racing at the moment, but deathmatch is coming. Sometime.
  6. Th error is from the error reporter(!). Just ignore it.
  7. http://forum.mtavc.com/viewtopic.php?t=18501
  8. It can't be added easily AFAIK. The source code he posted was for .NET. MTA is coded in native C++.
  9. Doesn't Lua have built-in support for copying tables?
  10. You're mixing up C++ and Microsoft Visual C++. Native C++ does not use .net
  11. Whats the point of this? [lua]function copyTable ( src, des ) for k,v in pairs(src) do if (type(v) == "table") then des[k] = {} copyTable(src[k],des[k]) else des[k] = v end end end[/lua]
  12. BTH

    MTA at x64?

    http://forum.mtavc.com/viewtopic.php?t=19115 http://forum.mtavc.com/viewtopic.php?t=19086
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