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| BIG Roleplay — Donde tu historia cobra vida En BIG Roleplay encontrarás una experiencia seria, estable y cuidada al detalle, pensada para que desarrolles tu personaje sin límites y vivas un rol profundo dentro de una ciudad que evoluciona con vos. ¿Qué te espera en BIG? Sistemas propios y optimizados: skins personalizadas, vehículos exclusivos, mejoras visuales y un rendimiento fluido incluso en momentos de alta actividad. Eventos dinámicos e inmersivos que transforman el día a día del servidor y mantienen la ciudad siempre en movimiento. Propiedades en múltiples zonas, listas para que elijas tu estilo de vida: oportunidades únicas. Acceso inmediato a vehículos desde concesionarios! la movilidad no será un problema. Facciones abiertas y en crecimiento, preparadas para que nuevos líderes construyan su propia identidad, normas y jerarquía. Economía equilibrada y sistemas legales e ilegales que permiten elegir entre el camino limpio… o el más oscuro. Un mundo abierto para imaginar, crear y evolucionar. Tu personaje, tu historia, tu huella en la ciudad. ¿Listo para vivir a lo grande? Esto es BIG. Unite ahora y comenzá tu historia: Discord: https://discord.gg/bigrp IP del servidor: mtasa://51.81.48.91:22007
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A MX Resources é um grupo de desenvolvedores especializado na criação de soluções profissionais para servidores MTA, com foco em qualidade, desempenho e organização. Atuamos no desenvolvimento de sistemas personalizados que contribuem diretamente para a estabilidade do servidor e para a experiência dos jogadores. Oferecemos modelagens profissionais de skins, desenvolvidas sob medida para cada projeto, com identidade visual própria, texturas limpas e otimização completa para uso em MTA, garantindo qualidade visual sem comprometer a performance do servidor. Também trabalhamos com scripts profissionais em Lua para MTA, criando sistemas voltados para servidores de roleplay, com código limpo, estruturado e otimizado. Nossos recursos são pensados para serem escaláveis, estáveis e fáceis de manter, além de contarem com suporte técnico pós-entrega. Além do desenvolvimento in-game, a MX Resources oferece sistemas completos para Discord, incluindo bots personalizados, automação administrativa e recrutamento 100% automatizado. Essas soluções ajudam a reduzir o trabalho manual da equipe administrativa e mantêm o servidor organizado e eficiente. Todos os projetos são desenvolvidos de forma personalizada, seguindo padrões profissionais de desenvolvimento, comunicação clara e respeito à identidade de cada servidor. Nosso objetivo é entregar soluções confiáveis, modernas e preparadas para evolução contínua. Para mais informações, portfólio ou solicitação de orçamento, entre em contato com a MX Resources.
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zVoltz joined the community
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womaiyo started following [HELP] Texture error: Any idea how to fix it?
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Hi, I'm having this issue with textures on custom models. As you can see in the video, when I move a little farther away, the custom texture fades out and gets replaced by the vanilla game texture. I've already tried engineSetModelLODDistance, changing arguments in engineImportTXD and engineLoadTXD, but the problem keeps happening. Any ideas? I remember this didn't happen in older versions of MTA. https://www.youtube.com/watch?v=6sWZeKeRm4k
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batikan41 joined the community
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womaiyo joined the community
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Yeah, I worked on something similar some time ago, but I ran into many challenges when converting Figma designs into MTA Lua scripting. While the editor does offer a way to create layouts based on Figma templates, that approach is still very limited and quite basic. Because of that, I decided to build this app. It allows you to design the entire interface directly within the application and export a complete, ready-to-test MTA resource with ease. Thanks for your comment!
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MarvelSK started following Give a choice: disable auto-updates
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NoxxeR changed their profile photo
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We need to make MTA/SA-MP and Vice City-multiplayer more active, so I made a blog where I can post news from my side and so we support and keep these games active. https://www.gtagaming.hs.vc NoxxeR
- Last week
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¡Bienvenido a BIG Roleplay! Servidor de Roleplay en Multi Theft Auto donde tu historia importa… y cada decisión cuenta. ¿Qué nos hace distintos? Comunidad activa y amigable Sistemas únicos creados desde cero Economía realista Facciones profesionales (policía, servicio médico, funeraria , ilegales, empresas) Skins personalizables con gráficos muy buenos Optimización total para ping estable y buen rendimiento Staff capacitado y soporte inmediato Búsqueda de staff activa ¿Nuevo en el RP? No te preocupes, tenemos guías, tutoriales y mentores para ayudarte desde el primer minuto. Únete ahora y comenzá tu historia: Discord: https://discord.gg/bigrp IP del servidor: mtasa://51.81.48.91:22007 BIG Roleplay — Donde el rol se siente REAL!
