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MTA Programmers Ever think of expanding the use of MTA?


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Posted

I don't really see why not...if you can make linux drivers for the system, I don't see why you couldn't make windows drivers, altho anything above 2kpro would be pretty sluggish i'd be willing to bet.

Posted
I don't really see why not...if you can make linux drivers for the system, I don't see why you couldn't make windows drivers, altho anything above 2kpro would be pretty sluggish i'd be willing to bet.

I don't know the exact specs of an Xbox, but I think the processor is under 1 ghz...

:roll:

(A part of me wants to say 733 mHZ)

Posted

you can always install *nix on ya xbox and run the server from it =)

not the same thing but halfway there =P

  • 3 weeks later...
Posted
Well . I donno what they'll Do . But lets just SAY a Mutliplayer Mod for GTA went to xbox . the game crashes alot . so it would be harder . and im sure its not as simple as just installing . i think there's more stuff to it

yea, try needing a FTP server, ethernet cable, and a "Xbox mod chip"

no way is it easy, but im pretty sure its legal, i think it would only void your warranty

Posted
First I want to start with letting you guys know that I think you are doing a AWESOME job with the MTA system. But my question was, with all the progress that seems to be going on with xbox mods as far as getting windows to run on it, you guys ever think of making a client,or porting the current client, for the xbox version of Vice City? That is a venture if you were going to do, that I would LOVE to help out with.

There's a -bit- of a difference between the XBox Windows version and the PC version, i dont even know if there are (enough) API calls and such to use.. i don't think so.

Posted
First I want to start with letting you guys know that I think you are doing a AWESOME job with the MTA system. But my question was, with all the progress that seems to be going on with xbox mods as far as getting windows to run on it, you guys ever think of making a client,or porting the current client, for the xbox version of Vice City? That is a venture if you were going to do, that I would LOVE to help out with.

There's a -bit- of a difference between the XBox Windows version and the PC version, i dont even know if there are (enough) API calls and such to use.. i don't think so.

you could use Opius's method of exporting the whole PC version of GTA:VC to XBOX, same as mine, but here is a more detailed......thing :roll:

http://www.gtaforums.com/index.php?show ... 52&hl=xbox

Posted
First I want to start with letting you guys know that I think you are doing a AWESOME job with the MTA system. But my question was, with all the progress that seems to be going on with xbox mods as far as getting windows to run on it, you guys ever think of making a client,or porting the current client, for the xbox version of Vice City? That is a venture if you were going to do, that I would LOVE to help out with.

There's a -bit- of a difference between the XBox Windows version and the PC version, i dont even know if there are (enough) API calls and such to use.. i don't think so.

you could use Opius's method of exporting the whole PC version of GTA:VC to XBOX, same as mine, but here is a more detailed......thing :roll:

http://www.gtaforums.com/index.php?show ... 52&hl=xbox

I think thats what he meant dude .. i dont think making a pc game play on a console is that easy .. at leats thats what the game creators says to the game magazines ...

P.s: sorry . the understand above might be wrong .. din't read the link :oops:

Posted

the issue isn't the game, the issue is making our mod interface w/ the game, which requires a lot of advanced win32 programming, a lot of which was probably stripped out of the API for the xbox.

Kent

Posted

I'm just curious, but do any of the Devs know anything about actually making this mod for the Xbox?! I'm not supporting the idea, but it's a whole different area of work... And before you can start wondering if it can be done, you should wonder if the Devs even know what they're doing with an Xbox...

:D

Posted

every one talking bout making it to the XBOX and PS2

but it is not so easy and it is build the other way

so it is little impossible

so stop asking

Locked...... :arrow:

S**t I can't lock.....

Posted

Making an XBOX MTA would be more trouble then it is worth, especially when you have to hack a Microsoft product to do it. Microsoft may have products which suck, but they have lawyers that certainly don't.

Posted
Microsoft may have products which suck, but they have lawyers that certainly don't.

lmao.

Laugh of the Day.

There's nothing wrong with the Xbox, btw. It's not the Xbox that may suck, it's the games.

Har har har.

:lol:

But the Devs don't know anything about hacking/modding an Xbox console, so the whole discussion is moot.

:roll:

Posted

jesus, how many times must i tell you all? modding a Xbox is NOT illegal, same with PS2 and any other system, alls itll do is void your warranty...

Posted
yeah, but microsofts super-lawyers can steal yer unborn if ya do...........that's in the back of the manual somewhere.

lol, and if you upgrade XP with thier own XP pack, they can sue you for your hundreds of dollars, we know :roll:

  • 1 month later...
Posted
Well, the PS2 version of Vice City is a lot better, graphically, than the PC version...

If anything, very few PCs can run Vice City the way the PS2 does.

:shock:

I thought the PC version, graphically, was the same as the PS2 version. I have a PC far superior to even an Xbox(although it is a few years old, enough to keep it running some PC FPS's optimally), so we should have the Xbox graphical enhancements-but even without them, they don't have custom cars & MTA, right?

And, besides-PC users can get the Xbox rims, so it won't be too far before we get all of the enhancements.

Another thing I know is that PS2 VC is blurry, has a lower FPS, a longer load time, & points where you can outpace the city loading just like my PC version.

Anyway, you should look at some of the custom vehicles out there-they can put quite a bit of detail into them, without any major FPS hits(unless you have an even worse PC than mine)...

Posted
Well, the PS2 version of Vice City is a lot better, graphically, than the PC version...

If anything, very few PCs can run Vice City the way the PS2 does.

:shock:

Say what?!

I rented VC back when it came out for my PS2 and it looked like crap, I couldn't see squat and everything was blurry.

PC version (which I pre-ordered after renting the PS2 version) far out reaches PS2, from what I've seen.. Not only that but the resolutions are adjustable.. Put it up in 1280 x 1024 and we're talking Immersion value bonus!

Posted

i loathe consoles too much to consider doing it for xbox, let alone the fact that I don't own one, nor do i know if the operating system for xbox has the functionality we would need.

Posted

Yeah, you'd have to practically reinvent the wheel in order to port MTA to Xbox, and by the time you do that, the console would most likely be obsolete. I know that PS3 is planned for next year, and I doubt that Microsoft would allow Sony to get a head start in the next-gen race.

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