Chewd Posted April 1, 2004 Share Posted April 1, 2004 anyone working on any new game mode scripts? jsut curious.. and does anyone know of a regular server tha tmight run manhunt/kotc or any of the other game modes? I don't ever seem to find them running Link to comment
Oli Posted April 1, 2004 Share Posted April 1, 2004 fmj server usually runs scripts on request, if most ppl want it on then on it goes for a bit unless i have a specific objection. cheers Link to comment
MAD_BOY Posted April 1, 2004 Share Posted April 1, 2004 i'm working on one, but i can't test it atm, and it isn't that great, because you can't read what a player is (sailor etc.) Link to comment
Chewd Posted April 1, 2004 Author Share Posted April 1, 2004 will keep my eye out for the server Link to comment
*SmartiE* Posted June 26, 2004 Share Posted June 26, 2004 on the bTk server we will run them at request Link to comment
Shib Posted June 26, 2004 Share Posted June 26, 2004 yup same here, UD server runs on request. Link to comment
Garuzzo Posted June 26, 2004 Share Posted June 26, 2004 we have been for the last decade j/k Link to comment
Guardians Proper Posted June 26, 2004 Share Posted June 26, 2004 anyone working on any new game mode scripts? jsut curious.. and does anyone know of a regular server tha tmight run manhunt/kotc or any of the other game modes? I don't ever seem to find them running People are pumping out scrips all the time, as far as I can tell. Who says you need a script for a game mode? We have invented several game modes, no script for them, but we all cooperate and it turns out great. Link to comment
:cMc:jacoB Posted September 27, 2004 Share Posted September 27, 2004 kinda old topic, but let me quote madboy: i'm working on one, but i can't test it atm, and it isn't that great, because you can't read what a player is (sailor etc.) there is a way to do this. detect where a player spawns, and if coords = BLAH BLAH BLAH then player = sailor, etc.. do i need to be more specific? Link to comment
Slothman Posted September 27, 2004 Share Posted September 27, 2004 look at when MadBoy posted that message jacob, at the time he was correct. btw, the new mta does report player skins for scripting (doesnt it?) so it's easier than player coordinates (which also was not availabl,e at the time mad boy posted) Link to comment
Oli Posted September 27, 2004 Share Posted September 27, 2004 yes aeron added skin support to MTA:mA 3.08 and its been here ever since... jut use $mta.skin($1,$2) (or whatever syntax u use) under any alias. Link to comment
Guest Posted September 27, 2004 Share Posted September 27, 2004 there is a rpg server.. we have hosting problems all the time, but the name is still the same: COPS&ROBBERS RPG . check it on ase. seems like its the only rpg server so u can only type rpg... Link to comment
MAD_BOY Posted September 27, 2004 Share Posted September 27, 2004 kinda old topic, but let me quote madboy:i'm working on one, but i can't test it atm, and it isn't that great, because you can't read what a player is (sailor etc.) there is a way to do this. detect where a player spawns, and if coords = BLAH BLAH BLAH then player = sailor, etc.. do i need to be more specific? like the others said, back then, it wasn't possible, and anyway, i don't have the script anymore Link to comment
:cMc:jacoB Posted September 28, 2004 Share Posted September 28, 2004 oh thats right my bad.. aeron, how does your script detect skin? and does it detect the skin that others see (the synced one) or the skin that you chose? Link to comment
Scorp Posted September 28, 2004 Share Posted September 28, 2004 oh thats right my bad.. aeron, how does your script detect skin? and does it detect the skin that others see (the synced one) or the skin that you chose? it detects the skin you choose in career mode the other skins are put there by random selection of the game's avalible skins, i think this will be fixed in the future. Link to comment
Oli Posted September 28, 2004 Share Posted September 28, 2004 actually, it determines ure skin from the location u spawn at Link to comment
Scorp Posted September 28, 2004 Share Posted September 28, 2004 actually, it determines ure skin from the location u spawn at course makes sense cause the admin couldn't have read that info of the client. Link to comment
pH Posted September 28, 2004 Share Posted September 28, 2004 Little more ontopic: When is somebody going to make a great teamscript with that information? Or update the old one? Link to comment
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