orappa Posted June 15, 2005 Share Posted June 15, 2005 If MTA:SA is the priority at the moment (and it seems safe to assume that MTA:SA will be released before Blue for VC), are you guys going to convert it to SA or wait for the VC release? I could see SA offering some advantages in terms of size. Link to comment
Si|ent Posted June 15, 2005 Author Share Posted June 15, 2005 MTA:SA is my priority yes, but the mtasw team consits of many people not just myself, so work continues. And nope we wont be moving to SA, we have plenty of space in VC and the techniques, methods and tools all exist for what we wish to do, they don't for SA as yet. We also hope it will shake some life back into VC after R*s phenominal release of SA. Many people still dont have SA, and those that do are probably, like me, still busy discovering all the detail it has to offer 'off the shelf' Link to comment
DJ GTA Posted June 23, 2005 Share Posted June 23, 2005 I would love to play this mod when it comes out, If you guys are still working on it? there hasn't been an update in a while and this mod has been moving quite nicely in speed. Keep working hard ! and good work Link to comment
Slothman Posted June 23, 2005 Share Posted June 23, 2005 yes, we are really working hard still. we are creating the map with all the buildings and such. skinning is pretty complete. We are still hoping someone can help us by making stormtrooper and darth vader models. not to mention the millenium falcon has been a major team effort. Link to comment
Johnline Posted June 23, 2005 Share Posted June 23, 2005 (edited) so liek, theres another bit of the map: that untextured plateux has detail beneath it with stairs that lead down into tunnnels for added depth The general shaping of the land is relatively quick, and other sections (like ones with just sand and no mountain face) will take about 20 minutes each. You might also be able to spot a tunnel in that rockface somewhere Edited March 3, 2006 by Guest Link to comment
So'lide Posted June 23, 2005 Share Posted June 23, 2005 It's just a wall. But.. It's.. Beautiful one. Link to comment
Johnline Posted June 23, 2005 Share Posted June 23, 2005 Update. More done to the details of the map and texturing on allotment A2: Below is a shot taken from behind the mountain showing some tunnels etc: Ingame shots should be coming soon, as well as a lot more flat sandland and the dunes Link to comment
l2ebel Posted June 29, 2005 Share Posted June 29, 2005 done with the bowcaster screens: ingame pics tomorrow =) Link to comment
Slothman Posted June 29, 2005 Share Posted June 29, 2005 rebel, put it in the WIP section please. btw: thats one evil looking bowcaster Link to comment
l2ebel Posted June 29, 2005 Share Posted June 29, 2005 lighten up your monitor ;s i might post some hopefully better visible pic tomorrow, might also change the red stuff into blue cause it looks so evil in red, i like it tho > Link to comment
orappa Posted June 29, 2005 Share Posted June 29, 2005 That's a great model, Rebel. P.S. Is Bump still involved in the project? It's just that he removed MTA:SA from his sig. Link to comment
Slothman Posted June 29, 2005 Share Posted June 29, 2005 Yes, Bump decided to stop working with us on the mod. The project is still going very well and it will be completed nontheless. Link to comment
DJ GTA Posted June 29, 2005 Share Posted June 29, 2005 The bowcaster looks sweet rebel, I think it is fine how it is. I looked on the todo list and I noticed most of the characters are finished. Is it possible to see some of them? lol. Link to comment
Slothman Posted June 30, 2005 Share Posted June 30, 2005 yes, every character has a screenshot in the WIP section of the site. Link to comment
l2ebel Posted June 30, 2005 Share Posted June 30, 2005 (edited) thanks for the nice comments =) ingame pics as promised: wip media galery: http://brophy.mpanther.co.uk/media.php or direct links (warning, big file sizes): http://brophy.mpanther.co.uk/media/bc4.jpg http://brophy.mpanther.co.uk/media/bc5.jpg http://brophy.mpanther.co.uk/media/bc6.jpg http://brophy.mpanther.co.uk/media/bc7.jpg and 1 for njr1489 ;P http://brophy.mpanther.co.uk/media/b8.jpg some things might be a bit changed, of course the smoke particles wont be in, i might scale the model a bit smaller and black dragon might edit the anim so that the scopes match the players eyes perfectly edit, almost forgot, polycount is at 1159 and the model currently uses one 256x256 body textures and one 64x64 reflection map most probably ill scale the body tex to 128x128 as you see almost no difference in 3rd person edit2, whoops, fixed njr Edited June 30, 2005 by Guest Link to comment
njr1489 Posted June 30, 2005 Share Posted June 30, 2005 lol that link for me doesn't work. I brightened up my monitor for the last one though Link to comment
DJ GTA Posted June 30, 2005 Share Posted June 30, 2005 It seems the mtasw mod site is down.... hope it is back up soon . Link to comment
Johnline Posted June 30, 2005 Share Posted June 30, 2005 (edited) Nice work Rebel. Being the most used gun (probably) you've combined detail into a nice neat mesh, and the intricate texturing has been done well also. I just started on a mos eisley type of stall. The canvas texture will be replaced by a better one on my other pc. I will also add some nice little thingy bobs under the stall for sale As of now you will only find me in the #mtasw channel edit: Also the start of Anakin's podracer: (Higher definition textures will be used) Edited March 3, 2006 by Guest Link to comment
DJ GTA Posted July 1, 2005 Share Posted July 1, 2005 I can't wait to try this mod it looks great already! Link to comment
Slothman Posted July 9, 2005 Share Posted July 9, 2005 We are still looking for an experienced modeler who can help us with a reasonable poly stormtrooper, darthvader, and perhaps a boba fett. If you think you can help out, contact us. Link to comment
darkdreamingdan Posted July 13, 2005 Share Posted July 13, 2005 Our domain is currently been taken down, please would everyone use http://www.brophy.mpanther.co.uk for now. Link to comment
Guest Posted July 14, 2005 Share Posted July 14, 2005 R2D2 could be used as a rc car controlled by players to do various things. I also think that some servers should be dedicated to huge wars. Like 60 wookies vs 60 jedis and etc. And once you die you die and you can't rejoin the server until the war is over and there are joing times before the war. This could be used in regular mta too. Link to comment
Slothman Posted July 14, 2005 Share Posted July 14, 2005 i doubt very much that blue can handle 120 players at a time. but the idea of a server that you can only die once in till the server resets is interesting. something like that might be possible with an mtama script right now actiually. Link to comment
darkdreamingdan Posted July 14, 2005 Share Posted July 14, 2005 i also think the r2d2 as an rc vehicle is a very good idea Link to comment
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