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I7EU started following cl29 error
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5ive started following I can't play (turn off vpn)
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ZeusDev started following cheaters canceling onClientPlayerDamage , Hydra Speed and MTA UI Editor
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Vehicle handling doesn't affect aircraft top speed because MTA has a separate velocity cap specifically for flying vehicles. This is controlled by setAircraftMaxVelocity. The default value is 1.5, which roughly translates to that 270 km/h limit you're hitting. To increase it: setAircraftMaxVelocity(3.0) The parameter is a multiplier, not an actual speed value. Some reference points: - 1.5 = default (~270 km/h) - 2.0 = ~360 km/h - 3.0 = ~540 km/h - 5.0 = ~900 km/h There's no documented maximum limit for this value, but extremely high values may cause physics instability or unexpected behavior. Keep in mind this applies to all aircraft globally, not per-vehicle. If you need to check the current value, use getAircraftMaxVelocity. local currentMax = getAircraftMaxVelocity() outputChatBox("Current aircraft speed cap: " .. tostring(currentMax)) So yeah, handling is for ground vehicle physics. Aircraft speed limits are a separate system entirely.
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abolfazl valizade joined the community
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Really cool project! It's nice to see someone putting effort into tooling for MTA. The community really lacks this kind of stuff and it's a shame these posts don't get more attention. I'm actually working on something similar myself, a direct converter for developers that goes from Figma to MTA. You design your UI in Figma, tag your layers with suffixes like _checkbox, _image, _button, etc., and it exports the whole thing ready to use. Different approach but same goal: making UI development less painful. Good luck with the project, hope it gets the traction it deserves.
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ZeusDev changed their profile photo
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anti-cheat cheaters canceling onClientPlayerDamage
ZeusDev replied to MineX server's topic in Scripting
Unfortunately that's not how MTA's damage system works. The official Wiki explicitly states: So onPlayerDamage server-side is not authoritative at all. If a cheater cancels onClientPlayerDamage on their client, the server never receives onPlayerDamage because the damage was prevented client-side before synchronization even happens. The player becomes invincible and your server sees absolutely nothing. The phrase "never trust the client" is correct, but in this case MTA's architecture forces the client to be trusted for damage events. That's the core problem here. A Real Approach: Server-Side Health Validation Since you can't rely on damage events arriving, you need to validate expected damage against actual health changes using data you CAN trust server-side: local playerHealthCache = {} local HEALTH_DISCREPANCY_THRESHOLD = 50 addEventHandler("onPlayerSpawn", root, function() playerHealthCache[source] = getElementHealth(source) end) addEventHandler("onPlayerWeaponFire", root, function(weapon, _, _, _, _, _, target) if not target or not isElement(target) or getElementType(target) ~= "player" then return end local expectedDamage = getWeaponDamage(weapon) local currentHealth = playerHealthCache[target] or getElementHealth(target) local expectedHealth = math.max(0, currentHealth - expectedDamage) setTimer(function() if not isElement(target) then return end local actualHealth = getElementHealth(target) local discrepancy = actualHealth - expectedHealth if discrepancy > HEALTH_DISCREPANCY_THRESHOLD then flagSuspiciousPlayer(target, "GODMODE_SUSPECTED", discrepancy) end playerHealthCache[target] = actualHealth end, 150, 1) end) function getWeaponDamage(weaponID) local damageTable = { [22] = 8.25, [23] = 13.2, [24] = 46.2, [25] = 49.5, [26] = 49.5, [27] = 39.6, [28] = 6.6, [29] = 8.25, [30] = 9.9, [31] = 9.9, [32] = 46.2, [33] = 75, [34] = 75, [38] = 46.2 } return damageTable[weaponID] or 25 end function flagSuspiciousPlayer(player, reason, data) local serial = getPlayerSerial(player) outputDebugString(("[AC] %s flagged: %s (data: %s)"):format(getPlayerName(player), reason, tostring(data))) end addEventHandler("onPlayerQuit", root, function() playerHealthCache[source] = nil end) The idea is simple: when someone fires a weapon at a player, you know the expected damage. Then you check if their health actually dropped by that amount. If they keep taking hits but health never goes down, something's wrong. Also worth noting that wasEventCancelled() on client won't help for anti-cheat since the cheater controls that environment entirely. They can just patch out the detection or spoof the result. -
general11 joined the community
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https://wiki.multitheftauto.com/wiki/SetAircraftMaxVelocity
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Hello , i changing all of vehicles speed with vehicle handling but i can't change hydra speed for more than +270k/h , why? its mta limit?
