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Posts
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Everything posted by Dark Dragon
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not everything that sounds easy is easy. some people might think its only like a single line to add somewhere but it isnt. even if it would be possible to enable them within 5 minutes it would need proper testing and could cause bugs.
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if you'd like to use the map editor you should not click "quick connect" but "map editor" or whatever its called. when you use the forums search you can find a topic which tells you how to make the map editor run on vista, but the main game will never work on vista.
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pwned well yeah more gamemodes and maps. And a "Get more resources" button in the main menu of mta which links to the resources on mta community - it seems to me like many people don't even know it exists, which is not so good.
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the map center has been shut down, the map is lost until its uploaded somewhere else
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by the way, all your bugs are related to the location, move it somewhere closer to san andreas (inside the world bounds) and your map should work fine, the sliding is fixed in 1.0
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maybe you should make it compatible with one or more gamemodes. at least you should not have removed the ".zip" from the file before uploading lol
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i love the 6th sense nearly everybody seems to have which provides them with topic names which are even more useless than a sandbox in the desert
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could you be a bit more explicit? it could be one of the features of the server you've been playing on for example.
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use the locations button at the top of the screen
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you can put that into an EDF
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the problem sounds like you wrote down that it should pop up when someone joins but not that only this person should see it.
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Auto Update for nightly build Server?
Dark Dragon replied to capitanazop's topic in General discussion
seriously is this is not enough for you then go and code it yourself -
5. basically you just need some webspace, the external download can provide much more speed that an average dedicated server can but usually less than a root server. all client-side files +images+help.xml+sounds+models+textures+[...] need to be uploaded. serverside script files and the meta.xml DON'T need to be uploaded. i recommend you not to use it atm, many people have random problems downloading from them and the overall benefit is small as long as you don't have too much music, sounds, images and models.
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AFAIK this is a problem with the latest nightlies, revert to some earlier version and is should work again.
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Auto Update for nightly build Server?
Dark Dragon replied to capitanazop's topic in General discussion
2 topics below yours: https://forum.multitheftauto.com/viewtop ... 87&t=24787 i wonder how you could not have seen it?! -
https://forum.multitheftauto.com/viewtop ... 91&t=24846
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maybe the traffic and peds resources get tested but testing traffic light sync would be a cool idea too.
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function PlayerDied ( ) local x = 2034.3935546875 local y = -1402.564453125 local z = 17.296909332275 local r = 202.57781982422 setTimer ( spawnPlayer, 60000, 1, source, x, y, z, r ) --spawn player after 1 minute in the hospital -- i want the code below just to show to the guy who died and in some color outputChatBox ( "Has sido gravemente herido si en 10 minutos no se presenta un medico",source,255,0,0 ) --source is the player element which died so we take him as the element it should be visible to | 255,0,0 would make this text red outputChatBox ( "seras trasladado automaticamente al hospital",source,0,255,0 ) --same here, except that 0,255,0 would make this text green end addEventHandler ( "onPlayerWasted", getRootElement( ), PlayerDied )
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if you just need one color for the whole text you can use the color parameters in http://development.mtasa.com/index.php? ... putChatBox bool outputChatBox ( string text, [ element visibleTo=getRootElement(), int r=255, int g=255, int b=255, bool colorCoded=false ] ) --255 255 255 == white for more colors you can use hex codes with # (for example "#FF0000Hello" would make the Hello (and everything after it till the next hexcode comes) appear in red, however if you want to use it you need to enable color code with a "true" after the color parameters (see example) as you can see theres also a element visible to parameter, for example when using a command for personal messages it could look similar to this: function pmSendingFunction(player,command,targetplayer, ...) local message = table.concat({...}, " ") outputChatBox("PM from #FF0000"..getPlayerName(player).."#FFFFFF: "..message,getPlayerFromName(targetplayer),255,255,255,true) end addCommandHandler("pm",pmSendingFunction) however this is untested but should work ah one more thing: you can also use outputChatBox client-side, in some/many cases this can be a better way to go just using if blah == getLocalPlayer() then outputChatBox("hello") end well that depends on what you want to archive
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[REL] RCG - Roller Coaster Generator plugin for editor
Dark Dragon replied to DakiLLa's topic in Resources
could you make it possible to change the direction the pieces are set? for this basic street its correct but when trying with a looping (to create a tube) its just rotated the wrong way to work at all i've also experienced bugs with the test mode. all objects except the control points disappear. is there anything i can do? -
only the server owner can decide what the fps limit should be.
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it was awesome just missed nico bellic
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OMG my spacecowboys gamemode is first example picture for gravity vector
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so basically the more we post the more he wants? then I'll be outta here now.
