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Posted

Awesome, an unexpected but welcome update :)

G6HYac9.jpg

I love rock/metal/pop but don't mind any other music genre except чалга...that thing sux 
I also love cars

PS I'm friendly

Posted

I have a question about updating my Linux server as I'm a bit confused. To my knowledge Linux uses .so files and Windows uses .dll for MTA's libraries. My server is hosted on a 32-bit Linux machine but the only .so file is the ml_sockets.so. Everything else is .dll as you will see in the screenshot below. So, should I update as if my server is on Windows or what? :S

8uAr2O1.png

G6HYac9.jpg

I love rock/metal/pop but don't mind any other music genre except чалга...that thing sux 
I also love cars

PS I'm friendly

Posted

The new version is great, i like it!

 

But as always, things have to be a problem .. This time is with a resource .. In this new version does not start, the resource is called "netools" if someone can help me I would appreciate it: D

Posted

Great job!

I am a paid mapper, if you want my help contact me via skype/discord or PM me here.

Completed TDM/Battle/War/Multi-Mode server & launched it. Inspired from Call of Duty & Battlefield. Join now! Check out this topic:

560x95_FFFFFF_FF9900_000000_000000.png
IP: mtasa://37.128.149.88:22003
My In-Game Nick: Rudransh
Skype: rudransh_nigam

Discord: Rudransh#5322

Posted

If you could fix this bug in the next update, it'd be good:

Unbreakable objects when have a property of breakable set to false, can be broken with any melee weapon (Pool stick, golf stick, dildo, fist etc.) However they can't be broken with guns like ak, uzi,  sawed etc.

Watch the video here.

Clan war system http://sh.st/7r4nI

 

  • 2 weeks later...
Posted
On 5/7/2017 at 09:04, Gravestone said:

If you could fix this bug in the next update, it'd be good:

Unbreakable objects when have a property of breakable set to false, can be broken with any melee weapon (Pool stick, golf stick, dildo, fist etc.) However they can't be broken with guns like ak, uzi,  sawed etc.

Watch the video here.

That was issue #8458 and just got fixed! It's already in nightly builds (v1.5.4-release-11348).

tell Obbe it happened again

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