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karamel started following Куда делись списки серверов ? and Куда делся master list / списки серверов ?
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Доброго времени суток ! Решил тут как то зайти по играть в любимый мультиплеер мта , но тут удивился при заходе, нет списков серверов куда они пропали ? Почему мастер лист вечно коннектится и не может выдать списки серверов ? Что случилось ? Думал у меня у одного такая ситуация, а оказывается у многих не показывает списки серверов. Сейчас нужно заходить только по айпи адресу, что это затрудняет всех игроков и пользователей мта, но это геморйно искать и заходить ! Верните на место, чтоб поиск всегда работал ! Скрин не могу скинуть пишу с телефлна !
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can someone help meeee please;;; https://pastebin.mtasa.com/8666929247 When I run mta, after a short while it gives a kernalbase.dll error. my spec:rtx 5060 i7 14650hx 32 ram ddr5 5600 I really don't understand why.
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Недавно зашёл в мта думаю щас по играю , и тут опа нет списков серверов ? , что натворили уважаемые разработчики ?, верните пожалуйста , это было на много удобнее , чем сейчас заходить по IP address , пожалуйста верните чтоб мастер лист работал !!!!!
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m2Dsos joined the community
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Hello, I downloaded the game after a few years and I can't play on any server because of the VPN turn off. I should add that I don't have any VPN on my computer.
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MersOneLovee started following 20 Years of the Multi Theft Auto Project
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Hi there, You've already made a couple of advertisements for your server which can be found at the following links: https://forum.multitheftauto.com/topic/146857-big-roleplay/?do=findComment&comment=1033885 https://forum.multitheftauto.com/topic/146886--big-roleplay-《/?do=findComment&comment=1033919 https://forum.multitheftauto.com/topic/146906-big-roleplay/?do=findComment&comment=1033958 At this point you're on the verge of spamming, so please focus on one and only one of the topics I've linked above and please stop creating new topics for the same server, otherwise we will have to take administrative actions. Thanks for understanding.
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Angelito_rp joined the community
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ismomtababapro joined the community
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BIG Roleplay ¡Bienvenido a BIG Roleplay! Servidor de Roleplay en Multi Theft Auto donde tu historia importa… y cada decisión cuenta. ¿Qué nos hace distintos? Comunidad activa y amigable Sistemas únicos creados desde cero Economía realista Facciones profesionales (policía, servicio médico, funeraria , ilegales, empresas) Skins personalizables con gráficos muy buenos Optimización total para ping estable y buen rendimiento Staff capacitado y soporte inmediato ¿Nuevo en el RP? No te preocupes, tenemos guías, tutoriales y mentores para ayudarte desde el primer minuto. Únete ahora y comenzá tu historia: Discord: https://discord.gg/bigrp IP del servidor: mtasa://51.81.48.91:22007 BIG Roleplay — Donde el rol se siente REAL!
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senevaa joined the community
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hasalamats joined the community
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Problem - Nerson CD46 TURN OFF VPN
Antek2T4 replied to Nerson's topic in Pomoc z grą lub klientem/serwerem MTA
to samo mam. ogarnales to ? -
Nie mogę na żaden serwer wejść mam napisane Turn Off Vpn, a nie mam żadnego vpn o co chodzi
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no problem FailplayKD.sys mta anticheat
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The new MTA version is broken in terms of FPS. Whenever I move across the map and the game loads parked vehicles on other players' properties, I experience terrible micro-stuttering. The problem disappears when I downgrade to version 1.6.0.23625. I’ve tested numerous nightly builds, but none of them seem to have fixed this issue.
