Chewd Posted April 1, 2004 Posted April 1, 2004 anyone working on any new game mode scripts? jsut curious.. and does anyone know of a regular server tha tmight run manhunt/kotc or any of the other game modes? I don't ever seem to find them running
Oli Posted April 1, 2004 Posted April 1, 2004 fmj server usually runs scripts on request, if most ppl want it on then on it goes for a bit unless i have a specific objection. cheers Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
MAD_BOY Posted April 1, 2004 Posted April 1, 2004 i'm working on one, but i can't test it atm, and it isn't that great, because you can't read what a player is (sailor etc.) Official B.L.A.S.T.Addict [VCP] forever
Aeron Posted June 26, 2004 Posted June 26, 2004 Wait for MTA 0.4 "Never argue with an idiot. They bring you down to their level and beat you with experience." "Arguing on the internet is like the Special Olympics. Even if you win, you're still retarded."
Garuzzo Posted June 26, 2004 Posted June 26, 2004 we have been for the last decade j/k HD leader. ULK Official Spammer. I am 80% addicted to Porn. What about you?
Guardians Proper Posted June 26, 2004 Posted June 26, 2004 anyone working on any new game mode scripts? jsut curious.. and does anyone know of a regular server tha tmight run manhunt/kotc or any of the other game modes? I don't ever seem to find them running People are pumping out scrips all the time, as far as I can tell. Who says you need a script for a game mode? We have invented several game modes, no script for them, but we all cooperate and it turns out great.
:cMc:jacoB Posted September 27, 2004 Posted September 27, 2004 kinda old topic, but let me quote madboy: i'm working on one, but i can't test it atm, and it isn't that great, because you can't read what a player is (sailor etc.) there is a way to do this. detect where a player spawns, and if coords = BLAH BLAH BLAH then player = sailor, etc.. do i need to be more specific? http://www.crazymoddingcrew.com
Slothman Posted September 27, 2004 Posted September 27, 2004 look at when MadBoy posted that message jacob, at the time he was correct. btw, the new mta does report player skins for scripting (doesnt it?) so it's easier than player coordinates (which also was not availabl,e at the time mad boy posted) Check out my recent work: ZDay - a zombie script Slothbot - an AI deathmatch bot my community profile (all my resources)
Oli Posted September 27, 2004 Posted September 27, 2004 yes aeron added skin support to MTA:mA 3.08 and its been here ever since... jut use $mta.skin($1,$2) (or whatever syntax u use) under any alias. Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
Guest Posted September 27, 2004 Posted September 27, 2004 there is a rpg server.. we have hosting problems all the time, but the name is still the same: COPS&ROBBERS RPG . check it on ase. seems like its the only rpg server so u can only type rpg...
MAD_BOY Posted September 27, 2004 Posted September 27, 2004 kinda old topic, but let me quote madboy:i'm working on one, but i can't test it atm, and it isn't that great, because you can't read what a player is (sailor etc.) there is a way to do this. detect where a player spawns, and if coords = BLAH BLAH BLAH then player = sailor, etc.. do i need to be more specific? like the others said, back then, it wasn't possible, and anyway, i don't have the script anymore Official B.L.A.S.T.Addict [VCP] forever
:cMc:jacoB Posted September 28, 2004 Posted September 28, 2004 oh thats right my bad.. aeron, how does your script detect skin? and does it detect the skin that others see (the synced one) or the skin that you chose? http://www.crazymoddingcrew.com
Scorp Posted September 28, 2004 Posted September 28, 2004 oh thats right my bad.. aeron, how does your script detect skin? and does it detect the skin that others see (the synced one) or the skin that you chose? it detects the skin you choose in career mode the other skins are put there by random selection of the game's avalible skins, i think this will be fixed in the future. Retired Dodo Killer.
Oli Posted September 28, 2004 Posted September 28, 2004 actually, it determines ure skin from the location u spawn at Proud member of Multi Theft Auto Founder of Full Metal Jacket Creator of MTA:mA:GRS http://www.mtafmj.com http://www.full-fat.com
Scorp Posted September 28, 2004 Posted September 28, 2004 actually, it determines ure skin from the location u spawn at course makes sense cause the admin couldn't have read that info of the client. Retired Dodo Killer.
pH Posted September 28, 2004 Posted September 28, 2004 Little more ontopic: When is somebody going to make a great teamscript with that information? Or update the old one?
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