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Posts
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Everything posted by Dark Dragon
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mtaserver.conf or with the scripting function setFPSLimit(45)
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good luck extinguish this fire in the 5 seconds before the explosion also, the settimer was meant for the thing mentioned in the first post which sounds like he just wanted to disable it two minutes after vehicle enter. actually i don't see what makes you think he wants to extinguish vehicle fire, for the hydra thing you can just count
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set the fps limit to 45 or below and it should work, its a gta related bug, if it already is like that, then its another bug which should solve itsself as soon as another player joins the server or a ped appears
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but what does it have to do with the turret position? isn't he trying to simulate a tank of water that is becoming more and more empty? well when reading the first post again he says something about a timer of two minutes, well making the turret only work for two minutes is really easy using setTimer
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The videos I made can be viewed here: https://www.youtube.com/user/DarkDragonGER at the moment there are 5 videos, but im still uploading:
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get if the player is in a fire truck, get if hes pressing fire, calculate the milliseconds he used it using get tick count twice toggle the control off when the used time is too high (maybe also don't forget to re enable it when he exits, re remove it when he enters again)
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not 21 nor 45 contain anything.
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[REL] RCG - Roller Coaster Generator plugin for editor
Dark Dragon replied to DakiLLa's topic in Resources
beautiful tool! -
>>>oid<<< not iod
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createColCuboid
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[Outdated] Unofficial MTA Script Editor 0.3 (4851) RELEASED!
Dark Dragon replied to 50p's topic in Scripting
yeah i hope someone cam make out whats the problem with external http server some people are just haying problems with them randomly -
[Outdated] Unofficial MTA Script Editor 0.3 (4851) RELEASED!
Dark Dragon replied to 50p's topic in Scripting
my suggestion: make it work with external http servers - only the clientside stuff should get uploaded, of course you have to enter accound and passowrd. there should be an option for direct upload on save -
[Outdated] Unofficial MTA Script Editor 0.3 (4851) RELEASED!
Dark Dragon replied to 50p's topic in Scripting
this sounds very cool, it will definitely speed up resource making process a lot! i can't wait for it to be released -
the drunk animation just looks silly and crappy. keep it as it is now, for some spooky time i suggest you to change the weather to 2592, the sky gradient to 0 0 0 0 0 0 and the time to 00:00. it will be really dark
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you're in luck mr, some fool is sending it to you.
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i guess you're talking about valhallas, they've always been staying on one nightly instead of staying up to date - get to know what nightly they use (website) and get that one, then you should be able to play there
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update the version on the resources center please
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the markers don't do anything as long as you don't make them do something, you could for example use the onMarkerHit event http://development.mtasa.com/index.php? ... nMarkerHit for your first problem, if you're sure your running the latest version of the editor, you should report this bug on mantis http://bugs.mtasa.com/ so talidan can fix it
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lol zehn millionen jahre und mehr, vielleicht werden eure großenkel es dank dem lebenselexir noch miterleben
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you're god, all the things the peds have to do must be told to them, they don't know anything and want to be enlightened by you or just stay at their location and wait for death, thats all they can and haven't be taught. MEANS: you can script the AI
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the two changes i've noticed so far are -barrels which don't exist for you anymore (already exploded) can trigger another explosion for you when another player still sees them and the explosion occurs for him -when you "activate"(touch them so they start being dynamic) dynamic objects, then go far away so they stream out, then return they sometimes have weird positions (laying around, half in ground) instead of being back on their "spawn" position, like it was in old race
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if you want to run the emulator you will have to follow the steps in the first post. theres no way around it.
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there are some minor changes, but the orange mines still work as before, so do 97% of the other things
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but the fact is: they look better with it