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LOPKS HOST S.A BRASIL|INTERNACIONAL A Lopks Host é constituída por 8 centros de dados de grande sucesso em todo o mundo e detém o hardware mais avançado no universo da hospedagem de sites. No total são mais de 50 servidores gerenciados pelas mais conceituadas empresas. Entre elas: LimeStone, Softlayer, OVH.. Estamos em constante atualização dos hardwares e softwares, para deste modo manter as suas aplicações em execução contínua. Utilizamos os nossos próprios equipamentos e serviços, assim, o que é importante para você é importante para nós.. NOSSO CLOUD Neste momento a maioria dos nossos servidores estão equipados com CPU Ryzen 7, 19 núcleos, 22 Gb de RAM 1TB SSD. REALIDADE Todos sabemos que é impossível ter um serviço 100% sem falhas, por isso temos em conta que o mais importante na prestação de um serviço de hospedagem é o suporte que oferecemos aos nossos clientes. SUPORTE Nós somos obcecados em responder os tickets em poucos minutos e é isso que pode esperar de nós quando solicitar a nossa ajuda.. Preços: MTA: (MTA 50 Slots 4,99 mês ) (MTA 100 Slots 9,99 mês) (MTA 200 Slots 21,99 mês) SAMP: (SAMP 50 Slots 4,80 mês) (SAMP 100 Slots 8,88 mês) (SAMP 200 Slots 14,99 mês) PROMOÇÃO ROLANDO DE FIM DE ANO SLOTS EM DOBRO: COMPROU 50 SLOTS GANHA + 50 DE BRINDE (VÁLIDO EM PLANOS SAMP E MTA) https://discord.gg/z3aJR6AcU2 https://www.lopkshost.online
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Prism tec translates x86 and x64 instrus to ARM64 which will be the case on your "to be bought" laptop... GTA SA as a game (singleplayer) would probably launch but with moderate performance... Now MTA is basically a mod that hooks into the GTA engine but it can be prone to isues if it runs because of performance, so it may crash or freeze... the answer here would be uncertain and if it runs it would probably be unstable overall... Haven't heard about anything like this before for ARM based machines in forums or in the community as whole but there may be someone who can give more info or someone of MTA's team that can help give you the exact answer. I've looked and found that these laptops' prices are equivalent to good x86-x64 based ones you get for a good price as well with nice performance, you can look up your choices and choose what's best for you.
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bielak changed their profile photo
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Hello, every time I play MTA during the day and then want to launch Faceit Anticheat in the evening to play CS with friends, I get this error. It's extremely frustrating because I have to restart my computer every single time. Deleting the file doesn't change anything, and the only solution that works is restarting the PC. Is there anything I can do about this? Fun fact: my friend didn't have this problem before on Windows 10, but after formatting and installing Windows 11, he's also experiencing this issue. Error i get (below i include link to imgur with this errror): Driver error: \Device\HarddisWolume11\ProgramData\MTA San Andreas All\Common\temp\FailplayKD.sys Image of error: https://i.imgur.com/Z8e0dzH.png
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MTA UI Editor is a project created with the goal of making interface creation for Multi Theft Auto (MTA) much easier and more accessible. The editor provides a dedicated visual application for building interface windows for MTA, supporting both DxDraw-based interfaces and MTA’s native UI system. With it, you can visually design your interfaces and export them already prepared for direct use in your MTA resources, saving a significant amount of development time. This is the first version of the project, so some configurations may still be inconsistent or incomplete. If you encounter any issues, unexpected behavior, or have suggestions for improvements, please open an issue on the project’s GitHub repository. Feedback from the community is extremely important to help improve the tool. Requirements Windows .NET Framework 4.7.2 Open Source The source code is completely open and free. Anyone is welcome to modify it, improve it, or contribute to the project in any way. Download: https://github.com/was547/MTAUIEditor/releases Official Repository: https://github.com/was547/MTAUIEditor Picture: https://ibb.co/LXYgXdqV I don't know if I have published in the right place on the forum, sorry if this is the wrong category for this kind of resource, greetings!
