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-ffs-PLASMA last won the day on July 19 2022
-ffs-PLASMA had the most liked content!
About -ffs-PLASMA
- Birthday 27/07/1995
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Gang
FFS Gaming
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Location
Germany
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Occupation
I do scripts
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Cats
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-ffs-PLASMA's Achievements
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The closest thing you will get to this video, sadly download itself is broken. Unless its still somewhere on the server, it might be lost media https://web.archive.org/web/20030810093840/multitheftauto.com/downloads.php?file_id=19
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-ffs-PLASMA reacted to an answer to a question:
1st MTA:VC Development movie !
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Have you tried Bottles/Soda? This is currently the easiest and most promissing way to get MTA running on linux. https://wiki.multitheftauto.com/wiki/Client_on_Linux_using_Bottles/Soda_Manual
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Carl Rayanitch DZ reacted to a post in a topic:
ALLOW RENDERHOOK!!! it's not a hack lol
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Nico reacted to a post in a topic:
Season Greetings - December, 2024
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Merry Mreowmas
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-ffs-PLASMA reacted to a post in a topic:
FFS Gaming presents: GeoGuesser
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OBS works just fine for MTA.
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Read the wiki page: TLDR: you cant disable AC for your server. Just dont use cheats :3
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reshade ALLOW RENDERHOOK!!! it's not a hack lol
-ffs-PLASMA replied to Carl Rayanitch DZ's topic in Suggestions
no, simply because of security reasons.- 2 replies
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- renderhook
- graphics
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(and 2 more)
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-ffs-PLASMA reacted to a post in a topic:
20 Years of the Multi Theft Auto Project
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-ffs-PLASMA reacted to a post in a topic:
[2023] A Year in Recap and Season Greetings
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Merry meowmas!
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A client for any computer architecture other than x86 will never happen due to technical/time limitations.
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Hello guys, I would like to release LibDeflate-MTA, a pure Lua compressor and decompressor for Multi Theft Auto with high compression ratio using DEFLATE/zlib format. It is based on the initial LibDeflate project found here and has been adjusted to be used in MTA. This library can be used on both server and client to compress and/or decompress files. Comes with two test files for each side to quickly test. Two exported functions are provided, return true or false on completion: compress(input_file, output_file) decompress(input_file, output_file) Limitations: This is purely lua, compression and decompression will be much slower than C/C++ counterpart. The compression and decompression depends on clients hardware alot! Don't expect to handle tens or hundreds of megabytes of data, the library runtime will be aborted by MTA at some point. During testing, compressing a 6 MB file seemed fine, trying 10 MB failed due to infinite running script. Download: here
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FlorinSzasz reacted to a post in a topic:
fix bugs in anti-cheat system
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DiSaMe reacted to a post in a topic:
fix bugs in anti-cheat system
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As many people said in past and will say in future: DO NOT TRUST THE CLIENT Always expect the data coming from client to be manipulated. Perform important validations on server side. And as DiSaMe already said, 99% of problems are caused by bad scripts/resources. Use client for server events, try to avoid elementdatas, if you need elementdatas then check if they got changed by client and revert them back, perform movement validations of players.
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-ffs-PLASMA reacted to a post in a topic:
fix bugs in anti-cheat system
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See https://forum.multitheftauto.com/topic/139550-cheater-reports-ban-appeals-in-2023/ Dont rely solely on anti cheat, get some staff/admin people to check players, AC aint bulletproof.
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no, the remaster is completely different from a technical perspective, therefore MTA will never work on that.
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To answer your question in TLDR: Security
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FlorinSzasz reacted to a post in a topic:
Intervention of codes from external file
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OOOf thanks for the all those great memories. Sadly I miss alot of the old MTA:Race and 2010s times. Made a playlist with very old videos (12+ years) most from old race client times:
- 83 replies
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- awesomeness
- multi theft auto
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-ffs-PLASMA reacted to a post in a topic:
Interview with IJs - the founder of MTA
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-ffs-PLASMA reacted to a post in a topic:
20 Years of the Multi Theft Auto Project
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I tried to get it running on steamOS with proton but aint working as expected. I guess theres a sandbox issue within MTA and GTA files given the memory offset but havent really dived deep into it.
- 5 replies
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- steam deck
- deck
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